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radical.ghost

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  1. I'd really like to see a video or a track file of you doing this. I've tried that mission several times now and I can take out those "inactive" tanks quite reliably, but only if I go really close, like 0.5 to 0.3. :joystick: ..and that's not where I want to go when engaging agressive tanks.
  2. Changelog from the Download Page: FIXED BUGS AND ISSUES Adjustments to reduce probability of stuttering Fixed some bugs in the campaigns and missions Fixed some bugs that caused tracks to play back incorrectly Fixed force correlate mode for AGM-65K/H/G Fixed missions sometimes crashing before getting to cockpit Some glitches with GUI images are fixed Assigning the same function twice to input device causing a crash is fixed A new fuel tanks depot of 3D models was added Fixed tracking of Aerial Refueling in Logbook TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed Fixed of a Molniya animations E-3A now able to mid-air refuel Fixed the damage model of the Su-25 AI helicopters will now hold assigned airspeed Changed CCIP INVALID message logic Fixed a bug with smoke that caused it not to follow wind direction Landing and taxi issues of AI at Gelendzhik are resolved Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode Fixed GBU-38 inaccuracy when target designation is set a Markpoint Fixed memory management during textures loading Faster textures loading at start up Fixed occasional crash on exit Tuned textures loading procedure E-3A pilots will no longer eject Resolved issue with AI "traffic jams" at Sukhumi afld Multiplayer - Exterior airbrake sound on other client loop is fixed Restored key commands for quick communications without radio menu AI getting damaged when refueling is fixed AI flight members not forming up correctly with flight lead after takeoff is resolved Fixed the crash with Effects.dll Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed AI aircraft during taxi at Vaziani is resolved Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed Aircraft shelters will use season textures AI wingman Maverick usage causes crash is fixed Crash when grass comes into view in not certain conditions is fixed Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed Problems of AI aircraft on the taxi ways are solved Mission crash caused some data from preparing mode is fixed The switching of high-order digits on the VHF radios is fixed Solved problem when a light source is present, fog disappears when viewed from above DX renderer errors with textures loading are fixed WorldManager error at mission editor loading is fixed Mission generator error from mission editor is solved MP- FMBase error with repeated connection to server is fixed Adjusted taxi light of aircrafts Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior The yellow cross cursor will be hidden if inactive for more than five seconds Fixed G-meter in A-10C Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed ME. The mission browser opening is better optimized Role changes of AI will not cause error in mission editor ECM pod will work after rearming Crash on cockpitbase.dll while watching the track is fixed Crash on unpausing the MP track is fixed Air Defense units will distinguished from other ground vehicles in the debriefing Some bugs in the logbook are fixed Fixed some a textures Z-fighting bugs on the ground Fixed a time combo-box in the mission generator Adjusted A-10C oxygen system when the aircraft is on the ground MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button UnitGroup crash with ship shooting is fixed Adjusted input default profiles The buildings shadow glitch in the TGP video is fixed
  3. Hi, I made a small illustrated tutorial on this topic in PDF-Format: "Creating a Waypoint from UTM coordinates in a different UTM-Grid" It is attached to this post. Thank you for your attention, r:g Creating a Waypoint from UTM coordinates in a different UTM-Grid.pdf
  4. Hi, ich habe DCS: A-10C Warthog bei Direct2Drive gekauft und mit PayPal bezahlt. Eine Kredidkarte besitze ich nicht, bei PayPal muss lediglich direkt Guthaben auf dem PayPal - Konto aufgeladen sein, dann funzt es. (Das Abbuchungsverfahren vom Bankkonto via PayPal war bei Direct2Drive fuer mich nicht anwendbar.) Edit: Scheint aber bei Einigen doch zu klappen. Direct2Drive bietet noch eine andere Bezahlfunktion an, die ohne Kreditkarte funktionieren soll: ClickandBuy. <- Funktioniert nicht, selbst mit Guthaben direkt auf dem ClickandBuy - Konto. Wenn man den Simulator bei Direct2Drive kauft, bekommt man neben der Moeglichkeit, die DCS: A-10C Warthog - Dateien herunterzuladen auch den ActivationKey und man kann diesen dann verwenden, um DCS: A-10C Warthog zu aktivieren. Man kann die Dateien auch hier von der Eagle Dynamics Seite herunterladen, DCS: A-10C Warthog installieren und mit dem Key von Direct2Drive aktivieren (Habe ich so gemacht). Bei den Patches kann man dann auch alle nehmen, die von Eagle Dynamics released werden, soll heissen: Man braucht keine speziellen Direct2Drive - Patches verwenden fuer DCS: A-10C Warthog. Vielen Dank fuer Eure Aufmerksamkeit, r:g
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