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Currently the Chinook can absorb unrealistic amounts of damage. Because of this bug the Chinook is now being banned from MP servers for balance reasons. I have created a simple mission to demonstrate the problem. My Chinook is hit with multiple RPGs and yet I'm still able to take-off and land. We all know what early access is about, however this should be no excuses for such a poor damage model. I bought the CH-47F to fly logistics on my favourite MP server. Sadly I'm now banned from flying the Chinook. I would really appreciate that ED would make this issue a top priority to fix and not say it will be improve later in early access. ch47 dm.trk
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Hi The new M1A2C SEP v3 drivers POV is is underneath the tank Screenshots compares the drivers POV of the M1A2C SEP v3 and the older M1A2 version M1A2C SEP v3 Driver POV bug.trk
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Many thanks for that Fappie! I'm hoping it was just an oversight and the fix wasn't included in the release version. All the units that are in my test mission used to have their kill events recorded correctly, so we're not asking for a new feature. However I'm confused why are there going to be exceptions? Surely any static unit placeable in the editor should have its kill event recorded in the debrief log... no? The ammo depot and Frap units are used in many missions so fingers crossed this long standing bug will be fixed in the next hot fix or patch.
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Well from my quick test, only 1 out of 10 statics have been fixed Please add the following to the list Ammunition Depot Farm A Container 20ft FARP Ammo Storage FARP Fuel Depot FARP Tent Repair workshop Tank 1 Tech combine So respectfully Please remove fixed from my bug report From my point of view a fix would mean Ammunition Depot would have the same kill event as a Barracks armed
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DCS Update 2.9.4.53549 MT Hi, After the latest update the true heading on the List DED INS page always displays 0.0. Is this working as intended? Steps to reproduce. Start F-16C Instant action mission Caucasus Free flight . Now press List and 6 on the ICP for the INS page. Prior to this update the True heading was continuously displayed, now its always displays 0.0 as the true heading ( as shown in the 2 screen shots).
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When a Phalanx is installed on a ship, a series of hard stops are used to limit the firing arcs to prevent rounds hitting the ship’s decks or superstructure. However CIWS have fired at friendly ships in real life! During the first Gulf war in 1991, the Phalanx onboard USS Jarret in automatic mode fired at a chaff cloud launched by USS Missouri in response to an attack by an Iraqi Silkworm missile. Several rounds hit USS Missouri
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DCS 2.9.2.49940 Open Beta MT Hi During testing I've discovered that some anti ship missiles in DCS will fly over any mountain to reach their target even though they don't have any sort of terrain following radar. In the test mission I have various anti ships units and a target ship protected by terrain. Also an AWACS is provided for target info. Apart from the RGM-84D Harpoon which correctly had a controlled flight into terrain, all the other anti ship missiles hit their target I've included the miz file as well as a track. You can just run the mission as the bug can be replicated 100% of the time. Anti ship missile bug.trk ASM Bug.miz
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USS John F. Kennedy CV-67 or Carrier Detailed Experiences / Missions
Viper 13 replied to Lawman1306's topic in Wish List
Hi, Welcome to the forum and thank you for your service. I would suggest posting your suggestions in the Supercarrier wish list section of the forum https://forum.dcs.world/forum/252-wish-list/ -
I highly recommend moving to the open beta version on Steam, as this bug has already been fixed in open beta. In addition if you're interested in MP more servers use open beta and you'll also get access to any new features faster too!
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If I had to guess,I suspect you're using the stable version which has this bug.
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In your bug report you didn't say if you're using the Stable or Open beta version of DCS? There is currently a known bug with the F-15 radar in the stable version. If you're using the stable version you'll need to wait for a fix, or install the open beat version, as that is updated more frequently.
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Hi The F-15E radar is working fine in open beta. As you haven't posted a track its difficult to see what you are doing incorrectly. I recommend reading the Chapter 9 air to air radar section from the manual again, in case you've missed any steps. Or watch this You-tube video
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fixed SA-2 SAM can track through terrain
Viper 13 replied to Viper 13's topic in Ground AI Bugs (Non-Combined Arms)
In this 3rd example the SA-2 tracks my planes 180' turn through the terrain SA-2 bug 3.trk -
fixed SA-2 SAM can track through terrain
Viper 13 replied to Viper 13's topic in Ground AI Bugs (Non-Combined Arms)
There is something seriously wrong with the SA-2 tracking ability. In this test I used the F/A-18C Hornet. When the SA-2 launched I dived to mask the tracking radar, and then once masked I made a hard left turn. The SA-2 continued to track my new heading even though I'm now masked by the terrain. As I now had no spike from the SA-2 site, I climbed back above the terrain and then received another the missile warning followed by the missile hitting me SA-2 bug 2.trk