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daemon1808

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Everything posted by daemon1808

  1. I think you have the same issue than we have in the threat about the IHADSS been too high. As it is too high, the upper heading tape is waaaay off the sweet spot. Check that threat and compare what is said there with your issue I am begining to believe that there are two Apaches out there, because some people have problems like this or the saturarion of the COLL channel(providing all kind of proofs, so it is a thing) and others not. ^_^ Let's cross fingers and hope ED hear our prayers and give us the long waited possibility to set the Y axis displacement for the IHADDS
  2. No, it's just the opposite (also, M.E.P. is not about wingmen) Using M.E.P. you can request independent flights that perform missions on your command (SEAD, Fighter Sweep, etc.). One of the packages (a Reaper drone) can lase a target for you. So, it lase and you can use his laser for guide your bombs (see the instructions for DO_LASE in the video included in the M.E.P original post). On the other hand, If they have not fixed it, I found time ago that DCS AI can guide GBUs without a targeting pod (so God is budy lasing for them ^_^)
  3. Spoiler Alert: Indeed yes ^_^ Although M.E.P. v2.0 version will be public, I am creating a Patreon for those of you that want to support my work and get an enhanced M.E.P 2.1 version, constant M.E.P.'s updates and fixes, a new v3.0 of A.R.E.A 18 campaign and other cool stuff... but it is not ready yet. I will publish the link when M.E.P. v2.0/v2.1 is released. Thanks Hairdo!
  4. For those of you that haven't seen the former post about M.E.P v1 in mod section (what are you doing with your lives?... shame on you, guys... shame on you ^_^), you can found what is M.E.P here: There, the first video describes what it is. And the second, how to install M.E.P. version 1 (although v2 wil have MUCH easier installation and it is comming in September ) If you want to try V1 meanwhile V2 is finished very soon.... in the post is the link for the mod too. Subscribe to Dummy Pilot channel and you'll find some other sneak peek about M.E.P v2.0, other mods and campaigns. Thanks! Jejeje, I'm wrapping everything yet on my spare time.... (and trying not to kill myself after going back to work )
  5. Hi all, I don't have the commitment or the mood to play multiplayer in most of the games, and DCS is not an excepcion. So I play exclusively single player missions in DCS and, with a few exceptions, I found a little poor the content for this kind of missions or campaigns in general. Luckily DCS is a wonderful sandbag if you have some IT knowledge and, from time to time, I found myself wondering "what if...". So, taking the knowledge I adquired scripting my campaigns (A.R.E.A. 18 and The Abkhazian War), I developed M.E.P. (Mission Enhancer Package). It allows single players to recall support flights during the mission, as if it was a multiplayer environment, (where other players help you cleaning the path to the target or just the opposite, you clean the path to the target to the other flights) and can be added to any existing mission, making it highly replayable. Lately, as we have now a lot of two seater mods, I miss a couple of extra eyes helping me to find targets. So last month I have developed HIPSTER, a script that simulates a RIO/WSO that can be added to any aircraft (usually a two seater) in any single player mission. Of course it is not at the same level as the studio AIs for the two seater modules, but it is very helpful and inmersive. HIPSTER WSO/RIO v1.0 Hipster is a script that simulates a WSO/RIO AI that will give you information about possible contacts in the "radar" or inside visual range. Hipster uses a simple algorithm that simulates an IA WSO/RIO using a virtual "radar", his own field of view and his hability to search for other aircrafts in range. This algorithm has into acount factors as distance and size of the target, altitude difference, azimuth position, notching, etc. It can be added to any aircraft configured as Client or Player in the mission (usually a two seater aircraft mod) Will work only on missions with only one human player at the same time, so forget about use it in multiplayer missions/servers) You can configure Hipster independly for any aircraft and, once in mission you, can give commands to Hipster using F10 radio menu. IN NO CASE