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Admiral189

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Everything posted by Admiral189

  1. Your welcome Toan! Thanks for your always interest in all the mods I create. Hey as long as it performs well for you because you know DCS will put a strain on your PC. Well, I'm using a Tower also but I'm running Win 11, 64 GB of Memory, and Geforce RTX 3080 Ti. I have to have a good PC because 3DS Max alone will eat up memory. Sometimes I'm running 2-3 applications at once.
  2. Thanks, Guys! CurrentHill knows better than anyone what it's like to create a mod and it works great for some and bad for others. Also, I think it's the systems were using. If we all were in an office environment you using the same systems and PCs. For example, Toan just stated the Mistral AA weapons work great for him. Well, they don't work for me anymore. Also, he stated the Exocet missile boosters release for him but guess what. They don't work for me! So Toan can also vouch for mods not working for him but working fine for me. Thank you all for your patience! So I cleaned up the Normandie. Sent it to Marroux and he stated it worked perfectly with no issues. I haven't heard from Pappy yet if it worked for him or not. With that said! I will release her here for you all to test. I have removed the MASS and Decoys and cleaned up the scripting. Please before adding the updated Version 1.0.2 to DCS. Please remove the older versions of Normandie and Aquitaine! Thanks. https://www.dropbox.com/s/rarmhrtfbo3ug2z/D651_Normandie.zip?dl=0
  3. DCS MOD TROUBLESHOOTING TIP #2 SWITCHES! Not sure if this is the correct name but below are the switches to turn weapons on and off to also include the damage model. So Rusty Disabled the MASS Area. Instead of disabling the entire area just turn the switch off by placing -- dashes next to the last entry. DCS will not read it if it's turned off. Or at least it shouldn't. -- { area_name = "KORMA_MA", area_arg = 92, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, All the other switches are for weapons. So for example if you see Korma_MA in the MASS area it should also be entered in the GT.DM area as well or will not work. GT.DM = { { area_name = "ZA_AA", area_arg = 80, area_life = 55, area_fire = { pos = {-85.7, 2.0, 0.0}, size = 0.5}}, { area_name = "ZA_AB", area_arg = 81, area_life = 55, area_fire = { pos = {-85.7, 2.0, 0.0}, size = 0.5}}, { area_name = "ZA_FA", area_arg = 82, area_life = 55, area_fire = { pos = {-85.7, 2.0, 0.0}, size = 0.5}}, { area_name = "ZA_FA1", area_arg = 83, area_life = 55, area_fire = { pos = {-85.7, 2.0, 0.0}, size = 0.5}}, { area_name = "COMMAND", area_arg = 84, area_life = 55, area_fire = { pos = {-70.0, 2.0, 7.7}, size = 0.8}}, { area_name = "ZA_FRA", area_arg = 85, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "ZA_FRA2", area_arg = 86, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "ZA_HAR", area_arg = 87, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "CABIN", area_arg = 88, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "ZA_TA", area_arg = 89, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "ZA_DA", area_arg = 90, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "ZA_DA1", area_arg = 91, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, { area_name = "KORMA_MA", area_arg = 92, area_life = 55, area_fire = { pos = {28.8, 10.2, 0.0}, size = 1.5}}, } Today I will go through the entire Normandie script and clean it up. I will remove items that may be causing issues for some of you and release an update later today. Stay Tuned! Sorry Normandie caused so many issues for you all. With that said when I first started creating the mod I had issues with it appearing in the game as well. As a modder, you have to be thinking outside the box to figure out what's causing the issue. Well, I do know the word NORMANDIE is also the name of a map in DCS. So DCS will see that and that alone will cause issues. So when we create mods we have to be careful not to use names that are already entered in DCS. Just something to think about. Stay tuned for Version 1.0.2 released later today. Thanks for your patience! Admiral189
  4. The MASS Section is the Countermeasures which works well for me but I see for some it doesn't. Also, the LPD doesn't have any anti-air weapons. The Countermeasures stop the missiles in their tracks. So with that said the MASS section is causing conflicts for some of you. As mentioned yesterday, that's exactly how I find the problem child with each mod. Thanks, Rusty for taking the time to resolve the issue! Please try Rusty solution to see if it works for you. I would be interested to know from all of you. Let me know who the mod works for without disabling any weapons. Also, let me know if disabling the MASS helps you. Thanks.
  5. DCS MOD TROUBLESHOOTING! So every time I create a mod there's always something I miss. It could be a comma, a period, or in most cases a misspelled word. Also, with the introduction of declared weapons, there's an even great chance you will miss something which will cause the mod to not appear in DCS. Then comes the fun part of figuring out what is causing the issue. A lot of trial and error until you figure it out. So with that said for those of you that can't get Normandie into the Game. Open the Entry.Lua file and disable all the sensor and weapons files by placing -- dash symbols in front of the dofile as shown below. Once the files have been disabled. Run DCS again to see if the mod appears in DCS. If it does. It means one of the weapons or the sensor file is bad. Then one by one remove -- the dash symbols and run DCS until you figure out which file is bad. Hope this helps those that are having issues with the mod appearing in DCS. -- sensors --dofile(current_mod_path.."/Database/Sensors/Aquitaine_sensors.lua") --Weapons --dofile(current_mod_path..'/Database/Weapons/D650_SYLVER_15.lua') --dofile(current_mod_path..'/Database/Weapons/D650_SYLVER_30.lua') --dofile(current_mod_path..'/Database/Weapons/D650_MM40B3.lua') --dofile(current_mod_path..'/Database/Weapons/D650_GunsAndAmmo.lua') --dofile(current_mod_path..'/Database/Weapons/D650_Decoy.lua')
  6. Mric29, PM me when you have time and I will assist you. I converted Normandie back to the old way of creating mods. I will send it to you. Nice photo Sushy! Looks like the entire French Fleet is there. I don't see any good Suffren models out there. Eddie, I have another Supply ship from my Japanese Fleet. I think it would be a great addition to DCS. So many mods but just not enough time. I'm currently finishing up the Mt Whitney at the moment.
