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Spearzone

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Everything posted by Spearzone

  1. +1 Microsoft flight simulator and X-Plane have some really good user created scenery. Would be cool to have something similar in DCS.
  2. The CH-53 would definately also be my personal favourite
  3. I would love to see flyable big helicopter in the game like a CH-53 or an UH-60. Even if it was a basic FC3 style model it would still be a great addition to DCS. What do you think about it ?
  4. I will check that thread ! Thanks for reply !:thumbup:
  5. Hey Folks, I've asked this before but still looking for a reply : Does anyone know if there are specific soundfiles in SimShaker for catapult launch and carrier wire trap ? You can set volume for these events in simshaker for aviators but i cannot find info about any linked soundfile in the simshaker software itself. Thanks for Info !:thumbup:
  6. In a condensed form, yes. Just read my first post ..... all I'm asking for is the possibility to add explanations to your images. Right now we have two seperate parts in the briefing : Text only and Images only
  7. Just tested it , you're right. :thumbup: Not working in the F-15 , but it works nice for the A-10A
  8. Well, this makes me think an enhanced briefing would really be useful. A lot of guessing and speculation in there. ;) .... maybe you don't really know what I mean. I have total respect for all new and completely unexperienced users. All I am asking for is to offer us a way for a more structured and detailed briefing that is easy to follow and understand both for experienced and unexperienced DCS simmers. I am refering to the structure of the briefing. How would you prefer to be briefed in real life : Someone who throws a bunch of papers on your table and says : Read this , thereafter he gives you a bunch of maps and photos and you have to sort out by yourself how things come together OR maybe it would be nicer to have someone standing in front of you , showing pictures and maps in a clear context , explaining how and when things are planned, highlighting things you need to focus on ....... :pilotfly:
  9. Alright, as of the last OB Update 2.5.6.53756 things don't work anymore as i posted above. In order to get the NVG in FC3 aircraft you will now have to edit (Tested with the A-10A) DCS World OpenBeta\Config\Input\Aircrafts\base_joystick_binding.lua and add : -- NVG {pressed = iCommandPlane_Helmet_Brightess_Down, name = "Gain goggles down", category = _('Sensors')}, {pressed = iCommandPlane_Helmet_Brightess_Up, name = "Gain goggles up", category = _('Sensors')}, {down = iCommandViewNightVisionGogglesOn, name = "Toggle goggles", category = _('Sensors')}, and for the keyboard binding edit the DCS World OpenBeta\Config\Input\Aircrafts\base_joystick_binding.lua and add : -- NVG {combos = {{key = "N", reformers = {"RWin", "RAlt", }}, }, pressed = iCommandPlane_Helmet_Brightess_Down, name = "Gain goggles down", category = "Sensors"}, {combos = {{key = "N", reformers = {"RWin", "RCtrl", }}, }, pressed = iCommandPlane_Helmet_Brightess_Up, name = "Gain goggles up", category = "Sensors"}, {combos = {{key = "N", reformers = {"RWin", }}, }, down = iCommandViewNightVisionGogglesOn, name = "Toggle goggles", category = "Sensors"}, (@Tiramisu has stated this method also above , thanks !)
  10. I am in progress of creating a custom sound set for bass shakers. Is there a specific sound file for catapult launch and carrier wire trap ?
