

dsc106
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Would you consider a Viggen campaign on Kola map?
dsc106 replied to dsc106's topic in Ground Pounder Sims
@ChillNG Any chance our hopes and dreams may be fulfilled? -
Any idea when ED will implement DLSS4 support natively into DCS so we can just select DLSS3 or DLSS4, the preset type, the scaling (Quality, Balanced, Performance, etc.) or "Custom"? Would love to have this natively with ease of use for everyone right in DCS core...
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Would love to see GroundPounder Sims tackle this one! Great heatblur aircraft with pretty limited campaign content, and the Kola map is perfect for it. Hoping you'll consider!
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Cobra, Cobra, Cobra. For 10 years, I’ve just been here for the Cobra. The most fun helicopters are the earlier models before all of the electronic assists, that provide that raw seat of pants experience like the Huey does. Giving us that old school analog helicopter feel in an attack helicopter is IMO exactly what DCS needs. It’s visceral and interesting from a gameplay perspective, and I do believe would become a community favorite in the way the original Huey has been.
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VR exclusive user here and I want to draw attention to Project Cars 2 and Automobilista 2 VR implementation on their menus. It is simple but brilliant. The mirrored image on the monitor does not mirror the headset when you are in a menu. This simple change is incredibly useful because bindings keys in VR can often really suck. Can ED create an optional toggle that UI menus do not mirror the headset when in VR? This would allow us to remove the headset when in VR mode (or flip up the headset when in Bigscreen Beyond halo strap or Meganex halo strap) to bind keys, type in the bindings search, save files, etc. without being in VR. Or work on a mission editor, etc. right now due to the way the desktop mirrors the headset it can be very inconvenient to attempt to work in menus in VR mode. i believe this would be a potentially simple way to address this. I absolutely love how PC2/AMS2 does this and I know many others do as well, it really should be standard.
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Just here to say the same. I really hope ED will get a Zero developed now that we have WW2 PTO assets pack and Marianas map coming alongside Hellcat & Corsair, and Reflected as an amazing campaign dev who loves this era. The Zero is under represented in basically every sim. I know it is a challenge to get the documentation. If anyone can do it, and do it will, it would be ED. Throwing in another vote for the team to get this iconic aircraft represented well in a digital combat sim for the first time. It would be a draw to the sim for new players, and really make the PTO setting much more desirable.
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Very excited this is coming this month! I do believe this will become one of the top maps in DCS, it looks fantastic and is an excellent setting for the ecosystem. I am curious from the newsletter today, what are the new borders mentioned and what new cities have been added? That's great! Cheers. Day 1 for me.
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Not interested in getting technical with my feedback, because I want what almost everyone else wants: The ability to simple save and load my game mid mission for paid single player DLC campaigns. Like every other game has. the ability to set up auto save intervals and for campaign makers to create checkpoints. I’m sure there are in depth technical reasons why this is harder than it would seem, but at the end of the day, this is sort of a meaningless feature for many of us unless we can pop in and play the very complicated reflected / ground pounder / Baltic campaigns and save and load them. And have it properly track my campaign progress without disruption. I am hopeful that is coming and this is just a sort of test pilot launch, because it seems like it’s something that was already possible with scripts.
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Hard to tell from the map lines, will city of Prague be included? I’m thinking it was just outside the border of what Ugra will model, but would love to be wrong!
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I have a monstertech chair, and while it is very heavy duty with its center joystick mount, I don't think it could handle the WinWing FFB stick. It looks insanely big, very tall, very heavy looking. More so than the AB9 or even the VPForce Rhino, both of which have been mounted to people's Monstertech chairs. I hope that when Virpil comes to market, they can be a bit more compact. I suspect this WinWing device would need to be mounted a full 8020 rig on the floor profiles. As for the comments on the Monstertech desk clamps, no way I would mount one of these to mine. I have several MTSIM clamps. They are great. They are definitely not designed for that level of tension. Even if the clamp would hold, it would torque and shake the desk. At best you'd get a lot of flex, at worse you'd break the desk or pull the clamp off.
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Next level racing HF8 haptic seat pad & DCS
dsc106 replied to markturner1960's topic in PC Hardware and Related Software
I'm using SSA with the HF8 + Buttkicker. Everything works. However, I notice the bottom 2 vibrators on the HF8 pad will get stuck on a vibrating loop. I have to power down the pad and power it back up. This seems to be tied to the fact HL8 has 8 haptics vs 6 on SSA. The buttkicker doesn't get stuck, but the haptic pad does - and it seems to be just the 2 extra vibrators. Any ideas? -
Alternatively it could be like project cars 2 / Automobilista 2. Where in VR, screen mirroring is enabled only in game and not in menus. In menus, everything on monitor is standard 2D. this means you can pop the headset off and work on options and control bindings easily on monitor without leaving VR mode. this would be fantastic! And easier to implement then a full mode switch. Just (optionally) disable mirroring when in menus!
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CH-47 is now listed as "coming soon": https://store.steampowered.com/app/2943690/DCS_CH47F/ But cannot be purchased...
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Went to purchase, not on Steam. Neither is the new UH-1H campaign.
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Will part of logistics overhaul include improved animations and new animations? Troops walking naturally, loading into helicopters visibly, a ground crew visibly loading and unloading? Things to make the logistics "feel alive"? That would be very cool. Will there be visible cargo, not just pallets, but vehicles, etc?