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Everything posted by Owl
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Let me ask another way. The A-10C for example is pre programmed for the Warthog, will it be the same with orion2?
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I have had Thrustmaster Warthog for a very very long time, and I’m very satisfied with it. But now I am thinking of investing in the Winwing Orion2 HOTAS Max. And therefore I have a few questions I hope you can answer. I can see that the buttons are very similar to the Warthog, so can I just plug the Winwing HOTAS to the computer, or do I have to reconfigure the controls for all my modules again? I have never had a joystick with FFB, so my question is, if it is worth the money? I know Winwing is from China, but does it have a stock in the EU? Beat regards Henrik
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too heavy for conditions Outpost campaign AH-64D strange behavior
Owl replied to Owl's topic in Missions and Campaigns
I think I will follow up on my post. Normally, I’m not a person who install mods or other non original files, but after months of waiting for a patch for the Apache yaw problems, I decided to try #qnnrad’s AP yaw fix. What a difference. Now I can control the chopper much much better. Off course the Apache is still heavy, but now I don’t have to fight with her, but enjoy to fly, exactly as I expert. Conclusion: it was definitely the yaw problems, which made the problems with controlling the Apache. And the heavier she was, the more difficult it was to control her. -
Thanks for the answer. I then think it is the yaw problems at the Apache modul, who makes the problems. It is almost impossible to fly at some of the missions in Outpost Campaign. Some times full rudder isn't enough to fly strait a head. Some time you have to fight more with the chopper than the enemy.
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The first picture is before takeoff. The second picture is George trying to hover. When takeoff, I have to use almost full rudder. The Apache is yawing so much. I now there is a bug at the moment, but It is not that much in other missions outside the Outpost campaign.
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I don’t know, but it is in Syria, so I’m sure it is hot. But any way, the chopper still behavior strange, when I’m Winchester. I mean, if it can’t be flown with empty pylons, there must be something wrong.
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In some of the missions in the Outpost campaign, I feel the Apache is close to impossible to fly. It feels like the Apache is much too heavy. It is difficult to even take off. You have to use about 85% power before the wheels is in the air. I know there is problems with yaw at the moment, but this is impossible to make a soft sweet take off. When flying, I all the time have to fight to fly her, and it takes to much of concentration. I am under MTW, but it feels like it is much over it. I have tried some instant action missions, loaded the Apache to max MTW, and it is not behaviour like it does in Outpost Campaign. So it can´t just be because i´m that heavy. Even when sitting in front seat, George can’t hover the Apache. When trying to hover, the Apache slowly goes to the ground. George have to fly 40 or more to keep the height. Is it only me, does I do anything wrong, or? I can´t see anything in the forum about it. Best regards Henrik
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Hello again Thank you, T-Bone for the solution. I had missed to change ACQ to TADS. My ACQ was FXD. Thank you / Danke schön
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Hello I have a question. When I’m in pilots seat, I use George to find targets, no problems, I use video display to see the targets, no problems. But isn’t it possible to see it in the helmet display? It would be nice to see a direction and distance to the target in the helmet display. best regards
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Hello sorry if it have been asked before, but then I have not seen it. If I have a perfect auto hover from the pilots seat (back seat), both attitude and altitude hold, no problems. Then I can change to CP/G seat with out any problems. The Apache is still stable. But when I change back to the pilot seat, the helicopter stop auto hover. The attitude and altitude hold is turned off. Is it only me, or a known bug? I don’t think I have any double bindings. Best regards
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Thanks. I will do that. regards
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I have just downloaded and installed the UN Tour for the Gazelle from user files. Something is wrong with the ATC in the beginning of the mission 1. in the briefing, the tower should have freq 124 mhz. Nothing happens. I then used F10, and saw the freq for the tower is 118.9 mhz. And at that freq, I now permitted to start up. After start up, I’m permitted to taxi to rwy 17. I then taxi to rwy 17, and ask for take off. Nothing happens, or it will say that tower again permit me to taxi to rwy 17. I believe I have tried to taxi to all around rwy 17. Hover at just before the rwy , at the beginning of the rwy, every taxiway in to the rwy and so on. I never get take off clearance. what am I doing wrong? best regards
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Thank you very much. I think it makes sense. best regards
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@kinkkujuustovoileip thanks for your reply it makes sense, but why have the opportunity to deselect the pitch, roll and yaw? If I only fly from A to B, will the autopilot do any work, if we are NOT using speed or altitude mode? Or is it only using the trim to stabilize the flight behavior? I don’t think the trim have any to do with the autopilot, or?
