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Xhonas

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About Xhonas

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  • Flight Simulators
    DCS World
  • Location
    Brazil
  • Interests
    Anything related to aerial combat

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  1. Xhonas

    German Betty

    Hello there, is it possible to add both Soviet betty and German betty? currently in DCS the FC3 Mig-29G has a german betty which is very authentic, thanks.
  2. I've been experiencing this bug for a while now, but its hard to reproduce on single player. If you can please provide a trackfile so this report isn't ignored.
  3. In a multiplayer session, when a player controlled aircrat rolls and pulls fast (barrel roll), it starts teleporting, making the player invulnerable to missiles. Sometimes the teleporting is so severe that it can make you lose tally on the teleporting player during a dogfight or in a close range combat. This issue has been present in DCS for a long time and its a game breaking issue for the multiplayer community. On larger multiplayer servers, like Contention, GrowlingSidewinder or Buddyspike blue flag, the issue gets worse, sometimes even small amounts of roll can cause teleporting. I hope that ED takes a close look at this issue, because we reached into a point that MP servers are banning people from doing barrel rolls to avoid this problem. Even in serious competitions like SATAC this maneuver is banned. It's hard to grasp that in a flight sim game you can't maneuver your aircraft freely, in order to not risk making an unfair game to your opponents and avoid a potential ban on some of the most renowned MP servers. net_code_problem_2.trknet_code_problem_3.trk Here are some trackfiles of the issue.
  4. No, flares should be able to decoy a missile even if it is in radar slaved mode. In the case of the Aim-9M tracking should be suspended for a brief time because of its irccm method (which is not modelled in dcs unfortunately). Another thing is that you still cannot decoy a missile in rear aspect by pre flaring, which is incorrect.
  5. This couldn't be more far from the truth. Flares burn way hotter than the engines in mil power, with flare temperature peaking at an average of 1000-1100 °C, this generates a stronger IR signature than the aircraft being targeted. If flares are dropped in pairs or triplets the effectiveness should increase even more. The reality is that pre flaring will be extremely effective in shielding you against IR missiles at any aspect, even against the most modern dual band seeker missiles like the Aim-9X. Versus the 9M in DCS, you can flare it very reliably after it has been launched, so it makes no sense that it can't be decoyed pre launch by pre flaring.
  6. The update is very welcome, however the pre-flare effectiveness is not where it should be yet. While you can decoy a missile pre launch when in front aspect, its impossible to do so in rear aspect.
  7. @Chizh "Added method for IR missiles seekers to react on flares before missile launch (from cockpit)..." I am so glad to see the first steps of improvements in this area. Very welcome feature. However, the patch notes left me with some doubts "Each module needs to add usage of this functionality separately." Are all ED modules, including FC3, featuring this change? Will this affect the Su-27 or the F-15C? And for 3rd party modules, they will have to implement this feature on their own, is that correct?
  8. @BIGNEWY @NineLine @Chizh Hello, old issue is back, its causing some problems in MP.
  9. @BIGNEWY @NineLine @Chizh Hello guys, just bumping the thread, this issue is very persistent especially if you're fighting aircraft like the F14, the 120 often switches targets to the aim54.
  10. Please, watch the trackfile, there you can check the details. The missile switch targets as soon as the F-14 fired the aim-9.
  11. When an enemy aircraft launches a missile, the aim-120 switch targets to the missile that the enemy launched. Although its not unrealistic for radars to be able to track missiles, it makes no sense for the missile to switch targets in this situation, since the missile is flying in totally different parameters than the enemy aircraft. Speed, acceleration, los rate change... trackfile attached AiM-120 switch targets to enemy missile1.trk This trackfile is in MP and was used to test another issue regarding the 120. The problem described on this threat happens on the 2nd time that i spawn in the F/A-18.
  12. AiM120 Jamming Tgt miss1.trk Trackfile attached. Basically what is written on the title. I thought this bug was fixed but apparently it is back again.
  13. At the same time, for a target flying at mach 1 and missile fired at 70nm, impact speed is 3.15
  14. Hello guys, something interesting that i noticed in DCS is the range of the Aim-120, and basically other missiles as well, when you're flying very high, 50 to 60k feet, basically every missile is limited by its battery time instead of aerodynamics. Take these examples below: Missile is lanuched at a target 80nm distance Peak speed is mach 4.22 But impact speed is mach 3.35!! So, it means that the missile is capable of flying way, way further than this.
  15. Sorry, i meant adjusting which radars that the player RWR can detect, not the frequencies of the radars themselves. Like, if we could change the RWR threat database to show an Su-30 as "unknow" for example, or not show it at all, to simulate a scenario with limited intel on the enemy radars I'm glad to know that, thanks for the answers. Will be interesting to see how LPI radars will be handled when the F-35 is released.
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