HIPSTER IS ABLE TO PILOT THE AIRCRAFT OR MANAGE THE WEAPONS/SENSOR SYSTEMS OF A MOD OR MODULE AIRCRAFT. It is imposible for this type of scripting to manage ED or 3rd parties source code as such. HIPSTER UNIQUE VERSION (v1): https://www.patreon.com/DummyPilot (only for subscribers) You can subscribe Dummy Pilot Patreon (choose "RIO" tier), get HIPSTER v1 UNIQUE VERSION link for its final price, and then unsubscribe. This way you will be charged only once. You can also find some useful videos about this mod in Dummy Pilot Youtube channel (consider subscribing, please. I will be very grateful ) M.E.P. v2 FINAL VERSION Mission Enhancer Package (M.E.P) allows you to enhance an existing mission giving you the hability to request support assets in a inmersive way during the mission. It allows you to use F10 radio calls when you want, to increase re-playability of any mission. i.e you may do a TARCAP for a requested Ground Attack package instead of raiding the target by yourself. Maybe a SA-15 is giving you problems? request a SEAD package to wipe them out! Or maybe you are building a mission. Include the MEP and do not waste time planning the support packages. Leave the player to request them when and where he wants to! Just "install" it in any mission you want, and you will be able to request SEAD missions, Buddy lase, Respawn, Recon target area, etc easily through the F10 radio menu. MEPv2.0 : https://www.digitalcombatsimulator.com/es/files/3320007/ (free) M.E.Pv2 FINAL VERSION (v2.4): https://www.patreon.com/DummyPilot (only for subscribers) (You can subscribe Dummy Pilot Patreon (choose "PILOT" tier), get the M.E.P v2 FINAL VERSION link for its final price, and then unsubscribe. This way you will be charged only once) For more information, check the old M.E.P. v1 thread (now deprecated) Thanks for your support!!! LIST OF M.E.P. V2 FINAL VERSION FUNCTIONALITIES: REQUEST RESPAWN --> Will inmediatelly respawn the player's group * The whole player group can respawn at your starting point * The whole player group can respawn at ANY PLACE IN THE MAP (directly in air with full payload) * Very useful to avoid long flights to the mission area or continue the mission if you have been killed. * Not usable in multiplayer REQUEST REPAIR/REFUEL/REARM --> allows the player AND THE WINGMEN to "repair, refuel and rearm" at allied AND NEUTRAL air bases. * Currently it is the only way to get the wingmen to "repair, rearm and refuel". * Works on helicopters too * It is more of a respawn at the base where the player is currently landed (with the starting payload and fuel), than a repair/refuel/rearm. But you can "repair/refuel/rearm" the wingmen using this functionality, and then use the "DCS ground crew menu" to change your own payload (provided you are not in a neutral air base) * Not usable in multiplayer FC3 NAVIGATION --> Can be used to load dinamically a WP into Flaming Cliff navigation system * Load one WP taken from "DO_WPNAVX" mark position in the map * This way you can "load" in flight (for FC3 planes only) "user" Waypoints directly from the F10 map. REQUEST LASE --> Request a DRONE to "budy lase" enemy targets. * Laser code can be customized. (Can be used with FC3 aircrafts also) * Drone is able to lase moving targets REQUEST RECON --> A surveillance satellite will show targets in the Operation area * Tacan unit will show the position of targets and can be used for navigation to the targets REQUEST STRIKE--> The target marked area will be obliterated. * LAT LONG coordinates can be used to mark the area for better inmersion REQUEST SUPPORT PACKAGES: SEAD SUPPORT --> A SEAD support package will be created, and will attack any target you want at your command * You can choose the aircraft type among a handful options * It can spawn directly in air (after a few minutes), on a runway or on a carrier * You can give it aditional orders (attack other targets, cancel attack, dismiss...) GROUND ATTACK SUPPORT --> A support package for attacking ground targets will be created, and will attack any target you want at your command * You can choose the aircraft type and Payload among a handful options * It can spawn directly in air (after a few minutes), on a runway or on a carrier * You can give it aditional orders (attack other targets, cancel attack, dismiss...) FIGHTER SWEEP SUPPORT --> A support package for attacking aerial targets will be created, and will attack any target you want at your command * You can choose the