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Everything posted by PeterP
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Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
Thanks - Fixed Things like this happen when you read something over 100 times and you think you must have done it right because you don't really think anymore when you use these key-presses... Keep reports like this coming! I will finalize additional changes up to the weekend and than I will upload a somewhat 'final' version to ED's user-files section. And when I placed the files once there it is not a easy and quick fileswap to make changes - all files needs administrator approval from a moderator - so a change can take up to some days until it's avavibale again. That's the main culprit why I keep uploading ReleaseCandidates. -
Moderators have cleaned up the forum and finally opened a own forum section that is dedicated to Multi-monitors problems. can be found here: ED Forums » English » Digital Combat Simulator » DCS World » Bugs and Problems » Multi-Monitor Support Your thread is also gone there. Tip: Check your statistics and your last posted threads and you will find it also your own.
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read again in my link -this addresses exactly your fuel-gauge problem. ..and it is not relevant if you use a track-ir or not.
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But you can move your view. You don't have to use this mod (but it will address exactly your outlined problem )- just use the info provided in #1 how to do it. >>>http://forums.eagle.ru/showthread.php?t=96116
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read here: http://forums.eagle.ru/showthread.php?t=105421
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Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
Just to remind you about the facts and to show how you twist up wordings and meanings: This is what I said about image warping software : Because it's the same when you use a stereoscopic plug-in. I didn't brought it in because I thought it is more than obvious. Well, seems that it isn't for you. Looking at it with one or both eyes doesn't change anything . The problems will be the same. Tip : Close one EYE while looking at your monitor ... (I hope you have eyes..., I'm really not sure about it any more and I get more and more the impression that you reading my explanations via a Braille-keyboard and miss important things in the vid and drawings...) See - you have a big problem with understanding, imagination and analysing the consequences. That's not my problem - Its yours ! - so stop trying to make it one of mine. I'm not responsible for it. You can go on and pretend that I'm wrong as much as you can... - but it won't change the facts. I don't care If you really think that you are right... (BTW : Right about what ?!? ...Up to now you didn't even gave one plausible explanation why I'm wrong and how it really is...) So please stop to embarrass your self in public by showcasing that you are very short-minded - this is the last advise I can give to you ! (BTW - you are the talk of the day in my office among some of my workmates ... some of them with a high degree in mathematics and physics. So whatever you want to provoke with your crud 'thesis' - you are at least entertaining some people in a more than questionable way. ) EDIT: No need to reply - I won't be able to read it and respond anyway. -
Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
Thanks! ...but how do you know without testing? ... :wassat: To give you the possibility: I repacked the current Release Candid 2.21b but without the 10mb big "Cockpit_SU-33.edm (see attachment) So if you want to use the full 3d Su-27 pit in the Su-33 you have to follow this instruction after you installed your flavour : -
Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
Sorry to hear this - I will upload it to the Userfiles in the next days - I still have not finished to finalize the "Strapped pilot with no compromise" alternative version (That I mentioned at the end of post #1) - This alternative version uses much shorter movement limits to simulate a strapped in pilot. - and because the axis range is smaller it has the nice side effect that the TrackIR becomes much more precise in many occasions when your Head-Tracker is set up in right way. - because most users are effectively using only a fraction of the axis range for looking around - so you can higher the sensitivity without adding jitter. Example: The forward/backward axis setting for Track IR is setup to allow you a movement of about 1.5 meters in dcs - but you effectly ony using 0.5 meters of it. So reducing the scale/range and bringing it in sync with the cockpit limits/axis setting can higher the precession by a factor of 3 in some occasions - I hope you get my point. But this needs additional testing - and testing needs time....;):) -
Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
I dunno if this is a joke or not... well, I get maybe old. Read the Readme !! : Change the red big number to your liking/needs - I set it to 160° by default because this is needed for some Triple Head -Setups (e.g. 16:3) , to be able to have the whole cockpit from top to bottom fitting in your centre screen. About the stretching : Start reading about 10 postings back. -
Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
That's the main culprit of your problem , your lack in understanding and imagination prevents you to realise that one view-system are your own eyes and the second is the one of the graphic-engine. ...and both have to be synchronised to get a distortion-less and natural image . ... whatever - the rest of your bla-bla isn't worth mentioning at all. Your comments are ridiculous and would normally make me laugh, but the knowing that there is a sad personal tragedy behind it prevents this. I did more than you can expect to explain it to you - but now it's GAME OVER. Search some help. And now stop wasting someone's time and get out of here. -
No training available for Black SHark 2?
