Hey guys,
I am FrankMT, producer of Rising Squall. Thank you guys for the comments and support, we really appreciate them!
I will address few of the questions asked here, similar to what NF2 has said:
1. The "tutorial training campaign" will come in the first half of 2021, we are trying to make it as practical and replayable as possible while taking the "story" factor into the campaign. It will come with some "unprecedented" features as well, acting as something very light weight. Like said before, it will be FREE for those who have purchased Rising Squall.
2. Mission playtime is 20-30 minutes. You won't need to be able to AAR or carrier landing, however, there is a mission that you HAVE to land, in a way that you may have not ever thought off :D. If you want to do AAR manually, you can, however, you must do it quick and swiftly, otherwise you may miss some dialogues. Rising Squall may not be the best place to prace AAR haha.
3. Labels is the ONLY "game options" we left for the players to choose, if a mission ever feels too hard or impossible, you can turn it on and it should be much easier. However, the missions are designed with "label-free" in mind, you won't be facing any circumstances that you must use label to complete.
4. 13 missions + 1 credit mission. The credit mission kind of acts like the ending of the campaign. We know its a cliffhanger, which means there will be a sequel. It requires a lot of resources to pull through a campaign likes this. Early work has been started, yet we have to see how Rising Squall performs and decide how far we can push - There still are many, many things can be improved and introduced. There is no definite time for the release of the next campaign, yet.
Many thanks for your support, we are very glad to see those who have played having a blast! Thank you for playing!
Best,
FrankMT
INVERTED Ltd.