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Twwhitey

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  1. This legitimately bums me out… I “ordered” an Ultimate back in Sept ‘24 - with what is now appears to be a misguided hope that was going to be *the* MR/VR device we’ve all dreamed of - alas delivery estimate went from Nov/Dec to Jan/Feb to Mar/Apr then beyond at which point I gave up and cancelled (my $4000 order) but honestly hoped it worked out for those that did get one and as an option in the end. Alas I resigned myself to the Pimax offering (egads much to even my surprise) because I needed “something” new and minimally functional to replace my literally ancient Reverb G2. I still had hope that maybe Somnium after a bit of polish and time to mature would be an option… but sounds like it didn’t work out for you… sigh. Still waiting for a Pimax Super in June ‘25 after all this time… it’s exhausting. Hope the auction worked out for you and at some point these VR manufacturers deliver for anyone other than YouTube influencers at some point…
  2. Same. Ordered April 21st 2025 and was told June was the expected delivery date… haven’t heard a peep so I’m not optimistic at this stage..
  3. I have to admit the same and I'm thankful for this thread. Turned on DLAA (no DLSS) and added the dll &.ini recommended above and my experience is minimal to barely noticeable ghosting/blur but the shimmering is ALL GONE not to mention w/o MSAA turned on you get some nice headroom back on the GPU so I've been able to bump up the render scale from 75% to 100% (granted I'm running my Reverb G2 at 60hz). I wouldn't have believed it but I'm a DLAA believer now as well.
  4. Can someone help me understand the scenario here I’m confused? This thread is seemingly stating that you CANNOT use a peripheral setup like the Winwing MIP setup (with 2 external MFDs and an AMPCD) AND VR at the same time… is that correct? If so this seemingly defies all recent examples of mixed reality setups I’ve seen vendors like Varjo and Somnium demo where they’re able to mask off portions of the screen and show the real world cockpit (with what I thought was working MFDs etc) mixed with the actual DCS VR experience. Are we saying that MIxed Reality VR using real external MFDs is not supported by DCS currently? (That just doesn’t jive with my understanding I totally thought I’ve seen this…) Or is this export thread just a different specific approach that isn’t supported?
  5. Right on - good suggestion thanks. I did get the one that has eye & hand tracking and the MR cameras which i think makes it the heaviest of the bunch so I’m fairly certain I’ll be looking at some type of extra support and/or counterbalance option… I guess we’ll see tho EDIT - just checked that Logitech Chorus… that is a pretty sweet looking option if I’m completely honest… would be perfect to make something that work if the strap and a mounting option could be 3D printed or something for the side of the VR1… definitely going to keep the option on the radar
  6. I'm curious what was the audio setup for this exhibition? just a set of earbuds plugged into the 3.5mm audio jack? I've got one of these headsets on order (not expecting it until Nov/Dec I suppose) so I'm trying to line up my audio solution in advance...
  7. Interesting that does look great! Is that “look down” pass through an option in the Base software? (ie you can toggle that one and off)? Anyhow once you’re able to get it to play nice with DCS I’d definitely start playing around with the XR marker functionality to see if I could mark out a cockpit shaped mask for the upfront cockpit displays… that’s the VR flight sim holy grail LOL thanks for posting your experience
  8. That’s DEFINITELY promising to hear about the pass through functionality…. some real early reviews I saw online downplayed the image pass through image quality in the headset which was a concern but it would make sense that this was still a little early to make final opinions (with drivers and Base software still likely in a state of dev) A few months ago I watched some the Varjo developer videos on Youtube demonstrating how to setup custom masks in XR using their ‘Varjo Lab Tools” where you can create markers and tags in your XR environment to frame out where you want the VR image vs. where the pass through imagery should be displayed… using Chroma Key is another option (which I haven’t fully absorbed yet)… anyhow this was for the XR-3 but it looks like in your screenshots (#5) of the Varjo Base software Chromo Key and “Marker” setup is something you can toy with in Varjo Base once you figure out how to get DCS / Varjo to play nice with pass through tech…cool stuff I’ve been waiting for this headset to be released for non-business (retail users) so I’ll be eagerly subscribing to this thread to hear how it’s going, keep those of us who are interested posted on your progress!
