

daemon1808
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi, Remember when I said that HISPTER v1.0 and M.E.Pv2.4 where the last versions of the mods?. Well, I can't sit still without doing anything for even a while ("si se queda quieto, explota" we said in my country) ^_^ Sooo, I have been working in a way to de-conflict the sounds between M.E.P, HIPSTER and A.R.E.A, to avoid them to interrupt each other. Find below the new mod N.O.S.E thread with the workaround I have developed to do this. New versions of M.E.P (v2.5) and HIPSTER (v1.1) mods, with N.O.S.E integrated, have been published in DummyPilot Patreon for those of you interested in these mods. I will also publish during the next days a new version of A.R.E.A18 (v3.3), with N.O.S.E integrated, that will be a gift for Hipster and M.E.P Patreons. As usual, all former patreons will receive the new version of the mod/s they own completely free (you don't need to become a patreon again if you don't want to). I will send the links using the Patreon messages system, so stay tunned o your patreon accounts. Thanks! -
Hi, During my summer hollidays, I have been working in a way to avoid the existing problem with overlapping in-mission sounds. What started as workaround to de-conflict sounds for my M.E.P. and Hipster mods, has derived to a brand new mod that I want to share for free with all of you, as a "thank you" for all Mission Creators and Modders that enrich DCS with their hard and wonderful work. Hope it will be useful for your missions and mods! If you are a casual player that do not have deep knowledge of the Mission Editor, but you want to use N.O.S.E in some missions where sound conflicts can happen, do not worry. There is a easy way to change the standard "SOUND TO" triggers with N.O.S.E triggers, as it is explained in one of the videos bellow. If you are a mission creator or modder, you can use it in any of your missions or mods, if you consider it useful. Furthermore, N.O.S.E. is opensource and you can make your own changes, improvements and share them with the community. BUT, WHAT'S N.O.S.E? As you probably know, "sound" TRIGGERS during the mission happen when a particular conditions are actived. And sometimes these conditions can't be exactly controlled by the mission creator, and 2 TRIGGERS can overlap in time. This can cause that the second sound will interrupt the first one, Using "RADIO MESSAGE" triggers for playing sounds can be a partial solution, because they do not interrupt each other, but there are other problems that makes "SOUND TO" triggers better for playing in-mission sounds. The ideal solution should be that ED provide a way to play sounds at the same time but, after years, the API sound have not been changed and this and other weird behaviour happens using sound files. So I have developed a way to queque the sounds, that is not much different than adding a "SOUND TO" trigger, that will allow the sounds to be played sequencially instead of interrupt each other. For those of you that are using M.E.P v2.4, Hipster v1.0 and/or AREA18 v3.0, do not worry. I have integrated N.O.S.E with them and you don't have to anything to de-conflict their sounds. Furthermore, If you use N.O.S.E triggers instead of "SOUND TO" in any mission, this mods will not interfere with that in-mission sounds either. Thanks for your support! Link to the mod: https://www.digitalcombatsimulator.com/es/files/3332988/ USING N.O.S.E. IN A NEW MISSION (MISSION CREATORS) USING N.O.S.E IN AN ALREADY EXISTING MISSION (EASY WAY TO USE) EXAMPLE OF A MISSION USING N.O.S.E (AND HIPSTER)
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Ey, you are right Ironhand, thanks! . I haven't check if the keybinding exists in the F-15C, and I have found it now! Then, what I am requesting is easier. Just to add the same keybinding and behaviour to the other FC3 that don't have it (A-10a, Su-25, etc)
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Here it is, track and demonstration video with A-10a. Happens the same for the F-15c (at least) As you can see: - At "high" ground speed tail has full authority and nose wheel is always pointing forward. - At "medium" speed, tail has low authority and you have to maximize pedal inputs to get a moderate turn ratio. - At "slow" speed, the NWS (or whatever) automatically activates, and takes the already existing pedal input. I always have understood that this behaviour is one of the "simplifications" for FC3 (not a realistic or unrealistic behaviour): - low speed --> NWS automatically ON for taxi - High speed --> NWS automatically OFF to avoid drifting during takeoff/landing But maybe I'm wrong. Anyway, I am requesting to activate deactivate NWS on demand... like Av-8b, F-14B, F-18c, etc.... nws.trk
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Hi Draconus, Sorry, I meant that there are not many changes or new functionalities for FC3 aircrafts, not that bugs are not fixed. My bad. In the other hand, this is not a bug, but a request. I have posted it in "DCS: Wish List", because FC3 secction has not a "Wish List" section (or at least I haven't found it) The point is that for FC3 aircrafts the "NWS" (or a similar function) is activated/deactivated depending on the speed on the ground. What I request is a keybinding to activate/deactivate it instead of been automatically triggered depending on the speed. ie: let's say that you are landing and you use left pedal to stay centered on the runway (because cross wind or whatever). At some point, when the speed is low, the NWS jumps into action and suddenly your pedal input is multiplied. If the user is able to activate/deactivate that functionallity on demand, this can be avoided.
