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Fallen_Tyrael

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Everything posted by Fallen_Tyrael

  1. Hi Flappie! Thank you again for helping me bug report this issue. I thought i had better also test them all after you replied just in case, and it does seem to give some interesting results! Like for me the Fw-190 D-9 and F-16A MLU did despawn (though i didn't have chance to test again). And I also had the same thing happen to me with the Yak where it what crashed into while still on the runway after landing! I was hoping that it was just down to a bug in the individual aircraft because aircraft like the F-15 seemed pretty consistent across maps and airfields, however it seems from yours and my tests to go a little deeper than that which could be why its never been fully looked into or fixed. Anyway thank you again for the help and reporting the issue, i really hope ED find a way of permanently fixing the problem.
  2. Hi Flappie, Thank you for testing them all, I've also done the same and along with your list you may want to add: E-2D F-5E-3 Ju 88 A-4 Mosquito FB Mk. VI P-47D-30 (Early) TF-51D Yak-52 I hope that's all of them!
  3. Hi ED, It seems as though an issue from way back is still here! It doesn't happen with all aircraft but the ones i have noticed it happen with is: F-15C F-15E B-17G C-130 It's easy to reproduce, mission edit those aircraft into a map and have them land, speed up the time till after 30mins from parking at a hardstand and see how they haven't despawned like they should. It happens on any map so it maybe worth testing other aircraft for the same bug. I have linked below a couple of posts with people who have had the same problem, however it kind of seems to have been brushed over / ignored. and I hope this gets fixed soon! Edit: To add F-15E to the list as well
  4. Hi all, I'm looking for a new replacement cable for the G940 Throttle, specifically the one from the PCB to the throttle head. I know there are people out there that have had to buy this cable in bulk and I'd be happy to take a couple off your hands. Thank you in advance.
  5. Thank you for your reply :) I already knew that I would have to remove that screw when I got the joystick, however I just opened it up again and it is THAT cable that's the problem :mad:. Well where all those little cables go into the plug on the circuit board were wobbling about all over the place! So I have done a botch fix and glue gun'd them down, now that PoV works up to 99% throttle :) But I doubt it will last to long and I for see more faffing with that cable and plug in the future :(. On that note do you have any suggestions of know of anyway to permanently fix that cable? Thanks again for the help.
  6. Hey, I hope you don't mind me also asking a question related to the g940 as I got one 2nd hand a couple of months ago. Is it normal for the top PoV on the throttle to partially stop working when its above 50% throttle? Left and Right still seem to work but Up, Up L+R and Down, Down L/R don't. The 2nd PoV all works fine. Thank you in advance.
  7. Hi BIGNEWY, Thank you for your reply, also may I just quickly say thank you and the team for fixing the last bug I reported (AI strafing issue). Ok I have attached the replay track as requested, it is 40mins long but don't worry most of the issues happen in the first 5 mins. May I also add that after running the mission a few times to get the save track I noticed some other issues like: At Needs Oar Point the AI sometimes crashes into the bush just before the runway (not shown in attached track file). And at Tangmere the AI will sometimes crash into the guard tower just before the runway (not shown in track). What is shown in the track is the 2nd aircraft just dives into the ground on landing. I'm begging to think all of England airfields need to be looked into as they seem to have been infiltrated by Third Rich bushes doing sabotage every time the mission is loaded. AI LandingReFuAr Replay.trk
  8. Hi, I have noticed a bug regarding the AI landing to refuel and rearm at most of the airfields in england on the Normandy map. The issues are Needs Oar Point, Funtington and Chailey: At these airfields if you have a group of 4 AI then only 2 will land, refuel and rearm, the other 2 will just buzz about over the airfield. The other issue is that when the refuel and rearm is complete the AI will taxi back to the runway backwards then they attempt to take off facing the wrong way pushing hard rudder and crashing into a bush Tangmere Airfield: All the AI lands however only 1 AI will take off and the others will stay on the taxiway even thought the runway is clear. These bugs have been there for a while but as the map was still in beta I figured that southern England wasn't finished yet (considering the love that northern France got) and it would be fixed by release. Anyway I have attached a mission file, I hope it can be fixed. AI landingReFuAr issue.miz
  9. Hi Grimes, That worked, thank you so much! As you can probably tell I'm pretty new to this and I had looked for days to try and solve that one myself so much appreciated :) Ill now go and see if adding multiple groups to that function start will work. I maybe back... Thank you again.
  10. Hi all, I'm trying to get Uncontrolled AI to start their engines after a set time. so when they get shot down they will respawn instantly then sit on the tarmac and startup after X amount of time. Here's what have: if not Group.getByName('GroupName') then mist.respawnGroup('GroupName', true) mist.scheduleFunction(Group.getByName('GroupName'):getController():setCommand({["id"] = "Start", ["params"] = {}, }), timer.getTime() +120) end I have tried different variations of the code above but I cant seem to get it to work and was hoping someone here could help me or point me in the right direction? Thank you in advance.
