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WeirdIncluded

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Everything posted by WeirdIncluded

  1. Quite late to this, but seeing noone speak in favor of the hind hit me in a sensitive spot... The Mi24 is not nice. It won't forgive mistakes and you gotta play by its rules, but once you learn how to fly it, all the other heli's will feel too easy. It's heavy, restrictive, but playing with that will really fine tune your skills. Despite all of that, it's the fastest heli out there, and it can do everything. With VERY capable weaponry, decent range, tough armor and the capability to transport troops and cargo (useful for dynamic campaigns) it's the choice I recommend. The F18 of helis, if you will- though maybe a little more rustic. Hey- It even has autopilot* ! It might not be the best choice for a starter, it will be frustrating but personally, whenever I'm not sure what mission I'm going to fly, I pick the Hind and it always gets the job done. You can even kill f14's with that thing (tried and tested!) and the Petrovitch AI is competent enough. In the long term, it's the one you'll love the most, and thanks to its well designed trim system and stability assists you can let it fly itself at max speed for a while, you don't need to baby it (like the Apache) if you're trying to reach max velocity. It ain't the easiest heli, but the most fun and challenging one, according to myself. So maybe not the best to learn... but if you were to get only one heli, I'd recommend it, still. (To be honest they're all pretty great, quite unique... Huey textures are a bit old as of today, Gazelle as well... but they all hold up) *Autopilot, but it's kind of more like a half assed auto-hover mode that only engages when it feels like it... Hey, at least you'll spend more time flying the thing!
  2. Of course, generators would kick off and you'd have to use ground power or APU, but it still feels like it should idle lower... Simply twisting the throttle seems to only bring it down to 65%. Considered flight idle, sure, but still feels high. Just did some tests, after a cold start, on one engine, I'tll (Main rotor) run at ~50%, and with both engines on, it runs at around 61% local flight conditions. Rotor speed that varies depending on engine output is definitely accurate, but again, odd that you can't bring the rotor RPMs lower than that without shutting off an engine... It might be normal but I am curious. (Btw here's the manual I used https://mudspikefiles.s3.dualstack.us-east-1.amazonaws.com/original/3X/7/a/7ab064a7f951b9f0325354f257f5e58c571936d6.pdf )
  3. Heyo, I was twiddling around with the mi24's engines, and noticed I couldn't get the engines to idle... To my knowledge, there are two main actors on engine and rotor RPM on the ground : The throttle on the collective, and the two engine throttles underneath. After complete startup with the governor engaged, using said throttle collective has an impact on RPMs, both main rot. and engines, so does pulling both throttle levers up (emergency flying on 1 engine etc-) However lowering them to idle has no impact. (Unless you keep the coll. throttle at max) Lower coll. throttles, let the RPMs stabilize, and then hit the levers into idle and there will be no change to RPMs. The engine's RPMs won't drop below 75%, and the main rotor's RPM's won't drop past 65-64% (Unless you start messing with the engine stops) According to some random flight manuals, idle for the mi24 is just between the 45 to 65 bracket... And I've yet to seen a conventional heli without an idle option, I mean- how does it warm up? How does it cool down? Have I missed something? Is it not implemented? I haven't been able to pick apart all the manuals I've come across so there might be some details I've missed. Curious to see if y'all have experienced this.
  4. I really hope they fix that pilot dying thing. From what I've read it's not really normal and the fact I am always killed before being able to eject is quite unsatisfying. Especially since it's been two years since this thread.
  5. +1 It's a real pain, especially in servers with restricted respawns etc. I'm surprised noone else has done anything about it. I hope it gets fixed soon, it's one of the main reason I've stopped flying viggen.
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