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Ghostrider84

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  1. I would not say "lie" here. The video shows with a cut to another scene two different length of bolts, thats true. I dont know why they decided to counter the plate first and then mount this to the other part. I would use shorter bolts and counter them directy with the other part. Maybe they did for height adjustment? I dont know. Maybe even an error who knows. As they worked with cuts its not a 100 realistic assembly video. Whats true is that in the video about the Flight Seat Pro and the Flight Stand Pro assembly you can see damages or noticable scratches in the powder coating. So they either not cared for this or the coating itself has a margin in which they accept such damages. They could accept this, but I know there exist coatings which can even withstand mechanical work (to some extent) as well as climate (to some extent). For a premium product which the overall marketing and product design suggest, I would expect that such problems like mentioned in this thread won't happen. At least I would not expect them to happen from the factory. Their quality control should be better. Also the package design to prevent warping/bending from mechanical forces in case of bad handling. As I said I would pre-assemble the flight deck plate in the stand so its a far more ridig construction during shipping. But to save NLR a bit - Noone can prevent that during shipping its not handled as intended. In this case its up to the company to evaluate if the construction can withstand this or if other solutuins work better. The product lifecycle also includes shipping - so its the responsibilty of a company to ensure it arrives in best condition. I wrote one of the sales representatives from NLR who was answering my questions before I bought and provided him example images. I would encourage everyone who plans a purchase to consider, that you can be lucky and it will be in good condition, but also that it can be broken/damaged. In general I thing the build quality without the problems explained is very good and in my oppinion, if no damages are present it's worth the money. But I would say the price around 500-600 dollars is the maximum I would pay. For the quality issues even being able to fix most of them myself including unbending/welding, repair of the coating I would maximum pay 200-300 dollars. The good thing is that all of the problems can be solved by NLR.
  2. Hi, I can support the initial post as I received the Stand with the similar defects. The shipping package was already with dents. The package from NLR showed severe damages like open corners and sides. The inside package with all the parts was more or less destroyed from parts constant moving during shipment. Parts which weight kilograms should be able to move. Furthermore the surface finish of several parts was damaged till the blank metal. Damage patters on the underside of the stand itself are very similar. For me this shows there is a systematic problem. The surface coating should be more quality checked. I doubt it was from shipping because all the protective foils were intact and the damage pattern suggest sharp angles of force applied. It’s not a surface scratch. Also I couldn’t find the scratched off coating inside the packages. The bushing from plastic which is where the beam slides for height adjustment was almost identically damaged and a part of the plastic broke. This occurred because the screws securing the parts for shipment went loose and so the beam could slide freely. During unpacking this screw fell out Also one Bolt at the joint where stand unfolds was completely off. With the foil around this area i suppose it was not assembled and just placed inside because it’s impossible i comes loose so much and falls out by itself. Most drastic damage was the bending of the vertical beams inward by 3cm. The flight deck plate couldn’t be assembled because of a gap of this size. I checked the squareness of the parts with precision tool and it’s so much off that you can see clearly. As the overall build quality of the welding seems good (I have experience with welding myself and can judge this) i suppose the way they pack it for shipping by is the problem. The flight deck plate should be assembled in factory. With this there would be no chance that wrong handling during shipping could bend anything (maybe still in case you throw the package downstairs but with normal handling I doubt it would be possible. Until substantial improvements in packaging I would say to buy this stand is lottery. You can can get it intact but this involves very careful handling. Something which because of the weight is difficult. I would ask NLR before i buy and confront them with this informations here. in case this topic is still of interest I can provide images.
  3. We will see. The problem is not the math but that no matter what happens the frametime is slightly above the expected. As we see something in the Headset the GPU must deliver frames. So there are frame in the correct frametime window. As the average shown in the Performance overlay of DCS (FPS) suggests, frametime is slightly above the needed to be accepted by the Oculus runtime. By this the and the fact that the GPU is fully utilized before the Rift is activated, indicates sort of side effect or a bug. I am in contact with Oculus and submitted them my logs to give them chance to check. At the moment i have the impression that everything is sort of in a stall until Valkan comes out. Maybe because devs see no need to improve it before the magic is delivered by a new graphics engine. To be honest I see this as a bad decision because it could be that Vulkan by itself won’t deliver the expected improvements in the first iteration. So basically we see what today’s hardware is able to deliver (VRMark Benchmark results). The legacy code of the old engine is for sure not optimized for VR but i think that as there is one moment where enough frames are generated indicates, that maybe it’s worth a try to solve this. Of course only if the devs see it’s the same and not if the internals known by the them makes the attempt to solve it impossible (for example because it would need years to fix it). Without sync to the headset there are very high fps numbers. so there is no need to change the headset but allow the engine to deliver what’s possible. and if the Rift gets a multiple of 80 fps it’s fine.
