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About hamza_Khan
- Birthday November 11
Personal Information
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Flight Simulators
Microsoft Flight Simulator 1.0
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Location
Narnia
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Interests
Eat, Sleep, Repeat.
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2380 profile views
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ok guys, thanks
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I've noticed that I only pick up contacts on AA radar when they are around 40nm or closer, I am unable to detect targets at 60. 70 etc. nm. meanwhile, if I try same with f18, it detects target at those distances. is it expected behavior?
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So.. when can we expect this livery from deka 🫣?
hamza_Khan replied to hamza_Khan's topic in JF-17 Thunder
lol. well, someone did make it. JF-17 RIAT 2025 Livery -
This issue was reported over a year ago, and unfortunately, it still hasn't been addressed. I agree with your point, no disrespect to ED, but if the development team is so overwhelmed that a critical weapon bug rendering it unusable remains unresolved for this long, perhaps it's time to consider delegating weapon development to the respective third-party developers. This could help reduce the burden on ED's internal team and ensure more timely fixes. again, it's been a year, and we have no clue when it'll be fixed
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i tried setCommand with Id set as SwitchWaypoint. i don't get any errors but the group doesn't react at all, it keeps following waypoint in sequence form mission editor. i am attching the miz, please take a look whenever you have time WaypointChange.miz
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I am trying to send group to a random waypoint after a certain amount of time based on random flag. i.e after every 2 minutes, generate a random flag value, then send the unit to said waypoint based on flag value, if there are 10 waypoints, flag value in generated between 1 and 10 i am using the following script local randPoint = trigger.misc.getUserFlag(1) local g = Group.getByName("Patrol-1") local c = g:getController() local goToWaypointTask = { ["id"] = 'goToWaypoint', ["params"] = { ["fromWaypointIndex"] = 0, ["goToWaypointIndex"] = randPoint, } } c:pushTask(goToWaypointTask) I get an error "unknown task goToWaypoint" what am i doing wring?
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Almost a year gone, and this bug is not yet fixed. I still get blown up while dropping these bombs.
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Jeff 6?
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SD 10s on any pylon other than the default 2 and 6 won't work in MP (anti cheat in place by deka). Create a simple SP mission, then test both SD10 and RA'AD and see if the issue still exists.
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Any progress on this?
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Updated for latest OB.
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Has Deka decided yet? What's their next module?
hamza_Khan replied to J-20's topic in Deka Ironwork Simulations
you are right, it's not feasible. But It's been pointed out many times that right now we have JF-17 Block 1 with some Block 2 features. So in future if get full block 2, then maybe be can have blk2 with some blk3 features -
Has Deka decided yet? What's their next module?
hamza_Khan replied to J-20's topic in Deka Ironwork Simulations