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Rifter

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  1. This is what I did in my testing. But I have to admit honestly that I don't have the nerve to spend an hour circling the F-16 around just to determine the temperature rise. At the moment there is no possibility to readout temperatures for the Moza base. Also temperature limits within the settings menu are related to the case temperature (upper limit is 40° Celsius). My conclusion until now: Single player use cases (small self build scenarios, campaigns, training missions, etc.) will most probably not be able to bring the Moza base to a critical temperature level, since players will always have a mixture of normal flight operations and selectively combat flying with high G forces. Highly competitive multi player scenarios need prolonged sessions with practically non-stop excessive high G dogfight manoeuvres to heat up the base. I took a screenshot from a Youtube video of the opened base and I am not even sure, if the pitch axis motor is attached to the base plate in a way that it can fully utilise the aluminum material as heatsink. But my scientific ultra-objective fingertip test tells me, that at least some heat transfer is taking place...
  2. Die Achsen funktionieren noch nicht für alle Virpil-Griffe, werden z.T. nur als Tasten erkannt. Wird aber laut MOZA bald vollständig unterstützt. Die Taster-Funktionen gehen ohne Einschränkungen. Ansonsten ist das Teil eine industrialisierte Version vom Rhino und mit seinem Alu-Gimbal und Alu-Gehäuse eine recht solide Angelegenheit.
  3. Repeated 5 minutes rate fight sessions with short interruptions with the F-16 setting (simulated force sensitive stick and therefore maxed out forces) does not create enough heat up effects to reach the thermal limits for force reduction on my side. You need prolonged periods of playtime to continuously heat up the whole system. First thing which warms up is the base plate because the pitch axis motor is mounted there. The roll axis motor is surrounded by air (therefore heat isolated) and will probably be the one to face overheating first. Then again the roll axis should be set to around one half of the force level of the pitch axis anyway if realism is the goal. Perhaps Hiob can show us a typical usage of his Rhino in which he reaches the temperature limits so we can use this as a good reference to replicate it on the Moza since it was him who so emphatically (and correctly) pointed out the thermal challenges of the underlying technical concept.
  4. With 'dedicated dogfighters' or 'Cold Warriors' you probably mean competitive game play? At the moment the only FFB stick with reasonably realistic force levels is the FFBeast. You can create the 20 pound per G gradient of a Cessna 172 with that (yes, you've read right, a CESSNA ONE SEVEN TWO!). So flying aerobatics in that 'monster' of an aircraft in a sim will demand at least around 40 pounds stick force when entering a loop. I would love to meet a GA simmer doing that and I would even be more keen to meet a DCS simmer who is doing dogfighting with that force level in a competitive game play. Someone doing that will probably lose every fight due to massive self-handicapping against any opponent using a conventional flight stick base. Of course you can heat up the MOZA base through excessive high-g maneuvers with maximum adjusted force on the pitch axis in a 5 or 6 minutes lasting rate fight. But despite the significantly lower forces compared to the FFBeast: Is that permanent maximum force level really desirable in competitive gaming? But than again, there are sim racers doing their regular upper arm work out on their 25Nm FFB wheels...world is full of crazy people.
  5. You may have fallen victim to the latest DCS version's MT-only approach. Certain (individual) hardware configurations have problems with MT along with ASW. And that has absolutely nothing to do with the performance of your hardware (or your settings). It has to do with the fact that ED's MT approach leads to negative side effects due to synchronization mechanisms (principle-related), which unfortunately only become visible in very specific configurations. There is no solution. ED will not make any effort because of a few percent of affected users. I have the same problem. Therefore, I stayed on the last ST version until I decided which VR system I want to continue with in the future.
  6. As I understand MOZA on their Discord channel they are working on a solution for that. Profiles for modules without explicit FFB support are ideally handled with the option 'Telemetry FFB'. But for that you need information about the force curves respectively force gradients of the real aircraft. Those force gradients are hard to come by. From those few I am aware of, it looks like there is sometimes a breakout force to create a defined centre for the flight stick and to prevent unintentional stick movements. Further more there is usually no symmetry between the roll and pitch axis. Roughly seen the roll axis is just one half or even less of the force level of the pitch axis. But then again in landing configuration the force curve of the roll axis is artificially increased to prevent unwanted roll movements during landing caused by excessive control inputs. This is also true for many (if not all) civilian jets. This cannot be reproduced at the moment with the possibilities of the MOZA software. I think Heatblur reproduced this behaviour for the Tomcat with the built-in FFB. Soooo... ...bring us the flight control force gradients of our DCS jets and the profile development can begin!
  7. Please don't take my comment seriously. By the way, my favorite cockpit outfit variant looks like this...
  8. I'm a little disappointed with your PJ pants - I was expecting a slightly flashier fabric pattern...
  9. Since I don't have any Virpil equipment: The grip can (apparently) be rotated 90 degree to match the rotated base connector?
  10. Due to content and gameplay, Raid over Moscow was banned in Germany at that time. That alone was reason enough to own the game...and it was awesome!
  11. To be honest, I would never have thought of using simFFB for the MOZA base. But since no idea is too far-fetched for me, I immediately tried it out (thanks for the inspiration!). And... ...it actually works! When you keep off the MOZA software at the same time, of course. But: There is nothing you can do with simFFB, which cannot be done much better within the MOZA software.
  12. I actually stumbled upon a software conflict caused by the lua-scripting of the AB9 FFB base: My motion platform no longer worked together with the base. I could solve it by changing the order of the entries in the export.lua file. MOZA appends its necessary entries to the end of the export.lua. I had to put it at the beginning of the file to solve the conflict. Now I have sensory-gasm: Buttkicker, strong flight stick FFB, motion platform and VR. To recover from it I have to play F15 Strike Eagle on the C64 every now and then...
  13. null
  14. Loopings and barrel rolls create constant/varying positive normal force on the pilot. If a full range motion rig would temporarily turn you upside-down for that kind of maneuvers, the force perception would be wrong! It is exactly 64990€. How I know that?
  15. I just love those mods, which create a huge step forward with the simplest hardware addition to an already existing input device.
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