  11. I sure can! And have attached the files :) You'll see the AI strafing uncontrolled aircraft will just crash most of the time, out of 8 planes, 3 would be lucky to make it back. However attacking the static aircraft they all make it back all the time. Thank you for taking the time to look into this :). AI Strafing Uncontrolled.miz AI Strafing Static.miz
  12. Ah ok I have only recently started getting into DCS and the mission editor so have only really played around with the WW2 stuff. That's a real shame though considering the AI seem to be able to attack the AA, trucks and other things ok. I guess one can hope that someone at ED sees this and fixes it soon :)
  13. Hi all, I have been messing around learning to create a Normandy map and as the title says the undamaged AI seems to crash a lot when strafing parked 'Uncontrolled' aircraft. I have done some testing as no matter what task I set the aircraft to they'd still crash. However when using aircraft from the 'static' menu (in the mission editor) the AI is able to attack them without a problem. Its a little irritating as i'd like to have the option of knocking out triggered AI groups on their hardstands before they get chance to scramble.
  14. It happens with or without VK_NULL also happens with DCS_BIOS in the P51. So if I set 'M' on the HDG button for on and off and press it once (light comes on) I get 2x M in the log and in notepad and if I press it again (light off) I get another 2x M. If I hold the button down I get a single M and release another M. However if I put M set to 'on' alone I only get one keypress. Hope that makes sense. EDIT: Worth noting that it is fine for the rest of the controls (Flaps Up/Down, Trim, LCD knob and auto throttle)
  15. Ok, thank you for your help anyway. I just did a clean install and now I'm no longer getting the location error, now I just need to figure out why im getting 2 key presses instead of 1 still.
  16. Yes mine is "C:\Users\your name\Saved Games\DCS\Scripts\DCS-BIOS\doc\json" and everything is in there. What is odd is that the commands I have set to a key work in game despite the warning, however pressing a button on the PZ70 seems to be doing a double press, same thing is happening with Key Emulator as well.
  17. Hey PEEP, Thanks again for your reply. I checked the post you mentioned and it looks like I don't have a DCS.openbeta folder in my Saved Games, you wouldn't happen to know where its located on the Steam version of DCS?
  18. Wow, thank you! I really didn't expect that! :thumbup: Though I am sorry to say that after the update the program can't find my DCS BIOS location, I have checked and everything is there. Here's the copied bug report (I couldn't paste the whole thing because the error report txt was to long): Bug Report from DCSFP DCS Installation : DCS World OpenBeta DCS Module : P-51D Saitek Panel : PZ70 Multi Panel Has it worked before? : Yes DCS-BIOS Status? : Doesn't work Is this DCS-BIOS related? : Yes Related cockpit control/device/gauge? : No 27.01.2019 07:27:34 version : 1.0.126.6876 11 Custom messag27.01.2019 07:27:34 version : 1.0.126.6876 11 Custom message = [Error disabling Enhanced USB Power Management.] System.Security.SecurityException Requested registry access is not allowed. at System.ThrowHelper.ThrowSecurityException(ExceptionResource resource) at Microsoft.Win32.RegistryKey.OpenSubKey(String name, Boolean writable) at DCSFlightpanels.MainWindow.FixUSBEnhancedPowerManagerIssues() 27.01.2019 07:28:33 version : 1.0.126.6876 1073 Custom message = [] System.Exception Error loading DCS-BIOS. Check that the DCS-BIOS location setting points to the JSON directory. Error loading DCS-BIOS. Check that the DCS-BIOS location setting points to the JSON directory. Could not find a part of the path 'C:\Users\ME\Saved Games\DCS\Scripts\DCS-BIOS\doc\json\CommonData.json'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost) at System.IO.File.InternalReadAllText(String path, Encoding encoding, Boolean checkHost) at DCS_BIOS.DCSBIOSControlLocator.LoadCommonData(String jsonDirectory) at DCS_BIOS.DCSBIOSControlLocator.LoadControls() at DCS_BIOS.DCSBIOSControlLocator.GetControl(String controlId) at DCS_BIOS.DCSBIOSControlLocator.GetDCSBIOSOutput(String controlId) at NonVisuals.SaitekPanel..ctor(SaitekPanelsEnum typeOfSaitekPanel, HIDSkeleton hidSkeleton) at NonVisuals.MultiPanelPZ70..ctor(HIDSkeleton hidSkeleton) at DCSFlightpanels.MultiPanelUserControl..ctor(HIDSkeleton hidSkeleton, TabItem parentTabItem, IGlobalHandler globalHandler) at DCSFlightpanels.MainWindow.SearchForPanels() After updating to the pre-release version it's unable to find BIOS, I have tested to see if it will work ingame dispite the error but its having problems, for example if i press to turn a switch on it instantly turns it off again. EDIT: This seems to be happening with key emulator too and it only seems to happen with the buttons on the PZ70.
  19. Hi PEEP, Thank you for your reply. I did think of doing that as a workaround but I was having trouble deciding what dummy key to use. However I just realised after reading your post that I can use something like Shift or RCtrl as its only ever really used in conjunction with another key. Awesome, Thank you for your help :) <S>
  20. Hi all, First of all i'd like to say thank you for creating this software, I can finally use my PZ70! :) I have just started playing DCS trying to get it set up for the F-15 and I was wondering if it is possible to name a single keystroke? As I keep trying to put a name in the description but it keeps defaulting back to say OEM_6. It works if I put multiple keystrokes in just not single.
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