  11. Nope, all I am talking about is having the option to break the briefing text you provide up , so you can provide part of it while clicking through the images to make it easier to understand and to visualize part of the explanation text. We now have a block of text and a seperate block of pictures. Why not just combine both and provide pictures with some text underneath of it. It's a more effective way in passing information. :smilewink: Also sometimes it may be interesting to provide info in a format that's not overwhelming for new users. (BTW : The pictures above were not all from the same mission)
  12. Thanks for your advice regarding combatflite ! :thumbup: I actually use it a lot , also to create briefings together with photoshop. However I ended up doing some PDF or PPT briefings many times for complex missions requiring a coordinated and well time execution for several flights. As a mission designer it's always easy to understand what should be done when , but I am looking for a way to present this to users in the game without having to rely on PDFs and other briefing sources. Having a long text with Timings, frequencies, callsigns and so on without a direct relation to the individual images that you provide often makes it hard to understand the actual plan behind a mission for others. I think it would be an enhancement for users to click through the briefing and see the details without having to refer to an external PDF file. So I am simply hoping for a way to make complex briefings more user friendly ..... that's it. [some examples of my briefing images and kneeboards i made so far .... I would simply like to be able to provide some more explanation to each image during the in game briefing]
  13. Now i get your point about modules like the P-51. I didn't even know that these don't offer "OFF" bindings for switches and you will certainly have to edit the lua files to get a definate ON/OFF binding. You could use an ON/OFF/ON switch an bind the Battery function to both ON positions , but without editing the lua switch function could then be reversed. So you certainly have my +1 on this topic now ! :thumbup:
  14. It would be great to see some enhanced briefing options when creating own missions. Similar to a powerpoint presentation so that you can add a text underneath each image that you add to your briefing. This way you could add comments to each image in your briefing and either explain a mission chronlogically or split for seperate groups that participate in the mission, show seperate routes or maybe just add some explanatory text to images that show targets.
  15. For the problem as you describe it i think that you might be using the wrong type of toggle switches for your desired functions. I have wired a complete F/A-18 Simpit (except the UFC) with 3 Bodnar BBI-64 boards and all switches and encoders are working just as they should without having edited any lines in a lua. However I needed to use more expensive ON/ON/ON toggle switches to get some functions work without coding. You can send me a PM if you need any further info on this
  16. Is there a way to add a taxi and ground bump effect after landing ? I can clearly feel it during taxi out and takeoff, but not at all after touchdown and during taxi in.
  17. Alright, that was my fault. I am using two bass shakers in my setup.
  18. Method still working today .... thank you !:thumbup: You can add the following lines to the DCS World OpenBeta\Mods\aircraft\A-10A\Input\a-10a\joystick\default.lua to be able to assign joystick bindings : {pressed = iCommandPlane_Helmet_Brightess_Down, name = "Gain goggles down", category = "Sensors"}, {pressed = iCommandPlane_Helmet_Brightess_Up, name = "Gain goggles up", category = "Sensors"}, {down = iCommandViewNightVisionGogglesOn, name = "Toggle goggles", category = "Sensors"}, and as stated before these lines to the DCS World OpenBeta\Mods\aircraft\A-10A\Input\a-10a\keyboard\default.lua for key assignments {combos = {{key = "H", reformers = {"RWin", "RAlt", }}, }, pressed = iCommandPlane_Helmet_Brightess_Down, name = "Gain goggles down", category = "Sensors"}, {combos = {{key = "H", reformers = {"RWin", "RCtrl", }}, }, pressed = iCommandPlane_Helmet_Brightess_Up, name = "Gain goggles up", category = "Sensors"}, {combos = {{key = "H", reformers = {"RWin", }}, }, down = iCommandViewNightVisionGogglesOn, name = "Toggle goggles", category = "Sensors"},
  19. In the Gulf War iraqi AAA in and around bagdad did exactly that. They had thousands of AAA guns there but only a few equiped with radar. They fired barrage AAA into the night either by being advised about a rough enemy airplane position by radio or just by "hearing something is coming", but it was pretty much unaimed fire. And besides that it would indeed look "cool" and be a nice improvement to night missions around strategic targets in or near cities. I mean this has been posted in the wishlist (not for the first time by the way) , so some users would like to see it as an addition to DCS. I don't get your point in getting into wishlist topics to tell everybody "No, we certainly don't need that". If it would be added , those who like it can use it and those who don't wouldn't need to use it :pilotfly:
