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BS_Fighter

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Everything posted by BS_Fighter

  1. What is the [AB_212] in the view.lua (PlaneIndexByType)?
  2. What's that for a version ED? Huge FPS losses on i7@4,8GHz+GTX680 4GB and activation losses :mad:.
  3. I mean not only complete maps but also individual airport addons with an adapted environment. Why should it not be possible here?
  4. A good question. I read here only of the planned addon aircrafts for the old DCS World environment. Why are not supported talented scenery Creators?
  5. Will there be the edTerrainMax Plugin to the public? There are certainly enough talents that could work on other maps for DCSW. It is time...
  6. Is there a keyboard shortcut for the clickable mirror? I want to put it on my TMWH.
  7. These old DCS Bases are long outdated. One of the problems of the DCS series at the moment. I just can not understand why ED here does not create the possibility for 3th party work. New 3D models are not everything.
  8. Thanks Yo-Yo. Alook at the accu-sim core fatures of the Spitfire or P-40B Warhawk explains much already.
  9. I had forgotten to say that I thought the accu-sim expansions ;).
  10. How deep is the simulation of the systems compared to FSX A2A Simulations? In one of the screenshots the prop RPM stuck on the red dot :). Leads to the corresponding effects? If the hydraulic system or "simulating" or only "shown" correctly?
  11. Is there a way, a new static object (.edm) connect to a ambient soundfile like the trucksounds for vehicles?
  12. I had my ultra high.lua for this test still active :doh:. With the original lua: A/ 50 B/ 44 C/ 43 D/ 36
  13. A/ 45 B/ 38 C/ 38 D/ 35 2600K@4,8Ghz, 8GB Corsair Vengeance, GTX580 AMP2 (1920x1080*8xMSAA*TSAA*16xAF with NV-Inspector), Win 7 64Bit.
  14. Ok, dann kann man nur hoffen, dass die Prioritäten beim Testen richtig verteilt werden (P-51, FC3), damit zumindest die bisherigen DCS Teile zeitnah annähernd bugfrei werden.
  15. Was ist nun eigentlich mit dem 1.1.1.1 Hotfix für die engl. Version, wenn schon der ger. Patch weiterhin nicht erscheint? Warum zieht sich das so hin?
  16. +1 A start has already done with version 1.1.1.0 for static objects and vehicles. Please more...
  17. Believe me, I'm informed. On this page are offered repeatedly ribbed models from other games. The generator is an example. Its from "Left 4 Dead"!
  18. Heater, please check your permission for distribution of these models and textures! Even if the property is freely offered, these may not be distributed without further! Please type in the source if you are not the creator.
  19. Somit vorwiegend formelle Änderungen. Dann gibt es keine wesentlichen Änderungen von technischen Inhalten der A-10C Bedienung?
  20. Danke für diese Info. Eine Frage zum Handbuch, welches ich von der vorherigen Version ausgedruckt habe. Gibt es denn in der neuen Version entscheidende Änderungen, die einen erneuten Ausdruck von Teilen des HB wirklich nötig machen oder vlt. eine Art Übersicht, was genau geändert wurde? Danke...
  21. About Bumpmaping in BS2/A-10C. That does not look like real bumpmaping here more like a fake bumpmaping. This looks in new models with NM more like a kind of mixture of the texture channels but not as usual bumpmaping with clearly visible elevations.
  22. In all the tips you should remember here the fundamental problem - The still old DCS Engine (although HDR... pimped)! This is simply at high quality setting on the border. Let's see how to circumvent this problem in the Nevada map. Even this can't indeed be a "new" engine if it run on BS2/A-10C base...
  23. Was nützt mir "lebendig" auf diesen verwaschenen, eckigen Texturen Stand 2006?
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