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Everything posted by Admiral189
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks HighMaintenanceB, I appreciate it. Honestly, I create 3d models more for meditation. When I'm in the zone I'm not thinking about anything else and i have plenty to create. Speaking of VLS Cells. CH and I joked about animating the cells one day. I'm telling you. You have to be really motivated to sit there and animate every cell. I just pulled up the VLS Cells for the Forbin and Horizon Class just before reading your comment to see what have to do. Below are the cells I will add to the ships. What's important is to make sure each cell animation code matches the line item in the Main Lua. If it's not correct. One cell hatch will open but the missile will launch from another cell so it's easy to mess up. I created a short video of how the cells are animated. It's pretty simple but it takes time. Especially if you're animating a lot of cells. This is the same process I used to animate the Submarine missile hatches as well. https://ln5.sync.com/dl/58c777fc0/vxjycnka-5cacp85v-hjbyeivi-7wtjmd76 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Guys, First, I would like to say the submarines I uploaded are the same ones I'm playing with in DCS. I just tested the Submarines and all of them launch Torpedoes as they should. They all launch EDs Default Torpedo. Remember if there's an enemy AI Ship near them. They will submerge no matter what you do. Even if you task the submarines to launch missiles. So here's a workaround but just keep in mind this workaround will stop the submarines from submerging but they will launch their weapons. Please place these characters before the Sub Submerge info. at line item 60 as shown below --[[ Place this character after line item 103 on the LA Sub, Line 105 in the OHIO Code, and Line 103 in the Sturgeon main Lua file. ]] I will play with the code below to try and delay the submerging prior to launching missiles. Below is a photo of what happens when the code is disabled. The submarines launch their missiles. https://i.postimg.cc/wBKr8qy3/Digital-Combat-Simulator-Black-Shark-Screenshot-2024-07-16-17-10-27-06.png -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning Everyone, sorry for the late mod release. I had a toothache last night. I don't think I need to tell you about the pain I experienced. Hey RWC, I wasn't aware of that. I don't think I set it up like that. The USS Bowen and the USS Kidd will be replaced with new mods. HighMaintenance, that's the Arleigh Burke Flight Class I Destroyer USS Fitzgerald DDG-62 with USS Carney DDG-63 Livery. For those of you that don't know I was stationed aboard the USS Fitzgerald for five years and part of the commissioning crew or plankowner as we call it in the US Navy. The reason I haven't released her is because it has a lot of moving parts. I had CH look her over and he found some issues but those issues have been corrected. I just want to make sure when I do release her, she has very few issues. With so many things going on I just haven't had time to look her over properly. It took me months to complete the mod. You welcome SilentGun. As long as I'm able I will continue to create mods for DCS. Thanks. MoFly29, you are 100% correct. Thanks for putting that out. I appreciate it. Creating mods the way I do now is very time-consuming. There's a lot that goes into modding for DCS besides adding textures, weapon animation, and coding. *** The most important thing about creating 3d mods for DCS is you HAVE to be in the MOOD. You have to be in the mood. ******** One thing to mention. If I showcase a mod. That mod will be released at some point. I calculated the other day how long it would take me to properly complete a mod from start to finish with my current health issues. Depending on the mod type and size. It can take two - to three weeks to properly create an AI Mod for DCS and that includes testing. That's just one mod. On top of all of those things, I have to balance my time with the family. Remember, Family always comes first before anything in life guys. They will be there for you when no one else will. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So as promised. I have released the US Submarine Pack version 1.0.0. Please Enjoy them. I still have some submarines to create but that will be done at a later date. I'm sorry I don't have any good photos. The model viewer is not appearing correctly for me. Has anyone else seen this? The mods appear in black and white in MV. See below. Just a few things about the Submarines. If there is an enemy ship near the subs they will automatically submerge but they will not return to the surface. So you have to manually return them to the surface. I tested them and they didn't return to the surface after enemy ships had been destroyed. I subs can be coded to return to the surface but the last time I tampered with the code. The model didn't appear in DCS. They have to be on the surface to launch missiles in DCS. I recommend placing the submarines at a good distance from enemy AI ships for them to launch their missiles. If you set up a mission in DCS the