PeterP replied to nigelmcelwee's topic in DCS: Ka-50 Black Shark
>>> Sticky: KA-50 Black Shark 2 Training missions -
HDR with a 'D' like Dynamic for DCS 1.2.4
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
NEW version is up! > HDR with a 'D' like Dynamic for 1.2.4 v.2.0 < A note about the HUEY : for some kind of strange reason this effects is broken in the Huey cockpit after turning your head . - but this is no problem at all :) - when it is 'broken' -Means : you will lost the dynamical lightning change - it looks very,very close to the default 1.2.4 effect - maybe even a little better :D a workaround to fix it is to alt-tab out and in (so the render gets reloaded and all shaders are reset), as long you use a 'fulscreen' setting. -
Guide to the DCS View System (very early WIP)
PeterP replied to PeterP's topic in DCS World 1.x (read only)
yes I'm observing the thread - check the first posts. -whatever- Here is a tip: The 32bit variant of the IZ3d drivers are supporting side-by-side rendering. So get a 32 bit operating system (If you don't have a dual-boot -maybe you know someone that has a old laptop still with a 32 bit OS) and install DCS on it - than copy the 32bit files into your 64bit OS. - after this you are able to run the 32 bit version on your system with fully side-by-side stereoscopic output. Please Make a forum search - I explained several times myself how to install a 32 bit DCS on a 64bit system. -
Guide to the DCS View System (very early WIP)
PeterP replied to PeterP's topic in DCS World 1.x (read only)
To be clearer : Snap-views are sanp-views , doesn't mater if customized or default. When you chose the customization the Snapview.lua will be in control and not the DefaultSnapViews.lua -
Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
Thanks! - but I still have a note: Physics, Geometry and mathematics don't have a language barrier - so I'm really puzzled why some try to twist the facts. I really have a fantasic weekend! Wife leaves now with our daughter to her sister, so I'm 'home alone' till tomorrow - Its Formel1 and the German champions-league final. and in two houers I will have visit from 5 friends (two stay overnight)and I will switch on the Beamer . - Well, pretty good odds for Monday with a terrible Headache - don't you think?! :) Now: Back to topic. -
Guide to the DCS View System (very early WIP)
PeterP replied to PeterP's topic in DCS World 1.x (read only)
This is already covered and possible by saving own snap-views that are stored in your C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\View\SnapView.lua and don't get affected by an 'update'. Please follow this link to learn more: Also pay attention that this function is 'partly' broken in 1.2.4.12547 - (lets hope this changes in another 'update') >>> DCS 1.2.4 doesn't carry over the Default Snap-views values when Customising You be good advised to store first your ...Eagle Dynamics\DCS World\Config\View\SnapViewsDefault.lua into C:\Users\>YOUR USERNAME<\Saved Games\DCS\Config\View\ and rename it to SnapView.lua - so you don't have to start from scratch when recreating all the views. And Pardon me , First I'm looking for people that answer my question in post #1 - so I can collect things I have to bring into the guide. Quid pro Quo This thread don't has the merely purpose that people ask me questions how to do 'X'- well, they can . But don't expect a answer from me - especially if it is already covered by many threads. But you can expect me to bring it in in the Guide - if the answer isn't too obvious. -
Reworked Cockpit Views with proper Neck
PeterP replied to PeterP's topic in Utility/Program Mods for DCS World
Wolfrider, I'm almost done with my diplomatics but I try to explain it again to you why distances gets very important when mixing up two different projection systems. (To be honest I really can't hardly believe what I'm doing here - I even had a argument with my wife about it - and she is maybe right. - but the forum rules do forbid me to do what she said.) So it seems that Videos are not your thing and you prefer to twist words... So I will now try to explain the relation of distances in form of drawings - and I promise that I will not use any complicated formula's or numbers. Where do I start ?...... ! Lets have a look again at what you wrote at the beginning: 1 No , it has ! FOV is very Important for Real live Eyes and it gets more and more important when you change the size of a projection in front of you. You will see: 2 First lets talk about triangles - so we have the same basis of knowledge: Please make following mind experiment: Change angle 2 and try to imagine what happens with distance c. OK- I think you got it , Great! Now lets move on and put it in relation to your/our problem and name things: This is a schematic 2D abstraction what the Render Camera of the Graphic engine is seeing/projecting on the Monitor/Projection surface 'M' and what your Eye is capturing of it. Your EYE is nothing more/less than a second pinhole camera in this system . Lets assume in the above image that the FOV of 'M' in your EYE is The same like that's the one of angle '2' and distance 'c' - because angle '2' and '2b' is the same. Now lets see what happens when we change the FOV of the Graphic-Engine Pinhole camera: You can see that now the "balance" is way off - because 'M' is a static value and doesn't change the size/width dynamical - just like the window of your room (I hope you have windows ?!) - to see more of the world you will have to get closer to them... (... but now I'm distracting a little) Same applies to Monitors/Projection surfaces but we have to maintain ourself which FOV they show in them. So we now know that we disturbed the "balance" (linearity of 'a' and 'b' ) by changing the angle '2' and now '2b' isn't matching any more with angle '2'. So now we have a distorted projection on 'M' - because 'M' is static and can't get wider. To get the things in balance again we have to change distances so we have angle '2' and '2b' matching again : 3 So I hope that I didn't "mislead" someone with this explanation and the penny has drooped finally - even on your side. And they are not "very distinct and different beasties" - both representing just the same case on a different scale. and now please compare newly learned with this video again: I hope that's it now , and I have not to repeat myself once again - if you start another go, I will show you the door. and I mean it. And I hate to repeat my self but I have to do it once again : BACK TO TOPIC ! -
Well, you are not using the right DCS module ... but you managed to post in the somewhat right thread... So I will try to help you to get your problems solved , just by pushing you in the right direction. You have to use the undocumented "destRect" function that isn't reachable via the configuration tool - you will have to edit it by yourself via a editor. Search this thread for "destRect" in some of my posts and you will soon understand how it works to only show a part of your render scaled up at your various screens - so all visually fits even when using different monitors. This "destRect" function lets you define what portion of your monitor is used and how much of the rendered image will be shown in this part of the screen. -and you are able to move this part freely around! with other words: It let create you a "window" inside your screen! I edited a little goofy example to show you better what you can do with this function: So let's assume you have different sized monitors/no monitor matches the other in size and native resolution.... and you are mixing portrait with landscape... But the "destRect" function let you render in fullscreen-mode and align everything inclusive bezel-management and in right aspect on all your monitors !