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Hello I am wondering a little bit about the autopilots logic. I’m not talking about bugs or wrong behaviors, and I understand the speed and altitude hold. But are there times, where you not have the autopilot master switch turned on? If I turn one off the other dampers off (pitch, roll and yaw), the master damper also turns off. So I can’t believe there will be times, there you switch the pitch, roll or yaw damper off, or am I miss something? I can see, when starting on the ground, the master autopilot is turned off, and I can’t turn it on, before in the air. What is the logic in that? so if I have to explain my questions, I just wondering why there are dampers for pitch, roll and yaw, then turning one off them off, it also turns the master autopilot off. If having something, why then not just have the master autopilot switch? I know nobody here are French helicopter designers, but maybe someone can give me an explanation? best regards
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#Moxica Thank you
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Hello Is it me, or are there no keybindings for the Hot3 missile station selector? it is a little bit frustrating to use the mouse to select station, in the middle off a combat, and also to let the hand go from the joystick. Especially if the helicopter isn’t trimmed well best regards
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@Sinclair_76thank you for your reply. Now it’s making sense for me. best regards
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@Netrunner Thank you for your reply. Maybe I wasn’t clear enough in my question. I know what a smoke grenade is, but I’m looking for an answer how you mark an area, where the enemy’s are. It looks like a hand granade, and as Wiki says, a soldier can catch it about 35 m/115 ft. I would not like to be only from that distance to my enemy, to be honest. are ground units using a grenade gun, and how far away can it shoot? Are you catching it out from a helicopter, aircraft, drone or? best regards
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Hello In DCS, sometimes enemy is marked with red smoke. That do they do in the real life? Is it not happening in real life, or is a smoke cartridges shooting through the enemy, or dropped by aircraft, or? best regards
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Stream Deck XL not working with A-10C II Tank Killer
Owl replied to Owl's topic in Controller Questions and Bugs
Hello again After hours of watching YouTube videos, I found out why the profile, and other profiles, didn’t work. in the Stream Deck software, there are menu, there you type in the DCS World install directory . I don’t have DCS installed in the standard directory , so Stream Deck couldn’t find DCS. Why my F/A 18 profile worked, I still don’t understand, but who cares. Thanks to Charles Tytler for his YouTube videos best regards Henrik- 1 reply
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Hello just bought Stream Deck XL and installed the scripts to let it work with DCS. My problem is that I have now tried 3 profiles for the Tank Killer, downloaded in the download section, but it seems to not been working. Nothing happens, when I touch the buttons. The icons are there and I can cycle through the menus, but nothing happens in DCS. I have also downloaded a profile for the F/A18, and it works fine. what am I missing, or doing wrong? best regards Henrik, Denmark
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Thanks for your replies. I have watched some of Growling Sidewinders videos, and I can for sure recomment them. About turning speed, It was a thing I wasn't thinking about before now. I can see that I before began the merge with speeds around 450-500 kts, because I thought high speed was essential. Now I understand the importence of the right turning speed. Before I also think I was pulling the flightstick to much back, and turning the aircraft to much vertical, so I wasn't aware of loosing too much speed, then buzy with visually follow the opponent. Thank you Henrik
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Hello! I looking for help and advices to have succes in dogfights with guns only. I´m an experienced DCS pilot, but mainly flown a/c and heli, where air to ground missions are the priority. Dogfight haven't really interrested me before now, maybe because I don't really know that do do. I have a little more succes with missiles, but they also fly towards the target, like the gun don't. It is not specific for the F/A-18C, but I'm begun with the Aggressor BFM campaign, there I fly the Hornet. Sometime, I have succes, sometime not, and to be honest, I don´t know why and that I do right/wrong. I am looking for advices from the beginning. (I will mention that I only fly in single player). Your opponent are 10 miles away in front of your nose, fly directly towards you, and at the same level, What are you doing from here? regards Henrik
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Dear all It is so wonderful to see and read all your replies to my post. So nice to hear all your knowledge. Can only be thankful I will wish you all a happy new year. best regards henrik