Jump to content

Fabiano-VIKING

Members
  • Posts

    69
  • Joined

  • Last visited

1 Follower

About Fabiano-VIKING

  • Birthday 03/28/1985

Personal Information

  • Flight Simulators
    DCS World
    Flaming Cliffs 3
    JF-17
    UH-1H Huey
    X Plane 11
  • Location
    Brazil
  • Interests
    Traveling, aviation, music
  • Occupation
    Private tutor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. My bad, guys — I totally forgot to mention that information! I am using those units, and I'm also within the correct distance, but I keep getting the message: "Ground crew: no can do, we don't have this in stock." I'm attaching a screenshot, the .miz file, and another screenshot showing the final result.null FOB SPAWN TEST.miz
  2. Hi folks, I've been experimenting with the CTLD script and I "revamped" the spawned FOB through the CTLD menu (Logistics → FOB Crates → FOB Spawning). I used several of the newer assets to make it look nicer (to my taste). The point is: I'm spawning an invisible FARP at the location so players within the vicinity of the FOB can also rearm and refuel. The FARP spawns correctly, but when trying to rearm or refuel, I don't get any "copy" message — nothing happens. Here is the piece of code that I've been using to spawn the FARP part: local _id12 = ctld.getNextUnitId() local _helipad = { ["category"] = "Heliports", ["shape_name"] = "invisiblefarp", ["type"] = "Invisible FARP", ["y"] = _point.z + 20, ["x"] = _point.x + 25, ["name"] = "FOB - POSTO AVANÇADO #" .. _id12, ["heading"] = 0, ["country"] = _country, ["hidden"] = false, ["visible"] = true, } mist.dynAddStatic(_helipad) Am I doing something wrong? Thank you.
  3. I've been having some issues spawning FARPs through the CTLD script when creating a FOB, but even including the "ammo/fuel depot," the FARP doesn't rearm or refuel. I found your information very useful and relevant; I will test it. Thanks for sharing!
  4. I don't know if this bug was fixed in the last update (I doubt it, since nothing was mentioned). But it seems to be something that happens kinda "randomly". It doesn't happen every single time you fly, it's something that happens once in a while. This is probably why it's to hard to identify this bug. And it has nothing to do with mods or crazy manuevers, cause it happens even having the smoothest flight. I haven't noticed the bug lately... but on the other hand I kinda have been avoiding using the Jeff because of this frustrating thing. I will try to fly more often and I will report it here in video if and when it happens again.
  5. It's been pretty much one year with this bug. I started this thread last year on July 16. One more update came out this week and this bug still persists. It's very frustrating and ridiculous!
  6. UP! Can we please get a fix for the POD not stabilizing sometimes. It's a very frustrating and an annoying bug!!
  7. Pod is not ground stabilizing AGAIN! Also the contrast and brighness seemed to never work properly in VR. Also the pod has some weird behaviour.. sometimes it freezes or moves randomly when we try to slave/de-slave it.
  8. Up! It drives me crazy how little attention devs give to this plane. It could be a lot more popular. I have many times reported several bugs, I remember they fixed one, and now it's broken again with the last patch.
  9. I posted in the Deka's JF-17 session, but nobody answered so I hid it and posted it again here. Not sure where the correct place is. Sorry about that. And thank you for your consideration Flappie. I appreciate it.
  10. Can someone please take a look at this "FORGOTTEN MODULE"!? Some of these bugs are really old.
  11. I made a video showing a couple of bugs that keep giving me a hard time when flying the Jf-17. Bugs and "frustrations" that I have noticed: Pod image - Brightness and contrast don’t work properly in VR. Pod doesn’t slave to waypoint sometimes. Pod loses target lock. Pod can’t keep lock (on terrain). Pilot body when??? Mission track is attached below the video. VIDEO JF-17 TEST MISSION.miz
  12. Thank you for replying guys. I'm sorry for have opened another thread. I did research if this was reported already and with the "JF-17" keywords I couldn't find anything. How can I mark this topic as REPORTED?
  13. Hi folks. After the last update the JF-17 night vision (nvg) is back to the full screen again, instead of a "cropped" circle in the middle of the screen. I noticed that in VR. I can't remember now how it is in 2D.
  14. Hi guys! I am aware of the datalink, I've been turning it off. Anyways, now I managed to get it to work... I think hehe Although I am only getting the bearing to the tanker, not the range. I think it should be the opposit, shoudn't it? Since for the bearing the Tacan on the GROUND needs a lot of equipment, the aircrafts equipped with Tacan can't carry such a thing, so you would only get the range and not the bearing. Is that correct or I am mixing a lot of things here.
×
×
  • Create New...