submarines automatically submerge. It means you have placed them too close to the enemy ships. The USS Ohio Class has a declared Trident II missile vice Tomahawks. You can swap the code for the Tomahawks if you like. The Tomahawk and Trident II perform the same tasks in DCS but the Trident II is more powerful. I will let you all see that for yourself. -- Features Animated Perscopes, and Propellers. A periscope view has been added to all the submarines so you can enter the submarines as you do in armored vehicles using the periscopes. You will need Combined Arms installed to enter the Submarines. - OHIO Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks / Declared Trident II Ballistic Missile DCS Default Harpoons Los Angeles Class Submarine Weapons DCS Default Torpedoes DCS Default Tomahawks DCS Default Harpoons Sturgeon Class Submarine Weapons DCS Default Torpedoes LacMenjoyer, I have corrected the missiles for Normandie but I'm still doing testing on her before I release any updates.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey SilentGun, I'm slowly working on both the USS America and San Antonio. I was working on the America yesterday trying to get the weapon sounds to work. Trust me, both are on my shortlist to repair. Hey RWC, I don't think the textures will cause FPS issues unless it's a really large file. The Submarine files are fairly small. I will be releasing the submarine pack today. I updated the Encyclopedia file yesterday for all of them. - Also, ensure your graphics are set to run on performance and as well as your PC Power. Hopefully, the files don't cause you any FPS issues. Great, Glad to hear it worked for you, Tromp. Thanks for the feedback. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Tromp, I haven't released the update for the Project 965. Here's the updated SA-N-7A Missile file. Please replace the existing file with the attached file. You can post the test results here if you like. The missile works fine for me. Thanks. https://ln5.sync.com/dl/6a6711fd0/wmxteey9-6r2pdh9s-akkftm56-us55cfh5 Yep, it used to be black smoke. There is a way to change the color of the smoke but you have to dig into the files to find it. Most of the current world warships don't release smoke from the exhaust or stacks as we call them. It's more like the heat coming from a Jet Engine because many of the ships have Gas Turbine engines. I would rather it look like Jet Engine exhaust without the fire than smoke. Smoke is more for the older ships. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I guess I spoke too soon. We have steam/smoke. It needs to be thinner so I will try tweaking it. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hello Ivan, yes it told me I had too many messages. I'm in the process of deleting them so you should be able to send me a message soon. I will send you a message and you can just reply back. Hello Penquin625. So far so good with a couple of mods but I only tested a couple of them. So I will work on finishing up the mods and releasing them in no particular order. Today I was testing the submarines before release and I noticed Ed's new submarines and I noticed they release steam. That's a new feature and would be great for the ships but I can't find the code for them. Even underwater they release steam which is not good because you can clearly see them. Stay Tuned. Thanks for your patience. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hahahaha. Thanks. FlyingScotsman. My eyes are pretty bad but I have 32-inch monitors so it makes everything much more clearer. I guess they may release the new soldiers with the CH-47. Yeah, that update ate lots of space on my Hard drive. It's definitely made for Fighter Jets, helicopters, and Armored vessels. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hello Ivan, can you send me a PM of exactly what you're asking? Thanks. ED just released the Afghan and Flaming Cliffs Trailer so I think the Update will be released soon. What caught my eye was the new Insurgent Character below. So they may release the new soldiers they've been working on as well. I will be creating some Armored Assets for the Afghan Map. I have a very good inventory of Armored vehicles and Tanks. Stay tuned for that. At the moment I'm prepping the Submarines pack for release. Late note: The update has been released!! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks, Silver Dragon. I was just discussing the Harpoon Missiles and or RGM-84s. We normally use EDs Harpoon (RGM-84) missiles but they need more attention as they are not very accurate. The Surface to Air missiles we create are pretty accurate and they pick the harpoons off like Flies. As mentioned I mainly use Wikipedia and Seaforces as my reference material. https://www.seaforces.org/. For missile speed in milliseconds, I use https://www.metric-conversions.org/speed/mach-to-meters-per-second.htm I forgot one Mod. A birdy brought up the Canadian Frigate mod. So it will done this week as well. It will be a remake of the HMCS Montreal. This will be HMCS Charlottetown FFH-339. The Italian Frigate Andrea Doria and French Frigate Forbin are up next but they will take time. At least a couple of weeks to complete. \- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning Everyone. I created a spur-of-the-moment 3d model of the Ticonderoga Class Cruiser. I will share it with you all in the next couple of days. Also, I will release the Italian mods soon as well. I will not wait for an ED's update. It's like Murphy's Law. What can go wrong, will go wrong. Stay Tuned.