

Twwhitey
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So I finally sorted out my speaker problem on my Super (turns out the DMAS speakers that shipped with my unit are defective... sigh) anyhow I'm now 8 days away from needing to make the decision as to whether I'm keeping the Super or not. Coming from the Reverb G2 I was hoping the local dimming on the Super was going to make for a much better experience flying at night... my initial experience has not been great though. Launching the F/A-18 Case III recovery mission and the F-16 Night Free flight mission I have to say - at least on my unit - flying at night is a literal kaleidoscope of colors in the clouds. I tried to snap a picture of what I'm seeing on my phone through the lens.... I see REDS, PURPLES, BLUES... it looks.. well terrible and completely unrealistic. Is this what everyone else is seeing? Is this the Chromatic Aberration effect I've heard about? or might this just be a case of a poor set of screens? Or am I crazy... null
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Ok great this is super helpful. It sounds like if I want sound to come out of the Pimax headset, I should select “ Headphones 2- Pimax ….” And if so I should be getting sound out of the DMAS speakers AND presumably the headphone jack on the headset itself. This is currently not the case on my headset (I only get sound out of the 3.5mm headphone jack) so something is definitely wrong with the DMAS speakers I installed…I was under the impression the DMAS speakers would show up as a completely different output I need to select (which was wrong). Thank you @Panzerlang
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Thanks guys. So I have uninstalled and reinstalled the speakers themselves a few times but maybe I’ll reinstall the other (non-DMAS) speakers. And just so that I’m clear. Everyone is selecting… and thus I should be selecting “Speakers (Realtek USB Audio)” as the Playback device? That what everyone else is using? Because I’ve tried that and get no sound… I was under the impression is should see another Pimax specific entry in that list… would love to see a screenshot from someone ms setup that works to confirm..
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So I received my Super earlier this week and all seems to be OK however I, for the life of me, cannot get sound to come out of the now installed DMAS speakers... I think this is because the headset itself is not being recognized as an "audio capable display". Question for you Super owners out there where things are working... are you seeing (2) distinct options in the windows "Audio Playback Device" options? I'm ONLY seeing the "Headphones (2- Pimax Crystal Super)" - when I select this, I do indeed get sound out of the headphone jack on the headset when I plug in earbuds, etc.. However I don't get any sound out of the DMAS speakers (which seems to make sense because I've selected the "headphones"). Should I be seeing ANOTHER Audio Playback device for the headset speakers itself in the list below? I believe this is the root of my problem but Pimax Support has been.... well...not super helpful so far. My understanding is that the DMAS speakers are driven through the DisplayPort connection whereas the headphone jack and microphone are driven through the USB connection (both of those appear to function properly) so I'm thinking there's something up with my 5090 and Super not playing well together. I've done a full DDU and nvidia driver install (latest drivers), I've installed, uninstalled, reinstalled Pimax Play multiple times, tried multiple combinations of USB and DisplayPorts and the Super's firmware was updated to the latest and greatest so I'm running out of ideas. I'd be interested in hearing from any folks where it's working fine if 1. You see more than one Pimax Crystal Super option in the Playback device selector? (screenshot above) 2. If you see the Pimax Crystal Super in the list of "Audio Capable Devices" in the nvidia digital audio section of the nvidia app.. because I don't (and I have mine plugged into DisplayPort #1 currently)
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I’m reading this as I won’t see my April 2025 pre-order until July at best (somewhat as expected…) https://pimax.com/blogs/blogs/update-on-shipping-option-to-change-to-the-ultrawide Production and shipping timing We are slightly behind the original shipping schedule, for several reasons: Improved measures for our quality control, including a second test for each headset Operational improvements to the factory But most importantly, our production ran into a temporary shortage of the 3840 x 3840 QLED panels required for the Crystal Super 50 PPD, 57 PPD QLED, and Ultrawide The Crystal Super combines hundreds of parts, from different suppliers and manufacturers who collaborate with Pimax. Any shortage in parts brings delays to the entire production. For the panels used in the Super, we adhere to the highest standards. The QLED panels used are 1500 pixels per inch, the highest of any LCD panel on the market, and we specifically designed our glass aspheric lenses to show all the details on the panel, which is why any imperfection on the panel will show for the user. Because of this, we strictly adhere to grade 1 panel quality (more about this here). Yet our QLED panel supplier has mentioned low production yields due to manufacturing complexity. This caused a panel shortage that slightly delayed our production. So for a period of time, we produced Crystal Super's at a lower pace than we expected. That said: We are still confident of shipping most 50 PPD QLED pre-orders from before May 2025, in the month of June, or early July. For this we're doing everything to speed up production. Pimax owns three factories, one for optical stacks, one for the Crystal Light, and one for the Crystal Super. We are now also temporarily halting production on the Crystal Light to assist with the production of the Crystal Super. This means we're quickly catching up on the delay of the Crystal Super production. We're also continueing work on the weekends to ensure a higher production speed, while still keeping quality checks in place.