  7. Your welcome Sushy! I appreciate it.
  8. Your right Hawaiian. Not sure where I got that name from. I will correct it. Good catch. Easy Fix. Thanks.
  9. Your welcome Akitaken! Thanks!
  10. Hey Guys! I'm going out on a Limb hereby releasing my LPD Foundre Mod which has 3 liveries for Brazil, France, and Chile. This is a basic mod but works very well. Once I get the Anti Air weapons working again I will release an update. She does have countermeasures to avoid missile attacks. She also has 4-5 landing positions for helicopters. I've only been able to land to CH-53s onboard her. Please let me know if you have any major technical issues! Enjoy! Thanks. https://www.dropbox.com/s/fh1m4aj1wefwle4/LPS_Foundre Mod_Please Extract Me.zip?dl=0
  11. Hey Spino! Fitzgerald is a slow WIP. Lots of work involved to bring her to life. Served on her for five years!! https://i.postimg.cc/Gh5jCNDw/Screenshot-03-03-2023-12-39-55.png
  12. 737Driver. CinC Fleet! Good one! Ok, first things first. Please ensure you do not have my old Aquitaine D650 mod in your savegames/tech folder because that will cause a conflict and possibly crash your DCS and the Normandie mod will not appear in DCS. 2nd. I have attached my mod which I'm currently playing within DCS right now. The only change is I have disabled the Submarine Scripting in the D651_Normandie.lua file. 3rd. Upzip the Please Open Me file below and D651_Normandie DCS mod will be located inside the tech folder. I will also place the updated Normandie File on page #1 as well. I tested in DCS prior to packing up the file. Thanks. https://www.dropbox.com/s/bm1rqnmb46sfdtf/Please Open Me.zip?dl=0 C:\Users\m0d3l\Saved Games\DCS.openbeta\mods\tech\D651_Normandie
  13. Thanks, Toan! He's correct Pappy. It's a much better way to manage the mods when all the files have been separated properly. One thing that was brought to my attention was the existence of submarine files in the main Normandie Lua file. They do not cause conflicts as I have tested them with a submarine in DCS. You will actually see the Normandie go into defensive mode if it detects a submarine and launches torpedoes. Pappy, if you are still having issues send me a PM and I will assist you to get her into DCS and up and running.
  14. Ok try my recommendation and let me know if it appears afterward. The mod I uploaded is what I'm playing with in DCS at the moment. I ran the latest update yesterday and it is still fine. I'm currently using OpenBeta version 2.8.3.37854
  15. Hello Pappy2. So for all that have downloaded the Normandie Mod and are having issues with seeing the mod in DCS. I initially uploaded the Normandie based on using the OVGME Mod Manager which means the mod is within two folders. So I re-uploaded the mod without that 2nd folder. So you can either re-download the mod or just remove the parent or top folder. That should correct your problem. Please PM me if you continue to have issues after removing the parent folder. Also guys please replace the existing "D651_Normandie.lods.ship_wake.edm" file in the shapes folder with the below file. It corrects the Ships wake. Thanks. Admiral189 Normandie Wake file.zip
  16. You are very welcome Otulf! Thanks.
  17. Hey, Tanax did you download the latest upload? I removed the double folder.
  18. Hey Sushy, I think what's happening is a mod conflict. If any of you have the Aquitaine Class Frigate installed in your mod folder. Please remove it to avoid conflicts. You can delete it if you like because the Normandie has been fully upgraded and has a livery of the Aquitaine as well. Please let me know via PM if you have further issues. Thanks.
  19. Your welcome Sushy73! Thanks, I really appreciate it.
  20. Yes, those mods are really old.
  21. Hey Gogi, I couldn't find the ITS Carlo Bergamini class Model online anywhere otherwise I would have created it as well..
  22. Hey Guys I reuploaded the Normandie so there's no issue when adding to the tech folder. The correct location to add the mod is below. Where the Xs are is your user's folder. C:\Users\XXXX\Saved Games\DCS.openbeta\mods\tech
  23. Scum? Please PM Me with the issue your having. The mod I uploaded is the exact mod I'm using in the game right now? Also, I'm using OVGME which means the original mod sits within two folders. If you're not using OVGME. Please remove one of the folders and the mod will function correctly. Either way Akitaken please PM Me! Thanks.
  24. Hey Guys! I have released the Updated version of the Aquitaine Class Frigate Normandie with the livery of the Aquitaine. Page #1 #14. As always if you have any major technical issues please PM me and I will correct it. Your Welcome Gogi12! Updating the LPD Foudre for release today! Stay Tuned! Testing in-progress!!
  25. Hey Guys! I have released the Updated version of the Aquitaine Class Frigate Normandie with the livery of the Aquitaine. Page #1 #14. As always if you have any major technical issues please PM me and I will correct them. Thanks. ENJOY!!
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