

davidtsw
Members-
Posts
79 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by davidtsw
-
I see. It's good there's a mod that adds some compatibility, but if the devs can't be bothered to add that compatibility themselves then they're not seeing my money either. BTW ED, it's disgraceful you sell your CA but choose not to inform people who are about to spend their hard earned money about what it is and isn't compatible with. One would then assume it's compatible with everything you have released. How would I know it's a half functional product if I hadn't asked the community here ? As much as I like your sim, it shows how little you care about your customers.
-
T1600M vs CH Fighterstick/Combatstick
davidtsw replied to davidtsw's topic in PC Hardware and Related Software
Decisions, decisions. I know that I will, at some point, buy a couple of modern jets so I might end up needing those extra axis and buttons on the CH. On the other hand, I don't plan to fly in VR for the next at least 2 years so I guess it wouldn't be that big of a deal to have some more commands assigned to the keyboard. The CH stick is 2 times more expensive where I'm looking so is it really 2 times better ? Especially this: And this Could some CH Fighterstick owners comment on these two issues ? -
Sweet. I'm definitely getting this heli then as soon as I've got my hotas and rudder pedals.
-
The sale is on and I'm looking into getting more involved on the ground level so I thought why not get CA, but I'd hate to get it only to discover that only a handful of units are controllable. So how does CA look these days with the WW2 units ? Which ones can be controlled ?
-
I´m torn between these two. I´ll be getting the CH throttle and Logitech/Saitek rudder pedals but no idea which joystick to go for. The CH ones are supposedly of excellent quality and the Thrustmaster joystick is knows for its superior precision. The T1600M is much cheaper, at least in the store I´m looking in. Are there any other differences ? I´m planning to fly mainly in DCS and everything from WW2 planes to helicopters to modern jets.
-
The store I´ll probably buy from has both the CH and Logitech pedals for exactly the same price luckily. And I´d say the Logitech pedals have one massive advantage. More room between the two pedals as can be seen in the picture shown in this thread. Now look up any picture of a real cockpit and have a look at the rudder pedals. They´re never so close to each other like the CH model. And $290 for the Crosswinds ? Where ? According to the official website they´re more like $360. Anyway, even $290 is two times more than the other options.
-
Haha yup, their CEOs must be women.
-
I'm thinking about which Russian / Soviet helicopter I'll buy. Since I've heard the Ka 50 is very automated and I'll be investing in a set of rudder pedals soon which I want to make good use of, I'm only considering the Mi8. And with the upcoming Syrian map in mind:music_whistling:, I have a questions: Can the Mi8 carry unguided and/or improvised bombs ?
-
Thanks for your replies guys! 8 inches might be a bit too close to each other for me. I've done some primitive testing :lol: and it definitely wouldn't be comfortable after a while. Those Saitek/Logitech pedals on the other hand seem to be way better in this aspect. Does anyone have any experience with them ? There are quite a few negative comments about these pedals so I don't know if it's a good idea.
-
I'm getting a proper HOTAS setup soon and thinking of adding rudder pedals to the list. I know you can always control the rudder by twisting the stick but that's not the same and must be uncomfortable. It seems like the CH Pros get decent reviews and Ch products in general are praised for their quality. My only concern is how far apart the two pedals are. I would hate to keep sitting with my feet and legs almost together due to the pedals being too close to each other. Could someone who has them measure the distance between the pedals and let me know? I'd appreciate it a lot!