aircraft type and Payload among a handful options * It can spawn directly in air (after a few minutes), on a runway or on a carrier * You can give it aditional orders (attack other targets, cancel attack, dismiss...) ANTI-SHIP SUPPORT --> A support package for attacking naval targets will be created, and will attack any target you want at your command * You can choose the aircraft type and Payload among a handful options * It can spawn directly in air (after a few minutes), on a runway or on a carrier * You can give it aditional orders (attack other targets, cancel attack, dismiss...) ESCORT HELO --> create a escort helo that will follow a route and kill any target found. * you can configure up to 10 waypoints for the escort route in the F10 map * You can choose the aircraft type and Payload among a handful options * It can spawn directly in air (after a few minutes), on a runway or on a ship * You can give it aditional orders (set speed, stop, follow route, dismiss...) SCOUT HELO --> create a scout helo that will follow a route and look for any target. * you can configure up to 10 waypoints for the scout route in the F10 map * It can spawn directly in air (after a few minutes), on a runway or on a ship * You can give it aditional orders (set speed, stop, follow route, dismiss...) * The scout can Buddy lase for you the targets found (For example, you can launch hellfires with the AH-64 Apache without exposing yourself) TANKER --> Create a tanker that will follow a race-track orbit. * You can choose the tanker type among a handful options (Boom or Basket) * You can configure the race-track orbit in the F10 map You can also find some useful videos about this mod in Dummy Pilot Youtube channel (consider subscribing, please. I will be very grateful )
  6. Ah, I though I was crazy.... But no, I have notice it too. From sometime I have found that the SAS is trying to "correct" me every second, and takes its own decidions. That not happened some time ago. I want to rise because there is a montain ahead... Nope, skynet.... I mean SAS, decides that flying directly to it is correct and tries to nullify my inputs (i can see my collective bar up and the green SAS bar waaaaay down) I want to sink because there is a sudden SAM threat in the RWR... Nope, Synet... I mean SAS... Decides that to continue at the same altitud is the best strategy. So, I have to continually press trim foward to nullify SAS inputs. I am not sure, but I don't think that this behaviour is same IRL (and if it is, this helicopter is trying to kill you or what?) This, combined with the other thread about ALT hold not working (I swear that I can't maintain altitude out of ground effect, despise the people that says that it is working and only is not shown in the HIADSS) makes me think that there is some kind of issue regarding everything that have to do with altitude. Please ED, check this
  7. So.... I understand that, now that they are encrypted, it is imposible to change the position, number of pilons or any other value that was in the old lua files. Thanks anyway Razo+r!
  8. I'm trying to make some changes in the F-15, but I have found a stopper.... Does anyone knows where the pylons for the F-15C are configured? It seems that the F-15C is the only module that doesn't have its own lua file in "...\DCSWorld\CoreMods\aircraft\", where all the other modules have their own entries for their dharacteristics (i.e pylons). And I mean pylons, not payloads. I know that the F-15C standard payload are in "...\DCSWorld\MissionEditor\data\scripts\UnitPayloads" ^_^
  9. Hi Bignewy, Thanks for the answer. In my case it is not related with the position of my headset (I adjust it to have the sweet spot just straight of my eyes, as usual. And it rests comfortably in my cheeks and nose) In all the other modules I have purchased and played along this years, the cockpit elements and HUD simbology are right in front of me in the headset usual position. This includes the Blackshark reticle, the UH-1 copilot and pilots sights, etc. (even the "HIADDS" of the UH-60 mod, that is quite similar to the one of the AH-64, is shown correctly just in front of me, without any aditional adjustment) It seems that this behaviour is related to the headsets. For some of us happens, for others don't. That's the reason we are asking for a way to adjust vertically his HIADDs (like the blackshark reticle). This way everyone could adjust the position for their headset as desired.
