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Spearzone

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Everything posted by Spearzone

  1. Guck mal hier : https://forums.eagle.ru/showthread.php?t=140508
  2. Restarting a sequence of mission or campaign Thanks for your explanations. I came up with some more questions or problems when testing dynamism : When playing a sequence of mission for the first time everything works fine. Destroyed units are carried forward to the next mission as wrecks , even if the group of the destroyed unit isn't present in the next .miz file. This is a feature which i find superb, because this way you still have more freedom in creating the individual missions of a sequence of mission or campaign without having to put all units or groups already in mission 1 :thumbup: Problems now arise when playing the same sequence of missions or camapaign again starting at mission 1. First you will have to load mission 1 and reset the damage via COMM menue F10-> Dynamism and then reload the mission. But after doing this , the damage is only reset for this single mission , and all damage taken forward to the next mission is wrong. Example (please take a look at my attached image) : Restarting at mission 1 , NO DAMAGE occurs in this mission --> going forward to mission 2 : Mission starts and has damaged units in there Is it really required to LOAD and RESET every single mission of a sequence of mission or campaign in order to restart at mission 1 ?
  3. Two questions : 1. Does Project Dynamism only take into account the destruction of AI units or also client aircraft ? So for example if you make a campaign starting with 4 slots of client aircraft but lose one in the mission , will you only have 3 slots available in the next mission ? 2. Do all units that will be used in later missions in a campaign have to be defined already in the first mission (at least as reserves) ? For example you want to have an AWACS available in Mission 3 but not in 1 and 2 .... do you have to put the units in mission 1 already in order to have it available in Mission 3 then ?
  4. Yes, the latest version. :thumbup:
  5. Wanna take part in the monthly fee and server based tool discussion here : Generally I find this script is a great addition to DCS. I am part of a Coop mission multiplayer group and all of us put many many hour of freetime in it to create Skins packs, scripts (tigairs skynet IADS), handouts and missions without charging for it. It's part of the game. @Project Dynamism : I would really recommend you to get away from this "using an extra tool with monthly fee approach". Why not just publish the script (often this is how things really develop in the DCS community as other developers can create great additions to given scripts). You could still incorporate a link to your website with a paypal donate button on it. Anyone using the script can then decide wether it's useful for him and if he wants to make a donation (I would :smilewink:). Anyway, thanks for doing this work !
  6. @Project Dynamism Got it running as a host in a multiplayer game now. You were right : The reason why it didn't work before was that the campaign name I used in the DoScript at mission start was also an active single player campaign. I just resaved the mission using a new campaign name in "dynamism.OnMissionStart('<campaign_id>',<mission_number>,'<mission_type>')" and now it worked. I had to make a trigger to manually call up the dynamism mission end script to make it usable in multiplayer.
  7. Would it also be possible with this package to create a series of missions based on the same mission template (including the same units) but with already prepared routes, briefings and kneeboard pages created in each .miz file seperately and just track the damage/kills of units when proceeding from one mission to the next ? I don't know if i got this correct, but DAWS creates a new .miz file , right ? I was just thinking about "saving a damage file" at the end of prepared mission1 and the load it into prepared mission2 when starting the mission.
  8. I tried running it as a host in multiplayer but it didn't work. As there is no mission end like in campaign or single player where you press EXIT (you just load the next mission without exiting as this would shutdown the server) i added a radio item in the comm menu that would let you run "dynamism.OnMissionEnd()" to save any damage to units but it didn't work. When loading the next mission all killed units were alive again. Any suggestions ? [EDIT : I tried now running the exact same 3 mission files in campaign mode --> dynamism working in single player mission mode --> dynamism not working as a host in multiplayer --> dynamism not working]
  9. Thanks for the mod, it's a wonderful addition to my setup and after playing around a bit with the axis tune the detents work really well.:thumbup:
  10. Would be pretty much interested in the same feature as i mainly play online coop missions. The question is : Does the tool need the "campaign mode" to run or would it also be possible to get it running with the mission files running one after the other online coop , as you can only select .miz files when setting up a multiplayer but not a campaign file. @project dynamism : Any chance to make the tool running with a series of coop multiplayer mission (based on the same basic setup or template) that are not officially a campaign ?
  11. Awesome script so far, thank you for the work you put into this. Using this in a campaign together with project dynamism would be wonderful as the IADS would then get more and more degraded throghout a campaign https://forums.eagle.ru/showthread.php?p=4236905
  12. Thank you for this tool. We needed such thing for a long time. So far I have only tried it in singleplayer and it works nice ! Will be a really cool addition to DCS in conjuntion with tigair's SKYNED IADS script https://forums.eagle.ru/showthread.php?t=264586 as you could now implement a full IADS in the first mission of the campaign which would then get degraded more and more throughout the campaign when key components would get destroyed
  13. When hosting a MP game you can also get rid of the message by reloading the mission file
  14. Have the same issue with Norton internet security
  15. Ok, too bad. Didn't test at night. :cry: Hopefully we can get this fixed aswell ! [Edit : Tried at night now. As you said, lighting isn't working. We should find out which objects are causing errors. I have plenty of them in my test mission and didn't receive any errors]
  16. The mod seems to be working again after todays update ! :thumbup: (Screenshots made with newest update) Thank you ED for the fix !
  17. And besides making it possible for users to produce and share their own content it would be nice if we could just use and place the static objects that are included in the ED maps like the ones in the picture (ramp objects but also more buildings)
  18. Could you do a patch for the VPC mod pack ?
  19. I would love to see a F-117A Nighthawk
  20. Same here : Objects from Military aircraft mod and US NAVY equipment mod work fine. The objects (except from tab ground vehicles) from the VPC aircraft can be placed in the editor but won't show up in game. Anybody found a solution for this ?
  21. Skin request Hey, i really love your Thunderbolts skins !:thumbup: Could you also do this wonderful paint scheme ?
  22. Used it online several times now. Although we were struggling to find the settings for everyone on the server to work, once it was running I liked it very much. Just nice to be able to bind your push to talk button directly in DCS and get rid of third party voice software running in the background while simming. Some Radio and squelch effects while using the PTT function would be nice as a next step. Our flightgroup relied on this post for the setup and it worked nice for us : https://forums.eagle.ru/showthread.php?t=256077
  23. :lol::lol::lol: Made my day !
  24. Hello Guys, I am looking for some DCS F/A 18 pilots who like flying "small" coop mulitplayer missions together. :pilotfly: When flying online you usually have the choice between joining a squadron (which is fine, if it fits for you and your work and family allows you to get online on certain days and certain times regularly) or flying on large public multiplayer servers where things sometimes get a bit chaotic with everyone doing his own stuff. The idea is to form something in between and get a group of pilots who like serious flying in "small" coordinated multiplayer missions (around 2-6 aircraft per mission)and get connected together in a steam and/or discord group so that you can regularly find someone online who is also interested in flying this type of self created missions together. It would be everybody's responsiblity to make the experience with comms , brevity codes , aerial refueling and so on as realistic as possible. If you like creating your own multiplayer missions or campaigns and would like to fly them with others - you are welcome to do so. Post a few details about your mission in the group (~duration, task, number of aircraft needed and so on) , find some players who'd like to join and open up the multiplayer game. By the end this should be fun ! Please send me a PM if you'd like to help getting this started. (My location is Germany)
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