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hamza_Khan

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About hamza_Khan

  • Birthday November 11

Personal Information

  • Flight Simulators
    Microsoft Flight Simulator 1.0
  • Location
    Narnia
  • Interests
    Eat, Sleep, Repeat.

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  1. ok guys, thanks
  2. I've noticed that I only pick up contacts on AA radar when they are around 40nm or closer, I am unable to detect targets at 60. 70 etc. nm. meanwhile, if I try same with f18, it detects target at those distances. is it expected behavior?
  3. lol. well, someone did make it. JF-17 RIAT 2025 Livery
  4. This issue was reported over a year ago, and unfortunately, it still hasn't been addressed. I agree with your point, no disrespect to ED, but if the development team is so overwhelmed that a critical weapon bug rendering it unusable remains unresolved for this long, perhaps it's time to consider delegating weapon development to the respective third-party developers. This could help reduce the burden on ED's internal team and ensure more timely fixes. again, it's been a year, and we have no clue when it'll be fixed
  5. i tried setCommand with Id set as SwitchWaypoint. i don't get any errors but the group doesn't react at all, it keeps following waypoint in sequence form mission editor. i am attching the miz, please take a look whenever you have time WaypointChange.miz
  6. I am trying to send group to a random waypoint after a certain amount of time based on random flag. i.e after every 2 minutes, generate a random flag value, then send the unit to said waypoint based on flag value, if there are 10 waypoints, flag value in generated between 1 and 10 i am using the following script local randPoint = trigger.misc.getUserFlag(1) local g = Group.getByName("Patrol-1") local c = g:getController() local goToWaypointTask = { ["id"] = 'goToWaypoint', ["params"] = { ["fromWaypointIndex"] = 0, ["goToWaypointIndex"] = randPoint, } } c:pushTask(goToWaypointTask) I get an error "unknown task goToWaypoint" what am i doing wring?
  7. Almost a year gone, and this bug is not yet fixed. I still get blown up while dropping these bombs.
  8. SD 10s on any pylon other than the default 2 and 6 won't work in MP (anti cheat in place by deka). Create a simple SP mission, then test both SD10 and RA'AD and see if the issue still exists.
  9. Any progress on this?
  10. Updated for latest OB.
  11. Yes WideScreen HUD. Eurofighter style.
  12. you are right, it's not feasible. But It's been pointed out many times that right now we have JF-17 Block 1 with some Block 2 features. So in future if get full block 2, then maybe be can have blk2 with some blk3 features
  13. This should be Deka's next module lol.
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