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manashttu

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About manashttu

  • Birthday 08/14/1974

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  • Flight Simulators
    DCS World, IL2 GB, IL2 1946, Falcon BMS
  • Location
    Texas, USA

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  1. Don't know if this will fix your issue---but dissatisfied with aliased, block-y cockpit shadows, I found somewhere a suggestion to change the entry for "High" in the shadows.lua file in the install folder of DCS---under config\effects\ to what I have here: If the 16384 entry is too taxing for your GPU, 8192 looks quite good, too.null
  2. I have an ASRock x670E Steel Legend that's been running a 7800x3d for two years. Nice board, and have had no issues, other than the universal slow boot when I first got it . . . but that wasn't unique to ASRock and has been resolved long ago with BIOS updates.
  3. SOLD I have my Gigabyte Vision RTX 3090 24gb VRAM GPU for sale. It is in perfect working order and condition, freshly pulled from my racing simulator rig, replaced with a newer card. One owner, purchased new. Never mined, not overclocked. Always in a personal gaming PC. Original packaging included. It is the white/silver scheme. Also of note is this card takes two standard 8-pin PCIE power plugs (not the new 12-pin nvidia power plugs)—so even older power supplies work with this card. Runs iRacing, DCS, and other sims at triple 1440p without breaking a sweat. Asking $675 shipped to continental U. S.
  4. I tried 310.3.0 tonight. Using DLAA, ghosting is almost non-existent now. Tried using preset J and K---to my eye, K looks very crisp with only the slightest occasional ghosting looking down in F3 view with a plane flying over water. K looks sharper than J. DLSS/DLAA has come a long way with DCS.
  5. manashttu

    FoV

    Attached is the server.lua that works on my end. It is in the saved games folder under users--the following is the directory tree. \users\[your user]\Saved Games\DCS\Config\View Server.lua
  6. manashttu

    FoV

    It does work on my end. But, I already had a server.lua in my saved games\dcs\config\views folder. When I'm back at my flight pc, I'll upload my server.lua file. Maybe you could put try using my file and see if it works.
  7. manashttu

    FoV

    If you had to create a server.lua file, I suspect the one created doesn't have all the info DCS needs and it's reverting back to the server.lua in the install folder of DCS. Since you didn't already have a server.lua in the saved games/DCS/config/View folder, you might try copying the server.lua from the install folder of DCS\config\view folder to the saved games\dcs\config\view folder. Then edit that one and copy the string I posted above.
  8. Through some experimentation, I found that putting the following entries in the Server.lua in \Users\ . . .\Saved Games\DCS\Config\View\ folder allows an increase of the maximum FoV for the Corsair to 140. ViewSettings["F4U-1D"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } ViewSettings["F4U-1D_CW"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } This is a transfer of the base settings (with max fov of 110 increased to 140) from the Corsair settings in the main DCS folder. Since this is a change in the Saved Games folder instead of the game folder, it works with multiplayer. I suspect fiddling with the eyepoint and other settings can work to tune the seating position, too . . . though I have yet to try tuning that.
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  9. manashttu

    FoV

    Through some experimentation, I found that putting the following entries in the Server.lua in \Users\ . . .\Saved Games\DCS\Config\View\ folder allows an increase of the maximum FoV for the Corsair to 140. ViewSettings["F4U-1D"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } ViewSettings["F4U-1D_CW"] = { Cockpit = { [1] = {-- player slot 1 CockpitLocalPoint = {0.00,0.00,0.00}, --{-2.00,0.62,0.00}, CameraViewAngleLimits = {20.00,140.00},--/N/ best non-distorted image at 30..70 CameraAngleRestriction = {false,90.00,0.50}, CameraAngleLimits = {180.00,-80.00,90.00}, EyePoint = {0.00,0.00,0.00}, ShoulderSize = 0.15, Allow360rotation = false, limits_6DOF = {x = {-0.05,0.35},y ={-0.20,0.10},z = {-0.22,0.22},roll = 90.00}, --limits_6DOF = {x = {-0.50,0.65},y ={-0.40,0.40},z = {-0.52,0.52},roll = 90.00}, -- just for testing }, }, -- Cockpit Chase = { LocalPoint = {-13.0, 2.0, 0.0},--{-3.0, 2.5, 0.0}, AnglesDefault = {180.0, 0.0}, }, -- Chase Arcade = { LocalPoint = {-21.5, 5.6, 0.0}, AnglesDefault = {0.0, -8.0}, }, -- Arcade } This is a transfer of the base settings (with max fov of 110 increased to 140) from the Corsair settings in the main folder. Since this is a change in the Saved Games folder instead of the game folder, it works with multiplayer. I suspect fiddling with the eyepoint and other settings can work to tune the seating position, too . . . though I have yet to try tuning that.
  10. The link I provided has a "How to Use" section if you scroll down the page. It's a little involved, but pretty logical.
  11. Check out a tool called Devreorder. It's here at Github: https://github.com/briankendall/devreorder I've used it for years for games like IL2 1946 and others to dictate the order the game sees controllers. It's a little involved, but straightforward to set up for individual games.
  12. I am running triple 1440p on a 4090. Installed new drivers last week and used nvidia Profile Inspector to force DLSS4 usage by DCS. The tangible improvement I’ve seen is the ability to use DLAA instead of MSAA 4x with no or barely perceptible ghosting. Previously, the ghosting was pretty bad, offsetting the better antialiasing and fps offered by DLAA. DLAA looks amazing to me, even better than MSAA, and runs very smooth in comparison. DLSS upscaling is improved a lot…much reduced ghosting, but it is still noticeable. The boost in fps from DLAA (which is already a big jump in fps from MSAA) isn’t worth the ghosting.
  13. That looks great. Where did you source the 0.5mm silicone sheet?
  14. With the tracking started, open this tab in Opentrack and tweak the Threshold under Point Extraction until all three lights consistently have a tracking circle around them. It's a bit trial and error, but it ensures the Puck lights are tracked and any stray flashes of light are not.
  15. The camera mount has some adjustability to allow for tilt, so it will work on top of a monitor fine. It just needs to be positioned such that all three LED's on the head tracker are detected simultaneously.
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