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Tromp, The SA-N-11 missiles have been corrected already on Project 965. They don't dance anymore. If ED updates any parts of their weapon files. It will affect all the missile files we declared. So we either have to find the weapons file they updated or in this case fix it ourselves. CH was able to determine which line items were changed. BTW Tromp did you know there's a Dutch ship named Tromp. Thanks, Silver Dragon. Very useful information. The most we can do with submarines is update the Harpoon and Tomahawk specs. At the moment we can't configure the Torpedoes at all. I tried declaring a different Torpedo using existing code but it doesn't work. Also, at the moment no matter how I configure the submarines they always launch the default YU-6 torpedoes. So the Submarine configurations is always a Work In Progress. Thanks again for the information. BTW what is your source of information? Thanks. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning Everyone. Happy 4th of July to everyone here in the US. Hey Ienatom, yes, I will release her sometime this month. I'm finishing up the Italian Escorts now. I created a version of the ITS Alpino yesterday. The main gun on the Alpino is different than the ITS Luugi Rizzo Class. The Cavour will require a lot of testing with regard to plane parking and launching. What you see below is not final. I'm also finishing up the Submarine pack. With so much going on, I'm not sure I will be able to add a new Chinese and Russian sub to the pack. If not it will be in another release. The new SSGN weapons pack a punch. As mentioned I will save the release until after DCS Updates. I want to make sure the code doesn't get broken again. Thank you all for your patience. DCS Updates have been delayed again. They are working on it now because I can't access it online.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
***** DCS Update news. Per Nineline. The CH-47 release has been delayed due to some unresolved issues. ****** ------------------------------------------------------------------------------------------------------------------------------------------- Hey Penquin625, that would be nice but unfortunately, there's no 3d model out there of the STorm Class but I have lots of small patrol boats to add. My favorite is the Cyclone Class Patrol boat. I have to rework the weapons on it because the 50 Cals are too big. https://www.navalanalyses.com/2014/08/cyclone-class-patrol-coastal-boats.html Right now I'm finishing up the Italian Warships. As mentioned I will release them after tomorrow's update. I want to make sure the code doesn't get broken again. I really appreciate CH correcting the code issues. Something I've learned. Coding can be a pain in the butt. I have somewhat of an idea of what Programmers go through. I have an IT background but not in coding. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hello BlackFalco, did you get it all sorted out? For the mods to appear in OVGME you have to double nest the mod folder. See the photo below. The Ships mods folder should be inside another folder of the same name as shown below. I upload mods based on people without OVGME. PM me is you still have issues. Thanks guys for helping out. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning Everyone, I'm working on the Submarines now. The Vanguard needs more work because the missile launchers are not there so I have to add them. I will add Tomahawks. Although, she only carries Torpedoes and Tridents. So she will be fictional. The USS Sturgeon I think is ready for release. After three years I've finally figured out how to animate the submarine to submerge automatically and periscopes rise up. I will test her today to see if she rises automatically after the enemy ship has been destroyed. Take a look at the bottom photo. It shows how effective the Torpedoes are in DCS. Or shall I say ineffective. Hey Penquin625, the Exocet missile is just as effective but I think the Naval Strike Missile rides low to the water. So it's hard to track and hit. The NSM is 400 kgs/800 lbs so any weapon with that weight will do significant damage to any ship. AI Ship damage is based on their GT.Life configuration and some other configuration. Not sure what the others are but GT.Life is a main one i think. The higher the better. If the ships GT.Life is set low the ship will sink right away. I tested it against the Chinese 093 this morning. It took two hits from the NSM to sink it. The 093 GT.Life is 1500. The carriers GT.Life is set at 7300 so it will take much more to bring them down. I will get the USS Sturgeon out to you all this weekend. She's a basic submarine that only launches torpedoes. Something to note. The Other submarines will not launch any missiles submerged. Just in case you're wondering. