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DoorMouse

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Everything posted by DoorMouse

  1. Id love to see this re-created in game. (Edit) apparently its been done, missed that
  2. Missing my point a bit here. Yes I know that if you excessively maneuver widly it will cause your track to turn into a Hold Track. Not what I am asking..... My point is that you dont have to GUESS that the track is not working and that the response IronMike gave was confusing, because presumably the guy in the clip I was referencing EXPLICITLY KNEW if his track was trashed or not. Or is Iron Mike saying that there is some way the track would be trashed and it would not explicitly tell you on the TID that it is somehow not feeding data to the missile any longer. In any case, it doesn't explain why the missile did not correctly start pointing at the target until it was above it. I am surprised that a 12 degree manual loft is "extreme" at a 60+ mile shot.
  3. Wait - You absolutely can move to gimbal limit and go into a proper F-Pole maneuver.... Right? If you break the lock the Radar will tell you by putting an X over the target, so you can maneuver as much as you want and the TID will indicate if it has trashed the lock. Also, even if you manually lofted them shouldn't they know their position and try to steer down earlier? 12* loft angle for a 60 mile shot, and cranking within gimbal limits seems like a perfectly reasonable shot to me.
  4. This is awesome. Thank you very much for the quick turn around on that, as always! Ill continue to try to break things in the meantime
  5. Ohhhhh. Right. So you didn't have to make a separate AHR and SAHR version. Got it.
  6. This is in your internal builds correct - That does not exist in game currently right?
  7. I see. Yes I added the D.... and Damn. That is unfortunate. I hope soon but I realize the game has no concept of a missile changing from a fox1-3 mid flights and that's a core game limitation until someone creates that functionality at ED
  8. So- currently in game can I PH active a PDSTT shot and it will pitbull properly and handover to it's own seeker head at the correct range, or if AWG9 data is lost. And can it fall back to the AWG9 if onboard AHR is lost? My understanding was the game cannot handle the actual mechanics of how the aim54 worked
  9. Any inkling of when we may get this? Not to pile on, but this was the primary firing mode for most aircrews from what I've heard. It's the only way to get a true modern fox3 pdstt mode where it gets guidance (unless you are inside 10 miles) and fallback capabilities. (Added a D, in a very important location)
  10. Me too! I was perplexed when I saw this happen. Something got messed up... but its so obnoxious now and this combined with momentary network issues make long range shots a real roll of the dice at times
  11. Thats correct, and its been reported and acknowledged as a bug. TMA (Target under missile attack) tracks should NEVER be put outside the radar cone UNLESS you have two TMA which fly in mutually exclusive directions, and a choice must be made. The computer will trash one of them to save the other.
  12. I've seen a massive improvement on that point, but I've also seen people's tracks with the missile over lofting. Dunno. Different topic. The thing that seems most a problem to me is the last few seconds of terminal guidance, which is vastly improved... But if you watch that guys tacview there seems to be no good indicator as to why those missiles did not connect.
  13. What it looks like is that the missile is turning too far and putting the target outside its basket. Its like its not adjusting proportionally from Lead to Pure, and trying to pull massive lead when its only a few thousand feet away. None of these are going for chaff or being zero doppler notched, the target is quite high and is not in clutter, and the missile has way more than enough energy.... there is no reason these should not be hitting. To be fair - the 120 and other missiles do this (which is a bad sign cause the 120 is on the new API if I recall). This is just ED's (frankly poor) overall missile guidance. I suspect. My understanding is that HB or any 3rd party has no ability to control this, they can only ask ED to adjust things.... which is a whole other discussion.
  14. Ok with thousands of hours in this sim.... Id love a flow chart of missile operation with Mode, ACM Up/Down, PH Active... etc. Every time I think I have it, there is some wrinkle. Especially since the DCS Engine/API cannot replicate the real world operation.... yet. I think I mentioned id take a crack at it and post it. Maybe my Rio and I will do that, unless you have one ready to go
  15. It's kinetically fine. Maneuvering is maybe still a little wonky, but all missiles in DCS have some serious issues with guidance... The last hotfix significantly improved the Phoenix. The issue is all the actual missile modes and features the C had which make it easier to employ. The big one being if you have to defend and stop tracking, the missile still goes active at the right point in space. If you were seconds away from pitbull, that is a huge difference.
  16. This, PLUS just give us all the proper alignment crew coordination options: Fixed Point requires Pilot and RIO. AWACS/Datalink Align. and Re-align on the deck/ground. Its really frustrating having to get a new plane every flight because you have pulled G's and now your INS is off by 5-10 miles from datalink
  17. To add to this. Ive also seen that he cannot switch to PDSTT. Just making sure that is known as well. Really obnoxious when you need to shoot into a merge
  18. Oh my god that is plausible. The TWS weighting right now is pulling targets under missile attack out of the radar cone... Add in that ED has for some reason made missiles have the same RCS as a jf17 or F5... The AWG 9 thinks that contact is a bogey which is a mile in front of you, and it has a very large Doppler signal. Then It slews the radar and trashes the lock. Could be. Something is definitely screwed up
  19. Thank you for posting this, I had been meaning to start to document this as well. The AWG 9 certainly is older and should be more temperamental, but this bug happens on a daily basis and happens in any condition other than solo play. It's most frustrating when the actual target never moved and the track goes flying off into the distance. Edit- @Hawkeye91Seeing this in single player is interesting. Maybe this has to do with ED's head scratcher of a decision to make the RCS of missiles so large that they appear on radar, or you get aim120s breaking lock of a tomcat to track an aim9 instead... I bet it is when they fire the merged contact (known real historical limitation) messes up the awg9. The real issue is that I'm pretty sure the awg9 wouldn't pick up missile sized objects at 60 miles...
  20. I see this said by people a lot, but have yet to experience it - Did it pitbull on your TID? Can you post a track?
  21. This one is always a headscratcher and happens fairly regularly. I am curious if this TWS Weighting issue is causing much of these problems, as sometimes a new target pops up and pulls the radar cone too far down/over. The second item is not happening during a merge, which is a feature in that it was a real issue in the AWG9... but rather a steady target flying straight will sometimes disassociate and fly off the side of the TID at a speed that would make an SR-71 pilot jealous.
  22. Yes. This would be great. You can see this sometimes when a contact FLYS off the side of the TID at 10,000 knots, because the contact just warped and the TID is like, well I guess they are going that fast now.
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