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Fabiano-VIKING

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Everything posted by Fabiano-VIKING

  1. Pod is not ground stabilizing AGAIN! Also the contrast and brighness seemed to never work properly in VR. Also the pod has some weird behaviour.. sometimes it freezes or moves randomly when we try to slave/de-slave it.
  2. Up! It drives me crazy how little attention devs give to this plane. It could be a lot more popular. I have many times reported several bugs, I remember they fixed one, and now it's broken again with the last patch.
  3. I posted in the Deka's JF-17 session, but nobody answered so I hid it and posted it again here. Not sure where the correct place is. Sorry about that. And thank you for your consideration Flappie. I appreciate it.
  4. Can someone please take a look at this "FORGOTTEN MODULE"!? Some of these bugs are really old.
  5. I made a video showing a couple of bugs that keep giving me a hard time when flying the Jf-17. Bugs and "frustrations" that I have noticed: Pod image - Brightness and contrast don’t work properly in VR. Pod doesn’t slave to waypoint sometimes. Pod loses target lock. Pod can’t keep lock (on terrain). Pilot body when??? Mission track is attached below the video. VIDEO JF-17 TEST MISSION.miz
  6. Thank you for replying guys. I'm sorry for have opened another thread. I did research if this was reported already and with the "JF-17" keywords I couldn't find anything. How can I mark this topic as REPORTED?
  7. Hi folks. After the last update the JF-17 night vision (nvg) is back to the full screen again, instead of a "cropped" circle in the middle of the screen. I noticed that in VR. I can't remember now how it is in 2D.
  8. Hi guys! I am aware of the datalink, I've been turning it off. Anyways, now I managed to get it to work... I think hehe Although I am only getting the bearing to the tanker, not the range. I think it should be the opposit, shoudn't it? Since for the bearing the Tacan on the GROUND needs a lot of equipment, the aircrafts equipped with Tacan can't carry such a thing, so you would only get the range and not the bearing. Is that correct or I am mixing a lot of things here.
  9. Not conflicting with any other ground stations. As I turn on the Tacan on the HSI it shows something but not the numbers. Now you told me something interesting, I didn't know the X was usually used for ground stations. I will try to test again using Y. If none of those work I will record a short video and share it here with you guys. Thanks!
  10. Hi Jeff pilots! Does anyone know if the Tacan in the JF-17 is bugged? I've been trying to get the Tacan to work to find the tankers for refueling, but I can't make it work. I turn off the datalink; I enter the Tacan frequency (Example 11X); I tried selecting A-A/rec, A-A, A-G... pretty much all modes; I click the Tacan button on the HSI page. ... and after all I can't get any information from the Tacan. Am I doing something wrong? Thanks.
  11. Any thoughts/feedbacks/updates on this?
  12. You are right, sadly they removed it from the top bar. I don't know why. But yeah they definetely should make the numbers more readable.
  13. I've been trying to reuse some code parts that are already in the script, just literally copying and pasting some parts. Not sure what I am doing. Example: In the script there is already this function: function csar.spawnGroup( _coalition, _country, _point, _typeName ) local _id = mist.getNextGroupId() local _groupName = "Piloto abatido #" .. _id local _side = _coalition local _pos = _point local _group = { ["visible"] = false, ["groupId"] = _id, ["hidden"] = false, ["units"] = {}, ["name"] = _groupName, ["task"] = {}, } if _side == 2 then _group.units[1] = csar.createUnit(_pos.x + 50, _pos.z + 50, 120, "Soldier M4 GRG") else _group.units[1] = csar.createUnit(_pos.x + 50, _pos.z + 50, 120, "Infantry AK") end _group.category = Group.Category.GROUND; _group.country = _country; local _spawnedGroup = Group.getByName(mist.dynAdd(_group).name) -- Turn off AI if csar.allowDownedPilotCAcontrol == false then trigger.action.setGroupAIOff(_spawnedGroup) end return _spawnedGroup end So I just tried to paste right below the message that says the pilots were rescued, this: function csar.spawnGroup( _coalition, _country, _point, _typeName ) I don't know if what I am doing makes sense. The thing is that I don't really know how to code. I've been trying to study the basics, but it's still not enough to understand.
