daemon1808
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi! For those of you that have been (or are right now) members of Dummy Pilot Patreon: Please, send me a Private Message in this forum and identify yourselves with the name you use in Patreon. -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi, It seems that a known bug in the Mission Scripting Engine is afecting M.E.P. packages to acknowledge when the targets groups have been destroyed. Until a fix is done, you have to be aware and order them to "return to RP" manually, once they have destroyed their targets. Otherwise they will return to base and land. -
great! thanks you
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Hi @Chump You have understood it wrong. I don't want the unit.category, I need the object.category. Object.category for a ground unit must return "1", because the ground unit killed (the event:initiator) is a UNIT object, not a STATIC object. But the event:initiator:getCategory() of the event is returning "3" instead. In fact this only happens if the initiator is a ground unit, not an aerial unit (In this case it returns "1", as expected) Not only that, as the initiator is no longer considered a UNIT for this event, now all functions related to a UNIT launch an excepcion, like event:initiator:getGroup() (because a STATIC object haven't a parent group). This worked right 3 or 4 months ago. Now a script that worked before, is not working anymore because of this.
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Hi, world.event.S_EVENT_UNIT_LOST is not returning the correct category for vehicles. It should return "1" (Object.Category.UNIT), but is returning "3" (Object.Category.STATIC) edit: it is not only the category. It seems that ground units are considered now static objects for the S_EVENT_UNIT_LOST. If you tried to use any "unit" related function (like event:initiator:getGroup()) the code launch an exception. This hadn't happened before. categorybug.miz
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi all, Oissssss, pero que bonito han dejado DCS con tanta nube para acá y para allá ^_^ Meanwhile in the modders world.... Here is an advance of the changelog for v2.3, to be released during November: M.E.P v2.3 **CHANGELOG ************************************ - [IMPROVED] DO_ATTACK, DO_SWEEP, DO_ESCORT features now allow you to choose between a handful of different aircrafts and payloads. - [IMPROVED] DO_SEAD feature now allow you to choose between a handful of different aircrafts - [CHANGED] enhancer.navigation.FC3WP configuration is now true/false instead of 1/0 - [NEW] DO_RESPAWN: allows the player AND THE WINGMEN to respawn in their starting point, or at ANY OTHER POINT in the map (Respawning is possible even if player has been killed). Pros: * Very useful to avoid long flights to the mission area. * As DCS don't allows "save game" feature, it's very useful if you've been killed and you don't have the time/willingness to redo everything you've done so far. * Aircrafts with skill = "player" and skill = "client" can be respawned * All triggers related to the player and the player's group should continue working as intended, as if the player has never been killed. Cons: * The player's group will spawn with the starting payload, starting fuel, full life, etc. (without access to SDK it is impossible to configure the current state, remaining payload, etc) * Will not work in multiplayer * Weird behaviour can happen if the player's group have more than one "client" slot. - [NEW] F10 MENU REPAIR, REFUEL AND REARM: allows the player AND THE WINGMEN to "repair, refuel and rearm" at allied AND NEUTRAL air bases. Pros: * Currently it is the only way to get the wingmen to "repair, rearm and refuel". * Works on helicopters too Cons: * It is more of a respawn at the base where the player is currently landed (with the starting payload and fuel), than a repair/refuel/rearm. But you can "repair/refuel/rearm" the wingmen using this functionality, and then use the "DCS ground crew menu" to change your own payload (provided you are not in a neutral air base) * Will not work in multiplayer. * "Invisible FARPs" have weird behaviour with the wingmen (it seems that only the player is able to "respawn" in an "invisible FARP" -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Version 2.2 be released tomorrow! -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi all, An advance of the changelog for v2.2, to be released in October: M.E.P v2.2 **CHANGELOG ************************************ - [Improvement] DO_RECON - TACAN created in DO_RECON functionality can transmit now on a selectable channel. - [Improvement] Added "F9. MORE..." option to acomodate new support types in "F10 OTHER" radio menu - [NEW] DO_NAVWP# (only for Flaming Cliffs 3) - Set up to 10 waypoints on the F10 map at the same time, through DO_NAVWP# marks. Then, you can "load" during the flight, in the aircraft's navigation system, one of those DO_NAVWP# "user" Waypoints and do a "direct to" that WP This way you will be able to trace an in-mission "route" for FC3 aircrafts, loading the next WP easily when you reach the current one. (This will replace the route loaded from the Mission Editor, but will allow you to configure a custom "route" in-misssion) - Very useful for RED coalition aircrafts, since there are not enough full fidelity modules. - [NEW] DO_TANKER Support - New support functionality to create a tanker aircraft for AAR (you can choose between boom or basket). - Possible to choose between various tanker aircrafts. - Tanker will do a racetrack orbit from WP1 to WP2, configured through DO_WPTANKER1 and DO_WPTANKER2 marks in F10 map - You can configure tanker radio freq and TACAN channel -
