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Everything posted by JFisher
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Hot plugging does not add modifiers
JFisher posted a topic in Controller & Assignment Bugs - General
When hot plugging my Xbox controllers the previous setup modifier keys are not added until a game restart. -
When turning on the battery and inverter, the initial check between the pilot and BIFF cannot be heard. This is on M3 & 4. Further talk on FM can be heard when tuned to the correct frequency however this sometimes fades out of range. Especially during M2 I did not receive the comms from BIFF due to the FM radio not picking up the signal (Either subtitles and static on radio or nothing at all).
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I’m sorry if this is something obvious, I tried to find it in the manual and on the forums but no joy. How do I add cm points in the pilot seat? I selected tds > point > add but there is a green line next to cm and it’s not clickable. Thanks!
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fixed Mission 5 missing target 2.5.6
JFisher replied to Tygaris's topic in A-10C The Enemy Within Campaign 3.0
Still missing on 2.5.6.50793 Thanks baltic_dragon for the amazing campaigns and hard work! -
[REPORTED]Bug in mission 4 Night Hunt (2.5.6 OB)?
JFisher replied to jimblue74's topic in Problems and Bugs
Mission 4 ! Possible Spoilers ! In mission 4 night hunting when the column of target vehicles is supposed to drive to the hangar they will spawn in but not drive thereby making it impossible to make progress in the mission. they get spawned in but will not move. edit: tried to add the trackfile but its too big so I uploaded it here instead: https://drive.google.com/open?id=1m7v9ZykqzkPl_2SYXywSyjYlipIN4kGr -
Sorry I forgot to add the trackfile :doh: Hereby the trackfile and a video that I recorded when it happened: DCSF16GroundWake.trk
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When you start the mission "Combat Mission - The Night Life" with wake turbulence enabled you will get blown upside down and the aircraft gets destroyed as soon as the F15's on the parking next to you start to taxi implying that wake turbulence effects are waaaay too strong on the ground.
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KC135-MPRS Using wrong mechanism for F16
JFisher replied to JFisher's topic in Aircraft AI Bugs (Non-Combined Arms)
Ah gotcha, I just read a post aswell about it saying the DCS core limits this... Thats unfortunate. Thanks! -
KC135-MPRS Using wrong mechanism for F16
JFisher replied to JFisher's topic in Aircraft AI Bugs (Non-Combined Arms)
Isn't the MPRS to support both the basket and beam? Like it's RL counterpart. -
[REPORTED]KC-130 is invisible after latest patch
JFisher replied to DeathAngel1's topic in Object Bugs
KC-135 MPRS not working with F-16 Game Version: (beta) 2.5.6.43503 Last night I tried to refuel at a KC-135 MPRS in a local multiplayer session in a F-16C Viper but it wouldn't let me refuel at the beam. It only extended the fuel buckets on the wingtips and not the beam. (there were no other airplanes in the area/called in for rejoin at the time) -
[REPORTED]KC-130 is invisible after latest patch
JFisher replied to DeathAngel1's topic in Object Bugs
Same goes for gates in tutorial missions. -
Thanks for the explaination!
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On my journey of learning more about military aviation I came across Board/Tail (Which in DCS are also an option in the rearm/refuel pannel) and Bureau numbers. Specifically for the F/A 18. I get Bureau numbers are like the serial number for the aircraft for the Navy administration and stick with the plane trough their career in the navy. But what does the Board/Tail number mean exactly? I read somewhere it has to do with the field/carrier the aircraft is based on, is that correct? And if so, what does 401 mean for example? Thanks!
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Advisories and caution messages that display on the left MFD overlay other screen information and I'm unable to get rid of it. Usually these messages only displayed on the MENU screen. I'm in DCS Open beta 2.5.5.41371. Left MFD is showing the Check trim message blocking the BRA on the SA screen. At this point I already pressed the master caution and also held it down for 10 secs to recycle.