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Hi ED, I know that FC3 has not support, but this one should be very easy: Could you change the automatic "nose wheel steering" that exist for FC3 aircrafts for a key binding on/off. Now is a headache when you are landing while using pedals to stay centered in the runway, and suddenly the NWS activates and multiply your pedal input x10. Thanks in advance
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Just a few message above you have the solution to this issue
- 428 replies
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- super hornet
- hornet
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I haven't try it for a while, but time ago it was possible to change the A-10A payload manually in the lua file, and use buddy lase with the A-10A on 1113 code using some mods (like MIST and M.E.P.) (Time 2:00)
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi, For those of you that have already downloaded the A.R.E.A18 v3.2 , I found lately a bug in the random missions in Iran base that makes the campaign to ends abruptly. You can find a link with the fixed campaign in your Patreon message box Sorry for the inconvenience. -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
daemon1808 replied to daemon1808's topic in DCS Modding
Hi all HIPSTER and M.E.P include now, as a gift, A.R.E.A 18 v3.2 campaign (that is compatible with HIPSTER) New Razbam F-15E and new SA342 Gazelle versions slots have been included in A.R.E.A18 Daily Random Missions. So you can "install" HIPSTER WSO in A.R.E.A and enjoy Hipster in the F-15E too Take into account that HIPSTER, as before, is not able to manage any fighter instrumentation. It will only give you more situation awareness of enemy contacts in BVR and Visual range, and will enhance your inmersion in the game. For those of you who had supported my work joining in Patreon in the past, you will find a message in your patreon accounts to download A.R.E.A18 v3.2 (as a gift for your previous support.). Thanks!!!!! Hope you enjoy -
thanks!
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Hi, I´m having CTD sometimes (not always) when a HOT3 missile hits a target. Find attached the dump file. Thanks dcs.log-20230623-185415.zip dcs.log
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Yes, I have notice it also. As soon as you trim, the pedals offset is added to the new trimmed center position. This force you to release the rudder a microsecond after pressing the trim and, even that way, the helicopter jumps a little because the violent input done.
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SA-342 Gazelle 2023 "FM" Update
daemon1808 replied to Polychop Simulations's topic in SA-342M Gazelle
Yes, someone said in the comments of the video that the problem is been at full fuel, even with no payload. As usually, in the ME, I do not adjust the standard fuel amount for the other helicopters (unless I have a huge payload). So, I didn't realize that the fuel now must be ajusted even with no payload and been at sea level. Once taking this into account, all seems better (except the problem with the trim). Thanks! -
SA-342 Gazelle 2023 "FM" Update
daemon1808 replied to Polychop Simulations's topic in SA-342M Gazelle
I think that the second light used to be the auto-center. In the old gazelle rotate the helicopter to match where the Viviane camera was pointing. Now it doesn't work and the helicopter just spin arround. As the autohover seem to be a WIP, I belive this will be fixed at some point. -
ummm, you are right. The mission was intended for the F14 tomcat in 1992 and I changed the player aircraft for the f-18. BTW, there is some way to avoid the drift?, besides resheduling it for a more recent date I meant Thanks for the help both of you!!!
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Hi, Hot start on carrier, IFA for the navigation system all the way and this happens when I get to the target (same if i put it to NAV): The CCIP fall line and cross is always deviated form the vertical. This time is nearly 90º to the right O_O. What I am doing wrong? Thanks in advance!
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SA-342 Gazelle 2023 "FM" Update
daemon1808 replied to Polychop Simulations's topic in SA-342M Gazelle
Sometimes I think there are two versions of DCS out there. ^_^ Please, could anyone whose RUDDER TRIM works well post a video using it? You know: takeoff, go around doing some maneuvers, full stopping and hover, landing, etc.. using the trim constantly. I want just to compare it with what I have found (in the bugs thread). It should be easy for anyone that have an NVIDIA card (using the GeForce Experience) Thanks in advance -
SA-342 Gazelle 2023 "FM" Update
daemon1808 replied to Polychop Simulations's topic in SA-342M Gazelle
JUAS ... the autohover is more or less working but, as I think that the rudder instant/center trim have some kind of bug, you can't lock the rudder during Autohover. That makes imposible to remain stable unless you are using physical pedals (not the twist axys on a stick or a rocker in a throttle, like me). -
SA-342 Gazelle 2023 "FM" Update
daemon1808 replied to Polychop Simulations's topic in SA-342M Gazelle
Hi, Yes, thanks for the advice. It have been noticed in the comments of my video also. Sounds logic to me, but we are used to get full fuel in the ME in all aircrafts. So I didn't realize that was the problem. Today I will try again with less fuel load, and I'm sure that the overweight problem will be no more. I really hope Polichop will say something about the problem with the rudder trim because, having removed the autohover, is the only problem I got to take this beauty and play some good exploring and hunting missions. -
SA-342 Gazelle 2023 "FM" Update
daemon1808 replied to Polychop Simulations's topic in SA-342M Gazelle
THIS: I have test it and it seems to have some kind of weight problem, that request max power at low speed/hover. Or maybe have I lost something? Except that, I like it... seems very similar to the other helicopter flight models -
Hi Could you address this: Thanks in advance.
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I have uploaded a new video where it is much more clear what happens with the rudder. The cyclic stick trim is good. If you click TRIM button, the VIRTUAL stick goes exactly where the PHYSICAL stick is, as intended. But with the rudder, the VIRTUAL rudder doesn't go where the PHYSICAL rudder is at the moment of pressing TRIM.
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After the changes in the Gazelle, the "click-to-trim" is not working as should be. It seems that it is no-flyable if you don't have physical pedals