  4. Bignewys settings improved the frame rate in instant action by a factor of 50% It seems shadows of terrain objects have the most impact here. https://forums.eagle.ru/album.php?albumid=1799
  5. Yes but as explained the sync is one aspect. The low utilization of the GPU and CPU shows something is going wrong. In screen (no VR) mode there is much more used and benchmarks show that at full utilization the system i have can generate 250fps at much higher quality settings and at the resolution of the Rift S. In 5K the fps drop to 90 which would still be enough to drive moste available HMDs.
  6. As there hasn’t been any reaction recently i use the vacation time to give this threat a push back to the top. I hope that there will be a solution before Vulkan Specs are Rift S and 7700K@4.8Ghz Additional information: With the Rift CV1 the frametime was 1/90 + a little fraction of a ms. means 11.2-11.3ms so always a bot of loss. Now with the Rift S it’s 12.5ms + the same fraction. means 12.6-12.7ms. It’s seems that something inside the program is relatively capping the performance. Single player with lowest PD and Settings is 67-80fps in Tomcat free flight. In an instant mission in Caucasus with the Tomcat the fps drop to 20. That’s a horrible bad performance. I freeze now all my plans for buying even modules which are well enough feature vise till this is substantially changed.
  7. Which printer are you using? If you use ABS you can smooth parts with acetone but this is nothing i would advice in unventilated rooms. Also you have to consider that the material is chemically softened and hardens after the acetone evaporated. With a good printer (Prusa MK3) and most important high quality filament you can get smooth parts easily. Usually what destroys quality is filament out of the diameter tolerances and if you have hygroscopic material. during print it leads to unexpected results. Good bearings and lubrication of the printer is important. Try to eliminate vibrations. Use a good enclosure and try using the print fan for ABS even if it’s not advised. It’s my experience that heat builds up in parts and leads to deformation. Printing of parts is no rocket science. Best advice. Don’t save money at the wrong spot. My bearings and frame costs more than a complete low end printer. It’s logical that somewhere quality is lost on the path to cheap products.
  8. Just as an addition VRMark Orange Room Test gave me full points for VR. Unigine Valley Benchmark at 1920x1200 full screen maxed setting gave peak fps of 278 and min fps of 35.
  9. I found out this improved my overall performance. It’s a try to see if this change has impact on shaders or rain effects.
  10. Have you tried stereo_mode_use_shared_parser = true in graphics.lua?
  11. Good morning, i recently encountered the following situation. Start the game with headset on the table Enable frame counter with hotkey Move Rift with hands and observe fps (in my case 370fps with 100%GPU) Cover proximity sensor in the Rift to make it enable screens (fps should drop to 90. GPU should drop from 100% to lower value ~45%) Value of 90fps stays from then and GPU isn’t utilized fully (~75%) in the game. Oculus HUD shows huge number of frame drops and 0 or negative performance headroom. Means even with not being utilized fully the card is at its performance boundary. Frame time after drop is around 22ms. In the game the fps drop even more to 45-22 depending on the scenery and amount of AI units. In this scenario the frames are in this range no matter if settings are on low with PD 1.0 or max with PD 2.0. just above 2.0 the fps drop further. Specs Z270E Mainboard 7700K CPU at 4.6Ghz RTX 2080ti 32GB RAM M.2 970Pro HDD Concerning MSI Afterburner no sensor shows any sign of too much load or too much heat. The statement fans run in speed similar to idle. Before the drop the GPU and CPU fans run on load speed. Neither CPU nor GPU are maxed out. Both run almost col with load between 50-75% in peaks. Greetings Chris
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