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Bambino

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About Bambino

  • Birthday December 18

Personal Information

  • Flight Simulators
    DCS, XPlane 11, MSFS 2020
  • Location
    Tennessee
  • Interests
    Baseball, Flight Simulators, Scale Model Building
  • Occupation
    Oracle Engineer

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  1. Works in progress... Cheers! Bambino (Astro20)
  2. Hi UssInchon! I'm not really sure how yours is different than the original script I came up with...? It's the same script, with different variable names for the objects. The key is the id_. This works too: local chocolateDonut = {id_ = 76056286} Object.destroy(chocolateDonut) local chocolateDonut = {id_ = 76055872} Object.destroy(chocolateDonut) local chocolateDonut = {id_ = 76055822} Object.destroy(chocolateDonut) Etc... Etc... It doesn't matter what your variable name is. I chose to name each one with a number (ex: mccaStaticJet40), as I keep a list in a text file of where on the tarmac each numbered aircraft is, for reference - easier to keep up with than the ids. If one names the variable the same thing over and over, one can't keep up with which plane on the tarmac (or object anywhere) is being removed quite as easily. Usually not a coding best practice to name 41 objects the same thing - I'd like to hear your thoughts on this, in case I'm missing something. Cheers! Bambino (Astro20)
  3. NOTE: This script was broken with the December 18, 2021 2.7.9.17830 update, as object ids changed on the NTTR map. I have updated the script to work with 2.7.9.17830, as of 12.28.21. No guarantee this will work with previous DCS versions. Greetings, Finally figured this out, apologies if it has already been solved and I am double-posting. Seems forever I (and others) have been trying to figure out how to remove the static Airbus A300s from McCarran without it removing the terminals on some of them. The following works for me, hope it works for you too: REMOVE STATIC AIRBUS A300s at MCCARRAN INTERNATIONAL (Without removing the terminals) 1. Create a new trigger. 2. Set the new trigger as 4 MISSION START. 3. Name the trigger whatever you want (Mine is: Remove McCarran Static Jets). 4. Set the action of the new trigger to DO SCRIPT. 4. Paste the following code into the text box. 5. Alternately, save the code below to a new, custom lua file, and DO SCRIPT FILE instead and point to the new, custom lua file. local mccaStaticJet0 = {id_ = 76188163} Object.destroy(mccaStaticJet0) local mccaStaticJet1 = {id_ = 76189102} Object.destroy(mccaStaticJet1) local mccaStaticJet2 = {id_ = 76189334} Object.destroy(mccaStaticJet2) local mccaStaticJet3 = {id_ = 76189772} Object.destroy(mccaStaticJet3) local mccaStaticJet4 = {id_ = 76057964} Object.destroy(mccaStaticJet4) local mccaStaticJet5 = {id_ = 76057918} Object.destroy(mccaStaticJet5) local mccaStaticJet6 = {id_ = 76057099} Object.destroy(mccaStaticJet6) local mccaStaticJet7 = {id_ = 76057066} Object.destroy(mccaStaticJet7) local mccaStaticJet8 = {id_ = 76056380} Object.destroy(mccaStaticJet8) local mccaStaticJet9 = {id_ = 76056062} Object.destroy(mccaStaticJet9) local mccaStaticJet10 = {id_ = 76056036} Object.destroy(mccaStaticJet10) local mccaStaticJet11 = {id_ = 76055812} Object.destroy(mccaStaticJet11) local mccaStaticJet12 = {id_ = 76055629} Object.destroy(mccaStaticJet12) local mccaStaticJet13 = {id_ = 76056484} Object.destroy(mccaStaticJet13) local mccaStaticJet14 = {id_ = 76056150} Object.destroy(mccaStaticJet14) local mccaStaticJet15 = {id_ = 76055630} Object.destroy(mccaStaticJet15) local mccaStaticJet16 = {id_ = 76056959} Object.destroy(mccaStaticJet16) local