

edrom
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+1 Su33 is my favorite , i don't like ED follow interest on this...so, i don't buy Lofc3 for the moment...
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+1+1+1+1 for LOFC2 russian instrument.
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hello, what about the export.lua? (for cockpit builders) It is like LoFC2 or DCS product (ka 50, A10)?
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socket = require("socket") host1 = "localhost" port1 = 10309 host2 = "localhost" port2 = 10310 connection1 = socket.try(socket.connect(host1, port1)) connection1:setoption("tcp-nodelay", true) connection2 = socket.try(socket.connect(host2, port2)) connection2:setoption("tcp-nodelay", true) socket.try(connection1:send("start")) socket.try(connection2:send("start")) Joe, you are right, it is ok now. thanks. i have sioc and lovp :) at the same time on lofc2. i always intent to resolve this with two dofile : one for sioc and one for lovp...but not ok :cry: your idea is to use one export with the two conections and report the specific lua for lovp on the first. it is the good way. many thanks. @Edrom: as far as I've understood the changelog, the new version of SIOC (4.0) include spécial network procedures that may solve your problem: "The new version implements an special communications protocol via UDP, that allows the remote control of all electronic cards connected to any SIOC in the same network." i don' know that, need to see , thanks maraudeur :thumbup:
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Hello joe, Did you find a way to connect two TCP client (host, port) has the Same time with lofc2? I think a connection to lovp and one other to the hardware (SiOC in my case) it is possible with lofc1 with losioc (from lecreole), but impossible for me to find the way with lofc2 :(
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I'm not a specialiste but ther is my idea on For me, the most inportant on the type of project, is the communication between game and the hardware. these comunication have to be on the two direction : game <-> hardware. 1) one action on hardware -> one action on the game 2) a state of damage on the game -> one alarme (led) on your hardware for lofc, these concerne the TCP capability to send (socket host, socket port) with lua for the hardware, thes capability to conect with the soft/servor coming with it. for example, with sioc(opencockpit iocard), it is posible : the function lua send some data from the game to the sioc server with is conected to several hardware (input and output) I don't know for your IO board from Arcaze. have it a server tcp capability? if not, it's a shame to have only input on your hardware/cockpit ps : i don't have part on opencockpit, thi is only my experience :)
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:worthy:incredible!!!! i want one.... wasserfall, what about the hardware to interac with this? only lovp?
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Hello, With LOFC2, it is possible to have the HUd information with fct Lua : LoGetSightingSystemInfo() see here : http://www.3rd-wing.net/index.php?showtopic=8416&st=0 PS : what about the posibility to buy the stick for cougar?
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hello kegetys, I instal seven and AIESTV, it's very good to play A10 with. many, many thanks.:thumbup: Now, i am curious : it is posible to give some explication how you do that (the concept). i am curious to known that. it is concerning by any lua files ? an other question : it is possible to see the MFD of sukhoi27/33 with something like AIESTV in your opinion? One again thanks a lot, in my opinion, it is the thirst major mod in lockon history after LOVP (Mnemonic) and LOSIOC (Lecreole).:worthy:
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I find that on the Web : [b]August 2009 D3D9D.dll is Versioned for Windows XP SP2[/b] The D3D9D.dll that is included in the August 2009 DirectX SDK is versioned for Windows XP SP2. If you use this DLL on Windows XP SP3 with an application that uses the Windows Presentation Framework (WPF), [u]the code in the DLL will assert. This issue does not occur on Windows Vista or Windows 7[/u]. If you require only debug output, that is you do not require symbols, you could also use the checked version of D3D9.dll, which is compatible with Windows XP SP3. Just rename the checked D3D9.dll to D3D9D.dll. The checked version of D3D9.dll is available to MSDN subscribers. And i have XP sp3, so the D3d9.dll installed by AIESTV is not compatible XP sp3 but good with seven, if i understand well. somebody can confirm please?
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Ok, i do that, here is the log i obtein since run LOFC2: [2148] Failed to parse [1452] AIESTV: Config path: <E:\Eagle Dynamics\LockOn Flaming Cliffs 2\AIESTV\AIESTV.cfg> [1452] 2010/9/7 18:04 V810271318 [1452] NET: 16.500000: Lua: events.lua loaded [1452] NET: 16.531000: Lua: events.lua loaded [1452] NET: 16.562000: Lua: loading ./Scripts/net/default.cfg : OK [1452] NET: 16.593000: Lua: loading ./Config/network.cfg : OK [1452] NET: 16.593000: Lua: loading ./Scripts/net/net_types.lua : OK [1452] World::LoadPlugins: Loaded plugin module CockpitBase.dll [3540] Failed to parse can you see something wrong? the config path is correct concerning my computer. Thanks for the help