  9. Def looking forward to hearing your experience with this headset. I’m intrigued by the possibilities of the AR/pass through functionality and the build out/use of cockpit systems like the Winwing FA-18 MIP. Certainly expect that there’d be some compatibility and other issues to sort out in the short term
  10. Good stuff thanks for the update. Much like yourself I’ll be very happy to be rid of WMR!
  11. Indeed great review thanks for taking the time to post. I’m likely days away from placing an order myself so this just further reinforces my decision to go with the Aero. curious - have you read up on and/or tried the “Vertical Synchronization - Enabled - Fixed 45” option in Varjo Base? I’ve read on the forums here that it seemingly has a performance boost similar to running VR headsets at lower MHz (Ala the 60 MHz option on the G2 or the 72MHz option on the Crystal). I recently made the switch to 60MHz on the G2 - 60 fps is way easier to maintain than 90fps so I’m hopeful this “locked 45 fps” results in similar headroom to crank up some details yet avoid needing to use motion smoothing and the DLSS/DLAA options (and the artifacts/smearing those options introduce). Would be interested to hear your take if you try it… anyhow good stuff thanks for posting…
  12. Same situation and setup for me as well… I’ve had the G2 since it was released and feel like I’m ready for an upgrade. Was intrigued by the Bigscreen option initially but based on all commentary sounds like Dynamic Foveated Rendering is a perf game changer so eye tracking in a next headset is a must. Leaning hard in the direction of the Aero despite the fact is I really despise the wiring a few base stations bring to the office/VR setup but it is what it is. I do have to admit it just seems like the Aero is a premium device that has by now had a few years now of real refinement in the Varjo Base software which is huge plus. I’d LOVE to go with the Pimax Crystal with the inside-out tracking (no base stations) but the whole battery thing, the clunky/bulky form factor and the Pimax reputation put me off… im also intrigued by the Somnium device and follow the news there but sounds like we’re months off from a release and you’ll likely have to deal with months of software & system refinement for such a new offering (not too mention it also require base stations so I’m not sure what the big upside would be in waiting). I will say I recently sucked it up and made the switch to the 60Mhz refresh rate in the G2 which wasn’t nearly as bad as I thought - I have zero issues with it at this point and maintaining 60fps with a 13900k/4090 (with no DLSS and no motion smoothing) is WAY easier so I’ve actually been able to crank up some options visually and render resolution which has honestly breathed some life back into the G2 for me…. But the 50% off Aero does beckon..
  13. I'll give that try... that said my goal is to avoid needing motion reprojection (to eliminate the "ghosting") as well as now DLSS/TAA/DLAA (due to the "smearing"). Looks like I can get solid, unwavering 60fps, at 100%-105% OXR render resolution, MSAA 2x (to mitigate the "shimmering") over even the most densely packed cities on the Syria map. I run what I think are pretty spartan settings (NO shadows, NO cockpit illumination, MED textures, ultra clouds, high water, etc.) and still haven't been been able to do in the past until dropping the headset refresh rate to 60mhz but so far I love it.... I am curious if, now in the 2.9 world, there are any shaders or more specifically "haze reduction" mods out there that still work? I do find the brighter parts of the screens have a barely noticeable strobing effect at 60mhz which I think could be mitigated with a nice mod application but not sure if the "Kegetys" stuff I was using before is even an option now. Anyhow.. trade offs trade offs trade offs... shimmering vs. stuttering vs. ghosting vs. strobing vs. smearing... pick your poison... EDIT: Regarding the "haze" reduction I found the "sunglasses" setting in the OXRTK... the "Lite" setting works great at dulling the haze... very cool
  14. Interesting on the quad views thing I’ll give that a try. Just yesterday I did an hours worth of tinkering using the OXRTK FFR and saw minor improvement but also some wonkiness with motion reprojection kicking in all the time (in scenarios when it definitely wasn’t required) so I abandoned it. I’ll give it a go one thing I did try (which I thought I might have seen you were a proponent in the past) was setting the G2 refresh rate to 60mhz. It wasn’t nearly the flickering mess I was expecting and maintaining 60fps - even after jacking up the render resolution to 100% - isn’t an issue on the 13900k/4090 config… might stick with that option going forward but that’s probably another personal preference thing too…
  15. >> I'm seeing anywhere from 60 fps to 80 fps with really solid visuals. I see a lot of people talking about performance like this - doesn’t 60-80 fps introduce noticeable stuttering on the G2 when you are getting anything less than 90fps? (assuming you’ve set the refresh rate of the headset to 90mhz and have motion reproduction turned off)? My experience has always been if I fly low level/fast over a densely packed area (Beirut/Damascus on the Syria map for instance) if the frame rate drops to ANYTHING below 90fps and the experience starts to stutter until the scene lightens up. so my understanding was that you need to adjust settings in order to maintain 90fps AND/OR enable motion smoothing/reprojection to cover those “lows”. Or.. just live with occasional stuttering. Am I missing something?
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