  20. I have also requested this before. Here's my +1
  21. Yes of course : Informationen über das Aufrufen von JIT-Debuggen anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung. ************** Ausnahmetext ************** System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei UWVeditor.Form1.timer1_Tick(Object sender, EventArgs e) bei System.Windows.Forms.Timer.OnTick(EventArgs e) bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: 4.0.0.0. Win32-Version: 4.8.4200.0 built by: NET48REL1LAST_C. CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll. ---------------------------------------- UWVeditor Assembly-Version: 1.1.0.0. Win32-Version: 1.1.0.0. CodeBase: file:///C:/Users/Spearzone/AppData/Local/Apps/2.0/J7N3CXNJ.18Q/VZ69B26O.8EM/sims..tion_bd83e50dcdc2967f_0001.0003_7dea3c74566a1ebd/UWVeditor.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: 4.0.0.0. Win32-Version: 4.8.4200.0 built by: NET48REL1LAST_C. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System Assembly-Version: 4.0.0.0. Win32-Version: 4.8.4200.0 built by: NET48REL1LAST_C. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- System.Drawing Assembly-Version: 4.0.0.0. Win32-Version: 4.8.3752.0 built by: NET48REL1. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- System.Configuration Assembly-Version: 4.0.0.0. Win32-Version: 4.8.4190.0 built by: NET48REL1LAST_B. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll. ---------------------------------------- System.Core Assembly-Version: 4.0.0.0. Win32-Version: 4.8.4200.0 built by: NET48REL1LAST_C. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll. ---------------------------------------- System.Xml Assembly-Version: 4.0.0.0. Win32-Version: 4.8.3752.0 built by: NET48REL1. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll. ---------------------------------------- System.Windows.Forms.DataVisualization Assembly-Version: 4.0.0.0. Win32-Version: 4.8.4200.0. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll. ---------------------------------------- System.Windows.Forms.DataVisualization.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.8.3752.0. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization.resources/v4.0_4.0.0.0_de_31bf3856ad364e35/System.Windows.Forms.DataVisualization.resources.dll. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.8.3752.0 built by: NET48REL1. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- Accessibility Assembly-Version: 4.0.0.0. Win32-Version: 4.8.3752.0 built by: NET48REL1. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 4.0.0.0. Win32-Version: 4.8.3752.0 built by: NET48REL1. CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll. ---------------------------------------- ************** JIT-Debuggen ************** Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der Konfigurationsdatei der Anwendung oder des Computers (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden. Die Anwendung muss mit aktiviertem Debuggen kompiliert werden. Zum Beispiel: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten Ausnahmen an den JIT-Debugger gesendet, der auf dem Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
  22. Cannot start the UWV editor Whenever I try to start the UWV editor i get an error message. I have .NET framework 4.8 installed on windows10-64
  23. Once again back to the main topic : Until one day some kind of EW simulation is implemented by ED it would be very helpful if they could provide us some new trigger functions in the editor to enable mission designers or scripters to create missions with a rough simulation of EW. For instance you could fly coordinated missions with strikers and Electronic attack aircraft. I would think of it for example like this : Let's say you have a striker aircraft "X" who should be protected by an EA aircraft "Y" and you have a ground based threat with a radar "Z". If you had the function unit X invisible to unit Z and a function if units are positioned inside a single "cone" you could do some nice scripting or mission editing with it. EA aircraft has the jammer pod turned on and X is positioned inline between Radar Z and EA aircrfaft Y ---->>>> set aircraft X invisible to radar Z (unless inside a certain range from radar z to simulate burnthrough). It's a simple function but would enable us to do a bunch of nice scripts for EW. The problem with the currently available functions for scripting or in the ME is that you can only set a group as invisible , which means that all aircraft of this group will be invisible to the sensors of all enemy units. For EW simulation this function is useless. With the new requested function you could also program some airborne self defense jammer scripts that would function as a trackbreaker.
  24. An EA aircraft like a Growler will generally try to get in line with the aircraft it is protecting and the respective radar to be affective. This episode of the fighter pilot podcast gives a really nice general overview of how it is done : (Info about alignment at ~16mins and ~26mins) The whole episode is really cool :thumbup: This video is also really interesting: (jamming using false signals is explained at 20mins in the video)
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