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I didn't , I wrote that I HOPE for it
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Flying an F-14, trimming the plane has to become second nature in all flight regimes. I constantly adjust the trim without even noticing it feels like a normal part of flying. Since it's an analog plane, even changing the thrust requires trimming in level flight; that's just how it is. I tend to use the trimming knob more than the stick itself, except during Basic Fighter Maneuvers (BFM) or dogfights.
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Thanks! Hopefully, someone handling the campaign will read this and correct it in a future update.
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Hello , I revisited the Reforger 2 campaign, and unfortunately, in the latest version of DCS, mission 3 is broken. I know how the mission is supposed to play out, but now it seems that the mission cannot be completed. Once the bombing run starts on the two bunkers, I line up on the First Bunker and Jester has the laser on target and calls the drop. Everything looks good for the drop. After the hit, Jester reports that BOTH bunkers have been destroyed and asks for permission to rejoin ??? However, he then reports the stats and mentions only two GBU, despite having three on board. I never received the call for a re-run on bunker two, and instead, we are tasked to destroy the 2 SCUD that are moving on the road. After we destroy the lead vehicle, I am doing the re-run on vehicle two. Once it is destroyed, I receive a "good hit" call. Immediately after that, Jester asks for a target assessment, and I have no choice but to re-run again with the last GBU left from the supposed Bunker 2, which never happens. Once he locks onto the vehicle, he never gives the DROP command. I then went down low to visually inspect the vehicles that actually are destroyed and burning. Something is off, as I never got a second bunker call and drop like before, and despite the SCUDS being destroyed no other calls are given except "Target Assessment" It seems the triggers are messed up.
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There is a new version of Loupedeck 6.0, and after upgrading the software, the rotary doesn't work. Even if I create a completely new rotary command, the syntax in the new update is transformed into a gibberish combination of numbers, symbols, and letters. It may be necessary to update the plugin to get the rotary working with the new version.
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I contacted Reflected, and he clarified everything. It's not a bug; rather, the callout interaction and the actual procedures in the cockpit have changed to enhance the simulator's realism. Since then, I've encountered no issues.
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hehe , I ran him over, then the F-5 took off without any cues. I just flew his pattern and there was no way to complete the mission; it seems to be broken under the new DCS conditions.
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Even in the latest DCS 2.9.7359263 the same Nellis BUG persist: An enemy soldier rendered in front of the TAXI insert to the runway, blocking the path, and the F-5 won't cross, resulting in an endless wait and the game cannot proceed. Additionally, there are delayed takeoff cues and responses between Jester and the player. Is there any way to fix this issue?
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It seems like the latest DCS update has caused some issues with the Zone 5 campaign. In Mission Two, when taxiing to the runway and going through the checklist, it stops at "WINGS." Pressing SPACE doesn't prompt further communication. Once reaching the short-stop position to get onto the runway, a soldier with an AK stands in the middle, and the F-5 doesn't proceed, causing an endless standstill.
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Thank you, got everything working, Appreciated.
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is there any link to download the latest plugin 0.7?
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I just wonder why is it so complicated to download the proper GameControlPlugin file?
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interesting however when I download 0.7 i get a zip file which extracts in bunch of files and folders, and I'm lost ??? version 0.5 is an understandable file. Where can I download the correct file? GameControlPlugin.lplug4 Double click the provided GameControlPlugin.lplug4 and the Loupedeck software will ask to install it.?????? don't see this file anywhere in the ZIP.
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resolved 16th October login issues CS homepage or Game
DarkOmenX replied to DarkOmenX's topic in Payment and Activation
OK works for me again didn't change anything so I guess I'm good now thank you!