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manashttu

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About manashttu

  • Birthday 08/14/1974

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  • Flight Simulators
    DCS World, IL2 GB, IL2 1946, Falcon BMS
  • Location
    Texas, USA

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  1. I tried 310.3.0 tonight. Using DLAA, ghosting is almost non-existent now. Tried using preset J and K---to my eye, K looks very crisp with only the slightest occasional ghosting looking down in F3 view with a plane flying over water. K looks sharper than J. DLSS/DLAA has come a long way with DCS.
  2. manashttu

    FoV

    Attached is the server.lua that works on my end. It is in the saved games folder under users--the following is the directory tree. \users\[your user]\Saved Games\DCS\Config\View Server.lua
  3. manashttu

    FoV

    It does work on my end. But, I already had a server.lua in my saved games\dcs\config\views folder. When I'm back at my flight pc, I'll upload my server.lua file. Maybe you could put try using my file and see if it works.
  4. manashttu

    FoV

    If you had to create a server.lua file, I suspect the one created doesn't have all the info DCS needs and it's reverting back to the server.lua in the install folder of DCS. Since you didn't already have a server.lua in the saved games/DCS/config/View folder, you might try copying the server.lua from the install folder of DCS\config\view folder to the saved games\dcs\config\view folder. Then edit that one and copy the string I posted above.
  5. Through some experimentation, I found that putting the following entries in the Server.lua in \Users\ . . .\Saved Games\DCS\Config\View\ folder allows an increase of the maximum FoV for the Corsair to 140. ViewSettings["F4U-1D"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } ViewSettings["F4U-1D_CW"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } This is a transfer of the base settings (with max fov of 110 increased to 140) from the Corsair settings in the main DCS folder. Since this is a change in the Saved Games folder instead of the game folder, it works with multiplayer. I suspect fiddling with the eyepoint and other settings can work to tune the seating position, too . . . though I have yet to try tuning that.
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  6. manashttu

    FoV

    Through some experimentation, I found that putting the following entries in the Server.lua in \Users\ . . .\Saved Games\DCS\Config\View\ folder allows an increase of the maximum FoV for the Corsair to 140. ViewSettings["F4U-1D"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } ViewSettings["F4U-1D_CW"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } This is a transfer of the base settings (with max fov of 110 increased to 140) from the Corsair settings in the main folder. Since this is a change in the Saved Games folder instead of the game folder, it works with multiplayer. I suspect fiddling with the eyepoint and other settings can work to tune the seating position, too . . . though I have yet to try tuning that.
  7. The link I provided has a "How to Use" section if you scroll down the page. It's a little involved, but pretty logical.
  8. Check out a tool called Devreorder. It's here at Github: https://github.com/briankendall/devreorder I've used it for years for games like IL2 1946 and others to dictate the order the game sees controllers. It's a little involved, but straightforward to set up for individual games.
  9. I am running triple 1440p on a 4090. Installed new drivers last week and used nvidia Profile Inspector to force DLSS4 usage by DCS. The tangible improvement I’ve seen is the ability to use DLAA instead of MSAA 4x with no or barely perceptible ghosting. Previously, the ghosting was pretty bad, offsetting the better antialiasing and fps offered by DLAA. DLAA looks amazing to me, even better than MSAA, and runs very smooth in comparison. DLSS upscaling is improved a lot…much reduced ghosting, but it is still noticeable. The boost in fps from DLAA (which is already a big jump in fps from MSAA) isn’t worth the ghosting.
  10. That looks great. Where did you source the 0.5mm silicone sheet?
  11. With the tracking started, open this tab in Opentrack and tweak the Threshold under Point Extraction until all three lights consistently have a tracking circle around them. It's a bit trial and error, but it ensures the Puck lights are tracked and any stray flashes of light are not.
  12. The camera mount has some adjustability to allow for tilt, so it will work on top of a monitor fine. It just needs to be positioned such that all three LED's on the head tracker are detected simultaneously.
  13. Amen to that. salival007's F-4E profile is really cool.
  14. Ok. When I fiddled with multiple viewports using the 3 monitor setting, I had some luck with the attached lua. You might compare it to your 3cameras.lua, or back yours up and replace it with this one and see if it helps. Months ago when I experimented, I found using Surround and a single monitor setting to be preferable, as it had better performance, was easy to set up, and maintained usable view at varied FoV's. I run my FoV in Surround at 120, zooming out to max 140 from time to time. 120 is pretty zoomed in, but to me it presents a near 1:1 size presentation of the cockpit sitting about 24-30 inches from the screen. Also, any fisheye/warping is eliminated at 120 FoV. I'm not sure what FoV number works best on the 3cameras setting, as the number ranges differently in Surround. 3Cameras.lua 1Camera.lua
  15. I find the F16EX, particularly with the shaker addon with the additional hat and axis, is an ideal universal stick for modern, cold war, and even warbirds. I am using it the the F-4 and it translates easily, with switches to spare, of course.
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