  10. Good luck with this. I opened a thread a couple of months ago regarding this same topic (splitting from another thread on a similar topic) and ... still waiting For me this a must and urgent matter, because this issue is related to save people's visual health (I really appreciate my eyes). But it seems that health is less important than having the proper rotor RPM when its monday, raining and the sun is in the house of Aries... because "ey, IRL the RPM then are 10% more than in DCS"
  11. Yes, if it is possible, we are asking for a slider to offset the monocle/simbology. That way everyone can adjust it as fits best for him.
  12. Hi, Thanks for the answers guys. In my case this option "current OpenXR runtime" is set to "WMR" (I din't knew that it exists, but it was this way from the start) The weird thing is that: When I install the mod and launch DCS from Steam options a) or b), SVR does not starts (that's good, I think). But a new window is opened in my monitor (like the 2D steam mirror window) that remains black, and no DCS video is shown in my headset (it continue showing the WMR "standby" screen)
  13. Hi, sorry if someone have mention it by now but 54 pages is more than I can handle to search for something: Does someone make it work with DCS steam version?. I have followed the guide and, though steam VR is not launched, Steam is opened as soon as I launch DCS from the .exe. Once steam is launched it promt me the usual 3 options: a) launch DCS only (no VR) 1. with DCS VR settings tab "use VR HMD" option checked --> open a black window that does not load anything, just keep on waiting for something (probably steamVR ^_^) 2. without DCS VR settings tab "use VR HMD" option checked --> opens in 2D (as expected) b) use steam VR --> open a black window that does not load anything, just keep on waiting for something (probably steamVR ^_^) c) use occulus vr --> N/A Someone had more luck with DCS steam version? Thanks
  14. Hi, I'm having a similar issue with the FLIR (or at least I think so). I have uninstalled any shader mod, I have made a clean installation and I have no content in metashaders and fxo folders. For me it seems that some vehicles are just the opposite of what is expected. As you can see, the explosion is ok (white in whitehot and black in blackhot), but the IA vehicles are just the opposite. In fact, the tires in blackhot seems to be cooler than the chasis O_O This don't happen with the "environment" vehicles. For the cars and buses that populate the roads, the colors are ok. regards
  15. What is weird to me is that the issue only happens with HIADSS symbology (maybe is because it is too "near" to the user). All other aircraft HUD's symbology is good, and nobody seems to complain about it been too high or too low. Lately I have found myself removing the monocle during the flight and using it only during combat, because it cause pain in my neck (because the continous tilt of the head) and headache (because the heading tape is blurry) Let's hope that, as bignewy has stated, this will be fixed in a future patch.
  16. Hi, I open this thread to separate the issue with the HIADSS simbology from George menu issue, as Bignewy has suggested. Check the original post here: In the OP some of us have problems with the possition of the IHADSS green symbology (heading tape, altitude tape, TADS square position, etc..) because it is placed to high. That forced me to look down all the time if I want to get the center of the symbology directly in front of my eyes. Aditionally, as the upper part is rendered outside of the sweet spot of my headset, the heading tape is blurry. I have drawn this bellow schema to explain the problem (screenshots and tracks will not help, as the VR "screen" is particular to everyone, and a 2D screenshot is quite diferent from what VR user see). It shows the comparision of how any other aircraft's HUD symbology is placed, with how the IHADSS symbology is placed. In my opinion a good solution, that will fit everyone, is to have a slider in the AH-64D special options menu to place the symbology up or down as desired (similar to the slider that places the KA-50 helmet aiming circle) Could you check it please? Thanks in advance
  17. Hi, In my case I am using a Lenovo Exporer headset, not a Reverb G2. But a screenshot will be useless because what you seen in VR and what you seen in a 2D screen is quite diferent (even projecting the VR image in a window). But I can provide a simple schema on what is happening, comparing how I see the HUD of any other aircraft (including the KA-50), and How I see the HIADSS symbology. Let's say that in the schema the aircraft is on the ground, so the velocity vector is more or less centered. As you can see, the center of my view in any hud is more or less in the center of the symbology. But in the HIADSS, the center of my view is way lower. So, the heading tape is blurry and If I want to shoot the tank, I have to tilt my head down Hope this help.