-
I'm waiting to see what the two new maps are, but if ED are smart enough then they are making one late-war theater (late 1944 or 1945) to accommodate the already existing P51D and Bf109 K4 as well as the current FW 190, and one mid-war theater (1943) for the Spitfire Mk IX we already have and for the upcoming FW 190 A8, the Mosquito and, hopefully, the Bf 109 G. No aircraft would be out of place then. I just hope they're not making a map that would be too early for the Mk IX and the already announced planes. That would make no sense at all. The P47D would then suit the Normandy map perfectly as well as the late war one. And if they ever make the Me 262 there would already be an appropriate map to use it with. Sure an early-war map would be great to have, too. The Battle of Britain or invasion of France in 1940 come to mind, but that would require a few appropriate planes to go with which then would be useless expect if ED developed two early-war maps, which I don't think they would. I wouldn't mind seeing some eastern front maps too, but we all know it's the other sim's territory so it might not be a good business decision for ED. But this still leaves open the massive Pacific theater (there's so many options that even the 2 big sims wouldn't need to compete there), from Pearl Harbor to 1945 and maybe even Burma. Personally, I started playing DCS with the more modern aircraft, FC3 and all that, but now find the WW2 branch of the sim even more fun. Regardless of who prefers what era, the WW2 devs will never have to worry about stuff being classified:smilewink:
-
DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
davidtsw replied to msalama's topic in DCS: Mosquito FB VI
I'll buy this plane if we get German submarines and merchant vessels. The Med would be the perfect playground for the Mosquito so I hope that's one of the maps being developed. -
What I'm trying to do is to make the FOV value that appears among other data when you press Lctrl and Pause stay visible and get rid of all the other numbers. I just need to be able to check the current FOV value to be able to adjust my FOV after a dive faster and more accurately, but without all the other crap littering the screen. Any ideas?
-
Just to follow up on the issues mentioned above: I've been playing around with with the settings, both in-game and in the Nvidia control panel and I've found that there are 2 ways to almost completely eliminate the infamous tree shimmering. 1. SSAA in the game settings: Makes everything look clearer and works like a charm for the shimmering. Unfortunately, it kills my framerate and I can't use it. 2. The almost as good and much more affordable alternative is to set the Antialiasing - Transparency to 4x (Supersample) or higher. This, combined with in-game MSAA set to 2 and the other filtering options in the Nvidia control panel enabled eliminates the shimmering in 80% for me. My framerate is still pretty good. If you see lots of shimmering on trees, give it a try. It might be worth sacrificing some of the other settings to get rid of the shimmering. My Normandy looks much better now than it ever has. This doesn't mean there aren't other issues with the map: questionable colors, no Speedtrees (low LOD radius, worse performance), Normandy sandy airfields, etc.
-
P51D gun effectiveness (against ground targets)
davidtsw replied to davidtsw's topic in DCS: P-51D Mustang
But is this simulated with the current damage model ? I haven't noticed any variations in how fast I can destroy a truck. On the other hand, it seems that the guns are very effective against trains, both locomotives and carriages. I might be wrong but it doesn't seem to be right. A locomotive shouldn't be easier to destroy than a truck I think. -
So I recently bought the P51D. I was supposed to wait for the summer sale but since I already got Normandy and the assets, I figured I need something that can shoot. Flying around in the free, unarmed Mustang gets old quickly :smilewink: Overall I'm very happy with the plane. I don't have a HOTAS setup yet so I was worried flying it with the keyboard might not work well, but it's surprisingly easy. However, there is something I noticed when attacking ground targets. I haven't tried any A2A action with the Mustang yet so I don't know if that's any better, but it seems that the cannons/machine guns are not very effective against ground targets. I expected them to absolutely tear apart soft targets like infantry or trucks and light armor but it's not the case. I was attacking some targets watching the real time damage thing and it looks like: a) when attacking that lightly armored mechanized truck with a MG, it literally does 1% of damage for each round landing on target. My aiming might not be the best but I've landed quite a few shots on target and was only able to cause around 30% of damage after a couple of passes b) with unarmed trucks it's more effective obviously but still seems like around 15% each time I hit the target. Wouldn't these cannon be able to severely damage a truck faster in real life ? c) with infantry I'm not quite sure what would be realistic. I guess a direct hit is needed to cause damage, right? And then 1 round should obviously be enough to kill an infantryman. Or am I doing something wrong ? P.S. I assume that not every round is a tracer, right ? Any idea about what the ratio of tracers/normal rounds is ? I don't wanna start another discussion on the damage model itself. We all know it needs to be improved and a vehicle damaged in 80% shouldn't be able to operate normally and should probably be immobilized and/or unable to shoot with visible damage on the model.
