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CrimzN

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About CrimzN

  • Birthday 02/02/1975

Personal Information

  • Flight Simulators
    DCS World, X-Plane, MSFS
  • Location
    Seattle, WA
  • Interests
    Flying, hiking, hunting

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  1. Honestly, there is a surprising lack of quality helo campaigns in DCS, this could easily become a for pay Kiowa campaign, I think it would sell. Especially if you held off on giving away the last two missions, rather rolled them into an official DCS campaign. I know I'd buy it.
  2. That is great, I am definitely gonna check it out. Thanks for sharing and awesome work!
  3. Wait, you guys did the Into The Jungle campaign? I haven’t tried it yet but a lot of guys in the community are talking about it. Wow didn’t make that connection. Awesome stuff. Okay well take your time you guys are putting out awesome content
  4. Hey friends, just checking in. Hoping there is a conclusion to this amazing campaign!
  5. Big update for the Kiowa today, will have to test it and put it through its paces, but hopefully this can help kick start flying the Kiowa again, and progress on this amazing campaign.
  6. Totally understand. The Kiowa patch snafu was a real bummer. We have a multiplayer event in our group today and we basically had to replace the Kiowa slots because no one has confidence in it right now with the current state. I hope they come to a quick resolution, so we can experience the final two episodes of Silent Thunder.
  7. Mission 3 was awesome. That KORD was a challenge, moving all over the place, I managed to get him on a bridge eventually. Something I noticed with mission 4, maybe it has already been reported. Slot 1 client on mission 4 puts you super close to a static and a Blackhawk to the point where startup can bust you. Slot 2 gives you plenty of room to startup, not sure why DCS is doing that.
  8. @Mistermann you are totally right, you can't create an MP campaign, ED doesn't have that. However, your missions can be played as a single player campaign as is. I created one for myself. Why? Call me weird, but there is something satisfying about playing each mission in succession and tracking progress one after another. It is just a me thing. Totally not necessary. All I had to do was create a new campaign and add your missions as stages. I'll add my images as examples, not sure how they will post to this thread. 1. Create Campaign with details and add each mission as a stage. Stage 1 - Mission 1, etc. 2. Then you have this super clean flag called Mission_End_Success, so in each mission just add a mission goal with a score of 100 using that flag 3. Then copy the Campaign files to your missions folder and away you go Like I said, the only reason I messed with this is that I kinda like running each mission in succession with progress captured. Once again, this is only single player, but it works
  9. The missions are awesome, and equally the briefings and storylines are so well done. I enjoy reading the PDF as much as I do flying the missions. I have shared this with a few other Kiowa pilots that fly in our group. Thanks again.
  10. Super minor feedback, the Sorte name for mission 2 in the editor is Operation: xxxx. I think it should be Operation: Fish Barrel
  11. Love these missions, so well done. Nice work! I was wondering when you are all done with the missions, if you plan to stitch it together as an official Campaign, or keep as individual missions? Once again can't wait for the conclusion. There aren't a lot of great Kiowa missions out there, so this content is great to have.
  12. Love the new cargo system and the direction it is headed. I would like to see some new Conditions added to support triggers for cargo load / unload, etc. Also hoping we can get some support in the DCS API docs for lua scripting load and unload events. Thanks!
  13. So the Kiowa has the correct ball indicator, slip/skid is showing correctly. I did hop in the Huey and noticed the same issue with the ball indicating opposite of what it should be. I can post a track unless someone else has one
  14. Agree, the traditional "step on the ball" to get coordinated is not working, it definitely seems backwards
  15. Curious if there are any plans to include the Humans pack and the lighted assets in DCS in the future?
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