I don't know buldings but, as trees are indestructible in dcs, tanks are really hard to destroy in densed forest areas. I wonder if it is more realistic make missiles ignore trees than having 8 hellfires wasted in the same tree
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Thank you for your words! Yep, I use BriefingRoom too (and I use to add MEP script to create personal instant missions, really fun to be played an replayed) For me BR is one of the most wonderful and useful content created for DCS. -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Thanks a lot for your words and supporting my work! -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi, Yes, they are only related to helos. Although DO_SWEEP can be considered a "raw" fixed wing escort. And yes, of course, there will be more additional functions or support types for fixed wings. I focussed v2.0 and v2.1 on helos, because v1.0 was mainly for fixed wings. But fixed wings are like 90% or more of our playing time, aren't they? ^_^. So, you can expect future enhancements for fixed wings for sure thanks! -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi Above in this tread you can find MEPv2.0 and fixed AREA v2.1 links Hope you enjoy -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Patreon is monthly recurring but, for nearly the price of a beer, you will support current and future work and gain instant access to: - All current M.E.P. v2.1 funtionalities (Scout support, lasing moving targets) - A.R.E.A.18 v3.0 (one of the most replayable campaigns in DCS, that will give you days of fun and great inmersion) - 3 exclusive example mission that use M.E.P. (you can see them in the videos above) And every month you will have: - At least one monthly mission with complex triggered audios, messages. - New functionalities, enhancements and fixes developed for M.E.P in that period. - New enhancements, fixes and mission developed for A.R.E.A 18 in that period And, of course you can stop your subscription easily when you want. Not a bad deal ^_^ -
It is just it. Park the aircraft where the "follow me" car indicated you, and the mission is a win (provided you found the missed convoy and transmited their possition using "F10. Other" radio command. Yes, with the finantial add on, the installation was much more complex because you must grant access DCS to the hard drive. It caused a lot of confusion and misunderstanding, so I removed it.
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hello, Yes, in future versions it will be possible to chose from a short list of aircraft types for all support missions, but for now I will focus in adding more types of support to the M.E.P. Thanks! -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Sorry, my bad. Now it is working Too many things uploaded today.. I need a leave ^_^ -
Hi all, A.R.E.A. v3.0 have been released (this version is only for patreons. Read post just above, please). https://www.patreon.com/DummyPilot (Patreon subscription will include a new version of A.R.E.A18 campaign, M.E.P2.1 and some example missions for M.E.P.) You can also find some useful videos about this v3.0 of the campaign in Dummy Pilot Youtube channel (consider subscribing, please. I will be very grateful ) As promised, a fixed version of "old" v2 has been uploaded to the ED forum files. Please, take into account that this A.R.E.Av2 could work or not, but it will be not maintained or supported anymore. Thanks!!! https://forum.dcs.world/topic/280973-area-18-multi-aircraft-nearly-endless-history-driven-campaign/
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
M.E.P. v2.0/v2.1 has been released right now! Check more in the first post on this thread. Thanks everyone for your comments and support! -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Just finishing the last details and this weekend I will open the Patreon account with the links for M.E.P. v2.1 and A.R.E.A18 v3.0 Thanks for your support!!! -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi all, I have excellent news for all of you who are waiting for the new M.E.P. version!!! The new M.E.P. v2.0 (for everyone) and M.E.P. v2.1 (Only for Patreons) will be released during this first weekend of September, if eveything goes as planned. Although M.E.P. v2.0 will be released for everyone, take into account that some functionalities found in the v2.1 are not implemented in v2.0. Besides, only v2.1 and future versions will be released, maintained and enhanced with other functionalities for Patreons (along other great stuff, like a new A.R.E.A 18 v3.0). Stay tunned for the release links and demo videos (with the Patreon link for those of you that want to support this and future work) in the main M.E.P thread. Create, maintain and enhance this mod have taken many time and effort during this year. Hope you enjoy it and thank for your support!!!