mccaStaticJet17 = {id_ = 76056683} Object.destroy(mccaStaticJet17) local mccaStaticJet18 = {id_ = 76057881} Object.destroy(mccaStaticJet18) local mccaStaticJet19 = {id_ = 76058340} Object.destroy(mccaStaticJet19) local mccaStaticJet20 = {id_ = 76058364} Object.destroy(mccaStaticJet20) local mccaStaticJet21 = {id_ = 76058929} Object.destroy(mccaStaticJet21) local mccaStaticJet22 = {id_ = 76059262} Object.destroy(mccaStaticJet22) local mccaStaticJet23 = {id_ = 76059240} Object.destroy(mccaStaticJet23) local mccaStaticJet24 = {id_ = 76059588} Object.destroy(mccaStaticJet24) local mccaStaticJet25 = {id_ = 76059907} Object.destroy(mccaStaticJet25) local mccaStaticJet26 = {id_ = 76060293} Object.destroy(mccaStaticJet26) local mccaStaticJet27 = {id_ = 76088081} Object.destroy(mccaStaticJet27) local mccaStaticJet28 = {id_ = 76089377} Object.destroy(mccaStaticJet28) local mccaStaticJet29 = {id_ = 76089459} Object.destroy(mccaStaticJet29) local mccaStaticJet30 = {id_ = 76089172} Object.destroy(mccaStaticJet30) local mccaStaticJet31 = {id_ = 76088715} Object.destroy(mccaStaticJet31) local mccaStaticJet32 = {id_ = 76088192} Object.destroy(mccaStaticJet32) local mccaStaticJet33 = {id_ = 76059796} Object.destroy(mccaStaticJet33) local mccaStaticJet34 = {id_ = 76059795} Object.destroy(mccaStaticJet34) local mccaStaticJet35 = {id_ = 76059810} Object.destroy(mccaStaticJet35) local mccaStaticJet36 = {id_ = 76057107} Object.destroy(mccaStaticJet36) local mccaStaticJet37 = {id_ = 76056811} Object.destroy(mccaStaticJet37) local mccaStaticJet38 = {id_ = 76056286} Object.destroy(mccaStaticJet38) local mccaStaticJet39 = {id_ = 76055872} Object.destroy(mccaStaticJet39) local mccaStaticJet40 = {id_ = 76055822} Object.destroy(mccaStaticJet40) Hope this helps to solve some challenges, and help you populate McCarran more realistically! Regards, Bambino (Astro20)
  4. Basco1, Assuming the photos were taken between June and December 1991 (very likely), according to "CVW: US Navy Carrier Air Wing Aircraft 1975 to 2015, Vol. 1" by Mike Crutch, the BuNo is 161615 for VF-114 F-14A NH-107. It originally served with VF-21, then VF-111, VF-211, VF-114, VF-211(again), VF-41 (AJ-105 "Florence"), then NSAWC. According to M.A.T.S (anft.net) BuNo 161615 was built as an F-14A-125-GR. It has resided at the Topeka, Kansas Combat Air Museum since 10/24/2003. Cheers, Bambino (Astro20)
  5. This is such a fantastic mod, especially in conjunction with RAT. Kudos to you guys - thank you for the hard work! Any plans to release some PSD layered files for the planes in the mod in order that other skinners can paint too? Would be nice to have the panel/rivet/grime detail you guys used, in layers. The amount of content for this mod would shoot off of the charts, and would be greatly appreciated! Thanks again and great job!
  6. Hello All, In the F-14B, if I play Instant Action, the debrief is accurate with post-battle statistics and my logbook properly updates. However, if I play any type of canned mission, or a mission created in the mission editor, (I am playing solo and not multiplayer or on a server) the debrief shows no kills (air or ground, for me or the AI). As well, though my flight time, takeoffs, and landings are logged, I get no credit for any AA or AG kills in the logbook that I had in the previous mission. I've scoured the forums in hopes of not re-posting a known issue, but cannot find anything definitive. Any insight would be helpful. DCS is so vast, I do not know if this is a bug, known issue, problem that has been around a long time, or a setting I am not clicking, etc. Flying missions and not getting any stats is a bit defeating. Thank you!
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