  14. How about a native CSAR and CTLD script? Some friends and I have been messing with the scripts and editing them, making them a lot more fun, by adding some sounds and changing some objects. If you guys are interested or curious to see what it looks like, I can make a video.
  15. I play as a GCi quite frequently and I find it very difficult to read the numbers alongside the ruler, at least in VR. The numbers often mix with the background (map). Maybe increasing the font size AND adding a solid background to the numbers, like a small square to contrast with the numbers... that would be very useful.
  16. Hi guys! We have a "small amateur squadron" and we have been messing with the CSAR Script making it suitable for our wishes. Including adding sounds, changing some objects, translating messages to our mother tongue and etc. I would like to spawn soldiers in front of the chopper on the FARP or base when the soldiers are rescued. I tried reusing some code parts (functions) that are already in the code and are supposed to spawn things, but I can't get the code to work. I don't have a lot of knowledge about coding, so if any of you script/code masters could help me to make to make this work, it would be very appreciated! I've spent hours trying to make this work but my knowledge is really limited. I would really appreciate if you guys could help me with this code. Thanks a lot.
  17. How about we get a CHECK BOX on the Multiplayer's SLOT SELECTION (after you had already selected and joined a server) with the option to show only the slots avaible according to the modules we have? Like this in big servers we wouldn't have to scroll so much to find a slot. This button could filter and show only the ones we can use. We could get a check box on the top with the name SHOW ONLY AVAILABLE SLOTS FOR ME or SHOW AVAILABLE SLOTS FOR ME... or SHOW SLOTS AVAILABLE FOR MY AIRCRAFTS or anything like this. Or the opposite, we could see only the slots available, and in case we would like to see all the slots, there could be a "SHOW ALL SLOTS" check box.
  18. OMG! That is an insane amount of GREAT work! I deeply congratulate you guys for this amazing work. Just wow!
  19. Hey guys! How y’all doing? Currently I have zero knowledge about modding, 3d modeling or coding. But I am trying to understand a bit how modding works because I would like to learn and I have an idea that I would like to work on. I am thinking if there's a way that I could use the SU-25T Shkval screen to work on the C-130J Anubis mod and use it as a targeting pod, so we could have a fun AC-130 to mess around with. I could use the Shkval screen in one of the screens in the cargo station of the Hercules or just push a button on the keyboard and have the shkval full screen on our computers. This would also be great for me to learn and understand about the folders, files, modding and a bit of coding. I see the developers of the Gripen Mod are using the shkval in one of the screens of their mod, so I imagine I could make this work with the C-130J Anubis mod somehow. Do you guys think I could make this idea work? Do you have any tips on where I could start? Any piece of advice would help. The idea is to have something similar to this. https://www.youtube.com/watch?v=1s2IeIbITDk&list=WL&index=17&t=83s Thank you!
  20. 1 - in DCS it's exagerated. 2 - it's the only aircraft in DCS that this happen. 3 - this is not real life... there are a lot other factors that lack realism in DCS than just the HUD. 4 - we cannot repeat the HUD on the F-15C MFD in DCS. =/ I think we have more than enough reasons to fix this.
  21. Yeah! I do that too!! But still, in some conditions it is still really difficult to see something. I think ED should give FC3 more attention, since it's still being sold, a lot of people use it and it's a lot fun.
  22. Hmm, that is interesting. Taking a look at the other from threads... I guess since both cockpits panels (the image files) normally come inside DCS World folders, the Server somehow managed to switch these. But anyway... now I know that you have to mess with files/MODs and that is not livery dependent. This is what I wanted to know. Thank you guys for taking the time to discuss about this. Cheers!
  23. The first two first pictures were taken in a server long time ago (I'm sorry I can't remember what server I was flying). The last picture I took today and shows the regular panel. You can notice colors and markers on the gauges.
  24. You are right. That makes sense! But there is something weird, cause I have never installed any mods for the Huey. lol Crazy hehehe
  25. Nice!! Thanks for the heads up!! Ahh now I understand. So what I saw was in some particular servers. These different cockpits don't normally come with DCS, they had them installed on the servers themselves. Now I get it, thanks a lot! =)
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