  18. No,it doesn't work for me. HIADSS is too high and, if I fit down the headset, I see everything blurry (beside I use glasses and I can't fit it down a lot :P)
  19. For me it is exactly that. The IHADSS LOS is like 15-20º higher where my natural LOS is. So, in order to get the IHADSS symbology to 0º, I have to tilt down my head 15-20 degress. (neck pain, headache because most of the Symbology is out of the VR sweep spot, etc)
  20. sorry, but for me there are 3 problems 1/ Player as Pilot - George CPG AI Menu - is too high in VR (part of NVG on helmet covers the top of the AI menu)----- can be solved changing values in a lua file 2/ Player as CPG - George Pilot AI Menu in VR difficult to focus in VR (visible double circles of menu if we look on TADS, rendering is not correct) ---- can be partially solved changing values in the same lua file, placing george menu outsite of TADS location 3. HIADSS SYMBOLOGY too high. And with symbology I meant the green stuff on the monocle (heading tape, IAS, altitude tape, etc). ---- As it is rendered to high, I have to look to my feet, in order to the get the central aiming cross in front of my nose (and my vertebrae will pain every single flight). a slider in the special options menu to place the symbology as desired should do the trick (similar to the slider for the KA-50 aiming cross)
  21. no, of course... but you can take the george interface to another location where your eyes will not focus pass the compass. This way you will not need to tilt your head upward. it´s not ideal, but can work until a fix is done by ED.
  22. check this. You can place the George menus where you want to, just changing the values in the file.
  23. Sorry YoYo. But I think it is not the same problem (or maybe I am understanding it wrong) Boresigh function allows to align the FLIR night video in the IHADDS. That is not the problem, as the FLIR feedback is aligned perfectly with the "real world" image (in my case) The problem is about the symbology of the IHADDS (heading tape, altitud tape, aircraft nose, etc) appears too high in the VR screen. In fact the boresight does not affect in any way to the IHADDS symbology. You can have the FLIR completely un-aligned, and you'll see the IHADDS symbology in the exact same position in your screen (or your VR screen) That's the reason I am proposing an slider in the options. The slider will off-set the symbology, not the FLIR night video) Best regards Hi, Regarding George interface, check my solution above in this same threat. It should work for you too if you change the "something" or "something2"values to fit your preferences
  24. hi, should it be possible to have an y-offset slider in special options for the IHADS simbology? like the one that has the KA-50 for the aiming circle. this way everyone could adjust the IHADS symbology to their VR headset particularities. Most of the time I found myself looking at my feets to get the central crosshair in place, and it is very unconfortable.
  25. Hi, For me it is the same that this picture. The IHADSS symbology and George interface seems both to high for my VR helmet (a Lenovo Explorer). George interface is nearly imposible to be seen in VR and the heading tape of the IHADSS is very blurry, because it is too high. The "P-HDM + box area sight position + FXD" line is just in front of my nose, and it should be much lower, isn't it? I use the monocle, but it is the same. In fact I have found how to solve the George interface position, for those of you that have this problem. But I don't know how to do the same with the IHADSS symbology (provided it is possible to change some other lua file) Open the following file in the main DCS installation folder "..\DCSWorld\Mods\aircraft\AH-64D\Cockpit\Scripts\AI\PrestonAI_page_common.lua" Make a backup copy (just in case) and found these lines at the very begining: --for VR only! local compass_pos = {0, -something} local weap_control_pos = {0, something2} --seems okay, may be a subject to change Change the value of something2 for a lower value (0.12 works for me), and voilá!!! (Please, @BIGNEWY. Could you tell the developer that I love him. I'm not able to convince my colleages to comment the code, no matter the times I repeat it!) ^_^
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