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This legitimately bums me out… I “ordered” an Ultimate back in Sept ‘24 - with what is now appears to be a misguided hope that was going to be *the* MR/VR device we’ve all dreamed of - alas delivery estimate went from Nov/Dec to Jan/Feb to Mar/Apr then beyond at which point I gave up and cancelled (my $4000 order) but honestly hoped it worked out for those that did get one and as an option in the end. Alas I resigned myself to the Pimax offering (egads much to even my surprise) because I needed “something” new and minimally functional to replace my literally ancient Reverb G2. I still had hope that maybe Somnium after a bit of polish and time to mature would be an option… but sounds like it didn’t work out for you… sigh. Still waiting for a Pimax Super in June ‘25 after all this time… it’s exhausting. Hope the auction worked out for you and at some point these VR manufacturers deliver for anyone other than YouTube influencers at some point…
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Same. Ordered April 21st 2025 and was told June was the expected delivery date… haven’t heard a peep so I’m not optimistic at this stage..
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I have to admit the same and I'm thankful for this thread. Turned on DLAA (no DLSS) and added the dll &.ini recommended above and my experience is minimal to barely noticeable ghosting/blur but the shimmering is ALL GONE not to mention w/o MSAA turned on you get some nice headroom back on the GPU so I've been able to bump up the render scale from 75% to 100% (granted I'm running my Reverb G2 at 60hz). I wouldn't have believed it but I'm a DLAA believer now as well.
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Is it possible to use VR + MFCD export together?
Twwhitey replied to foobolt's topic in Virtual Reality
Can someone help me understand the scenario here I’m confused? This thread is seemingly stating that you CANNOT use a peripheral setup like the Winwing MIP setup (with 2 external MFDs and an AMPCD) AND VR at the same time… is that correct? If so this seemingly defies all recent examples of mixed reality setups I’ve seen vendors like Varjo and Somnium demo where they’re able to mask off portions of the screen and show the real world cockpit (with what I thought was working MFDs etc) mixed with the actual DCS VR experience. Are we saying that MIxed Reality VR using real external MFDs is not supported by DCS currently? (That just doesn’t jive with my understanding I totally thought I’ve seen this…) Or is this export thread just a different specific approach that isn’t supported? -
Right on - good suggestion thanks. I did get the one that has eye & hand tracking and the MR cameras which i think makes it the heaviest of the bunch so I’m fairly certain I’ll be looking at some type of extra support and/or counterbalance option… I guess we’ll see tho EDIT - just checked that Logitech Chorus… that is a pretty sweet looking option if I’m completely honest… would be perfect to make something that work if the strap and a mounting option could be 3D printed or something for the side of the VR1… definitely going to keep the option on the radar
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I'm curious what was the audio setup for this exhibition? just a set of earbuds plugged into the 3.5mm audio jack? I've got one of these headsets on order (not expecting it until Nov/Dec I suppose) so I'm trying to line up my audio solution in advance...
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Mike Force Team started following Twwhitey
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Twwhitey started following New Varjo XR4 released...... and Passthrough full cockpit view
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Interesting that does look great! Is that “look down” pass through an option in the Base software? (ie you can toggle that one and off)? Anyhow once you’re able to get it to play nice with DCS I’d definitely start playing around with the XR marker functionality to see if I could mark out a cockpit shaped mask for the upfront cockpit displays… that’s the VR flight sim holy grail LOL thanks for posting your experience
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That’s DEFINITELY promising to hear about the pass through functionality…. some real early reviews I saw online downplayed the image pass through image quality in the headset which was a concern but it would make sense that this was still a little early to make final opinions (with drivers and Base software still likely in a state of dev) A few months ago I watched some the Varjo developer videos on Youtube demonstrating how to setup custom masks in XR using their ‘Varjo Lab Tools” where you can create markers and tags in your XR environment to frame out where you want the VR image vs. where the pass through imagery should be displayed… using Chroma Key is another option (which I haven’t fully absorbed yet)… anyhow this was for the XR-3 but it looks like in your screenshots (#5) of the Varjo Base software Chromo Key and “Marker” setup is something you can toy with in Varjo Base once you figure out how to get DCS / Varjo to play nice with pass through tech…cool stuff I’ve been waiting for this headset to be released for non-business (retail users) so I’ll be eagerly subscribing to this thread to hear how it’s going, keep those of us who are interested posted on your progress!
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Def looking forward to hearing your experience with this headset. I’m intrigued by the possibilities of the AR/pass through functionality and the build out/use of cockpit systems like the Winwing FA-18 MIP. Certainly expect that there’d be some compatibility and other issues to sort out in the short term
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Good stuff thanks for the update. Much like yourself I’ll be very happy to be rid of WMR!