-
So I was playing around in the mission editor trying to place a train on tracks, make it move, pass a couple of ground units at a crossing and then stop at a station. To my surprise, here's what I discovered after the initial struggle to even make it actually appear in game: - Although it looks pretty damn good, the train just moves along silently. There's no sound at all for it. I can understand no sounds for civilian trains in the Caucasus, but the WW2 assets module is a payware addon and it should come included with sounds for every unit it brings to the game. I'm not asking for TSW mods-like sound quality. Just a simple sound that will make it much more realistic from the ground perspective. - It can't stop, either. Tried with a simple waypoint, a hold waypont, etc. Nothing. It literally bounces back at the last waypoint and carries on to where it originated from. How are we supposed to build missions and simulate attacking a stationary train being unloaded at a station ? For the Normandy map trains are very important targets so one would expect them to be more functional. I've also tried the trains activated through the "Civilian traffic" option and they're even worse. Set to low it puts 3 trains on a kilometer or so of the tracks. I didn't even dare to try the highest setting but I suppose that's just going to be trains everywhere, 100 m apart. P.S. I believe trains should also have the option to be equipped with anti aircraft guns. Maybe a separate AA carriage ? Any plans to fix these issues ?
-
For either of the already available German planes ?
-
Yeah, the more I fly over it the more issues I see. True especially about what seems like unnatural borders between areas of the map. It looks like a bunch of generic textures automatically put together. This, along with the trees and weird lighting is what stops me from really enjoying this map. And this map has been out for a while. They really should have fixed all this by now. Any news on who's making the new ww2 map(s) ?
-
Ah, that´s what it is. Oh well, let´s hope that Normandy gets updated with the Speedtrees in the future and reaches the standard of the Caucasus (and other maps as it seems).
-
I've been testing the new map and I've got to say I'm a little disappointed. I even thought of asking for a refund on Steam but since I've used the DLC for more than 2 hours they would probably refuse anyway. How come my $50 map is in some aspects inferior to the free Caucasus ? This should simply not be the case. Yes, it looks and feels "authentic". Yes, the sensation of speed at low altitude is incomparably better than with the Caucasus thanks to correctly sized trees. And it's the only ww2 map we have where the ww2 birds we have don't feel out of place, but... My free Caucasus map is much bigger, runs better, doesn't have any graphical glitches. On the other hand, my $50 Normandy map is small (sure, I knew it before buying), runs a little slower (why?), the lighting seems to be less advanced (how come if it's the same engine?!) and trees change appearance in front of my aircraft which drives me nuts. It's like the LOD radius is so low that every tree changes from less to more detailed model as you're approaching it. The last issue is what bugs me the most right now. Is there any way to get rid of it or at least reduce it ? I should have waited for a sale cause this map isn't worth the full price. P.S. I used to be super excited for the new Syria map. Now I checked who's responsible for Normandy and I'll think twice before I buy their Syria DLC for sure. P.P.S There has been some discussion about the size of the trees in the Caucasus map. Many were saying the trees are correct in size and the sensation of speed is fine and is mostly affected by FOV anyway. And here I am, using the exact same FOV and settings but with lower FPS, flying at 550 kmh in my Mustang low over Normandy wondering why it feels faster than flying a modern jet at twice this speed over the Caucasus... So much for correctly sized trees in the Caucasus :smilewink:
-
Damn. Really ? What about all those videos on YT though ? They all look better than what I'm seeing in game. P.S. I just fired up the Caucasus map. Same settings and it looks WAY better.
-
Hey guys, So I just bought the Normandy map after watching lots of videos on YT and screenshots and although I can't say I dislike it, it doesn't look as good as what I saw before buying. The lighting seems way off. The trees are bright whereas they look darker and more realistic in all the videos I've seen. The thing is though that in the Caucasus map I loved how the lighting looked and I didn't change any settings in the meantime. There's also lots of shimmering going on with the new map. No idea what's causing it but it almost seems like the map runs on a different engine altogether. Any advice ?
-
Is this module gonna come included with a campaign ? Or is a separate campaign planned for it ? I don't get how the current Fw 190 and Bf 109 have nothing available for them. Get the map + ww2 assets + the plane and then design your own missions in the editor. Kinda ridiculous.
-
Cool. Seems like they're all good enough. I might buy the Spitfire but wait for the new FW 190. First of all because it'll be appropriate for the Normandy map and secondly, I just realized there are no campaigns included with the current German planes or any available to buy. Kind of a deal breaker for me. Hopefully the A-8 gets at least one campaign.