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Dummies Guide for the “MonitorSetup.lua“
PeterP replied to PeterP's topic in How To Mod for DCS World
In a somewhat try to expand this "Dummies Guide for the “MonitorSetup.lua“ and make it 'complete' I opened up another thread >>> Guide to the DCS View System (very early WIP) Please read and give some input if you like. -
Guide to the DCS View System (very early WIP)
PeterP replied to PeterP's topic in DCS World 1.x (read only)
reserved for additional space when I reach the character limit in #1, #2 and #3 (please don't laugh about the reservations... reaching the characterlimit of 15000 for a single post happened to some of my Threads very quickly ...;)) -
Guide to the DCS View System (very early WIP)
PeterP replied to PeterP's topic in DCS World 1.x (read only)
reserved for additional space when I reach the character limit in #1 and #2 -
Guide to the DCS View System (very early WIP)
PeterP replied to PeterP's topic in DCS World 1.x (read only)
Will fill up a FAQ during the next time ... FAQ: Q: A: >>> http://forums.eagle.ru/showthread.php?p=1810145#post1810145 -
Guide to the DCS View System (very early WIP) First: This is a dynamic post - means: I will often change/edit the first post(s) during the finalisation of this guide. I'm working right now on a pictured and and filled with Videos Guide that contains almost every aspect of the view system of DCS World and how it functions and in which way you can alter it on a consumer basis. My intention behind it: There are so much thread where people ask the same on and on again and there is no reference that covers it all (like a manual) where you can point them to. This idea evolved wile I was writing the "Dummies Guide for the “MonitorSetup.lua“ , working with Icemaker at the EMC and creating this mod: Reworked Cockpit Views with proper Neck And I answered almost every thinkable question about the view-system of DCS during the last years to others myself - and I started to go trough each post of mine and extract all usable info from it. And I did decided to put everything what I can think of in a understandable and user-friendly way together. So everyone gets the info in a compact way without the need to browse the forums and hoping for someone that response - and the DCS manual is also not very suitable when having questions that goes furthers as a single screen. Here is a rough sketch of the table of contend and each point will get also his own paragraphs with additional in-depth info: Fundamentals: -How does a Graphic Engine render -FOV and the method of projection Cockpit view: -Pivot point and Eye point -Cockpit view limits -Snap views The "MonitorSetup.lua" - see here for reverence >>> Dummies Guide for the “MonitorSetup.lua“ Cockpit building and choosing the right arrangement of displays and/or projectors: -Single screen-Triple head -Desktop T-shape -Desktop 6 or 9 monitors as MainView -the cube >>> Appendix with useful mods/software utilities. - Easy Monitor Configurator - and much more... It will contain a lot of Pictures to visualize what is written example: FUNDAMENTALS - "why is my Image on my monitor Distorted/Stretched ?!" - and if a picture isn't enough it will get a video-link. just like this: ... Putting everything together still needs some time and needs a lot of polish. So please don't expect a full release next week...- it will probably take the next 3-5 month (keep in mind I have to work to pay my bills and my wife and daughter also consumes some of my time ;)) Time is also working against me - as all this Info can be very soon absolute useless when everyone get their own Oculus Rift ;):) So I'm also very interested to put everything together until I have a Oculus Rift in my own hands and maybe are not interested in Monitors and Projections any more... :) I will first use this thread to show my progress and ask for input what could be better/must be changed -. because I have such a natural understanding how things work and it can very easily happen that I don't see the problems of newbies any more... I hope you get my point. So my first questions is: What you need most/ what where your most pressing questions about the 'view' when you first started to use DCS? Post links and/or your own experience.