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Harrier443, I converted a Sketchup USS Sturgeon and Vanguard Class Submarine. Both are very generic though. The Sturgeon doesn't have Perscopes but I can easily add them for looks. Both operate in DCS and they can only launch Torpedoes at the moment. If you all like I can share them. They are generic though. See the photos below. I textured them in Substance Painter so it was quick an easy. I saw a few models of the USS Sturgeon 3D model out there online for sale though if you all would like to acquire it. Hey Lomatoq, the Ukrainian kamikaze marine drones are finished. There's not much I can do with them. The only problem I see is if the ship is moving it may not hit it unless it sails right up behind the ship. They are effective especially if you use a lot of them at once but they do take some playing around with. I share them as well. Lronghost, yeah it will take a lot of coding to put that many Tomahawks on her. If the connectors are too close together they may cause some issues with the mod but i would say at least in a cell, it should work with no problem. The model I have has 22 cells. I wish ED would work on the Torpedoes because there not effective if a ship is moving. Thanks SIlver_Dragon, yep anything can be done in DCS. We're thankful to have the platform as our playground. Let me know if you all would like the release of the Generic Submarine DCS Models.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
KrazyPilot, that it will be. Spend time grilling and playing DCS on the 4th of July. America's Independence Day was established on July 4th, 1776. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Afternoon Everyone. I just wanted to pass on the news from ED. They are delaying the update release along with the CH-47F and the Afghanistan Map until July 3rd, 2024. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Evening everyone. Below is an updated version of the USS Los Angeles Class SSN-688i with operating Torpedoes, Tomahawks, and Harpoons. Please replace the existing "USS Los Angeles SSN-688i.lua" script with the attached one. Thanks. https://ln5.sync.com/dl/f561bc840/w2yua8r9-wcids3pi-4aq4vgum-ks3t7aqc I haven't had the chance to finish the SSGN USS Ohio Class. She is operational in DCS at the moment.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Snap shot of the the upcoming Italian Fleet.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Tripod, I'm not sure we can. I think DCS's game engine will need to be tweaked for that to happen. It controls explosions and so forth. I think that's an ED question. Sorry i don't have an answer for you. Hey DD_wingflyr, Thank you. Yes, we're working on them in the background. I'm creating a newer version of the USS Bowen and Beldin is upgrading the USS Virginia and USS Bainbridge weapons. There are a few more that will be created but I don't have a time frame for them at the moment. After a number of years of working on these mods. I've come to realize it's very close to real work because it can take up an entire day. However, I can take off anytime I want without permission. Coding can be time-consuming because it has to be perfect every time. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I Forgot to mention the faster the missile launch the better. Imagine if the missiles launched in the Red Sea were delayed. We would have a lot of sunken warships out there. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks so much Ryan. Were doing what we love. Thankfully, we have a platform where we can showcase our work. Are there going be problems. Sure, put we resolve them and keep it moving. As long as I'm able i will keep creating them for you all. Ivan-Iavnov-1902. Please PM me for assistance. Thanks. *** Italian Mod Project is back up on *** At the moment I'm bringing the FREMM Frigate up to speed. Thanks to the hard work of CH getting the missile scripts back up to speed. I also want to thank Beldin for his assistance with ship modding. He has been a big help. As mentioned I will not release any mods until after the June 26th ED update. Thank you all for your patience.- 3414 replies
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Penquin625. Yep, I found out yesterday about the HMS Richmond, HMS Duncan and also the French Frigate Normandie. I corrected the USS Oak Hill, and USS Constellation RIM-116 missile files yesterday. Admiral Ushakov's missiles are jacked also. Here's my plan. I don't want to release any new ship mods with missiles until after EDs June 26th Update. I just feel the new Update may corrupt the existing missile fixes but we'll see. It should include the CH-47, possibly the Afghan Map, and possibly the new troops as well. I have my eyes on the Super Carrier update which comes with the ability to steer the ships. I inquired for more information on the Carrier features but haven't heard back. May just have to wait until its relieased. Today I will continue updating the declared broken missile files on the AI Ship mods. Stay Tuned. Thanks for your patience.- 3414 replies
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