The reason is most likely that you are all flying closer to a correct bombing wire when your bombs hit, and not even close to the correct bombing wire with poor mech when they miss. Go read about the bombing wire, aim off point, aim off distance, initial aim-off angle/initial aim-off distance, roll in and base altitudes, track time and the rest of the parameters involved. If your bomb settings are not correct, and your wire is wrong you will see your pipper moving very fast across the ground. That means abort the pass, reconfigure your weapons and try again.
Elmo, get a list of weapons you want to shack, get settings for the dumb bombs and I’ll hop online soon to talk you thru setting the correct wire and you can publish the bombs shacking the targets. If the wire gets fixed and they still miss, you’ll know the CCIP code needs fixing.
As it is, you can’t trust data from a bunch of shitty passes showing pretty much nothing other than extreme incompetence in GP weapons delivery. And it’s not their fault. They don’t do it for a living or know what to look for.