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_SteelFalcon_

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  1. _SteelFalcon_'s post in F16 Pilot Model - Head Position was marked as the answer   
    You should find the keybinds in the controls to move the pilot head. There should also be one to save the cockpit angle, if user snapviews are enabled. This should allow you to move the default position in all directions to get it set to your liking. In combination with adjusting the FOV by fiddling with zoom a bit, you can achieve much better view angle and head position than the default, at least in my opinion.
  2. _SteelFalcon_'s post in TGP Slew was marked as the answer   
    your GBU-12 is in delivery mode CCIP, you can't slew the Pod because it is slaved to the CCIP pipper.
    in order to move the Pod with GBU-12 selected, switch to CCRP or DTOS delivery mode
    As for the MAV showing CCIP, it's a known bug
     
  3. _SteelFalcon_'s post in Home Point / Initial Point was marked as the answer   
    WP 0 is sadly not a thing, so you'll have to manually plug it in on the DED if the mission maker hasn't put down a waypoint at your starting position/airfield
  4. _SteelFalcon_'s post in f-16c radar - tsd datalink correlated? was marked as the answer   
    there used to be a bug report linked in here: 
    but that has apparently been removed or relocated. it's weird how currently you lose all Link info when your radar picks up a contact that was previously already marked as friend or foe.
  5. _SteelFalcon_'s post in HUD display missing .... was marked as the answer   
    This sounds like you have an axis bound to that HUD Brightness knob that automatically resets the brightness if you let go of the mouse button.
    check the axis binds and unbind whatever is set to the ICP
  6. _SteelFalcon_'s post in Question about HUD symbology after last AMRAAM is fired from the aircraft... was marked as the answer   
    aaaah it's been a while 😉 see here:
    the tag is sadly misleading, since it wasnt fixed in oct 2022
  7. _SteelFalcon_'s post in Tons of ghost contacts on Radar was marked as the answer   
    same as here 
     
  8. _SteelFalcon_'s post in STPT Navigation - has something changed? was marked as the answer   
    remember for full alignments you must confirm LAT/LONG on the INS page within the first 2 min of starting the alignment, else it wont align properly
  9. _SteelFalcon_'s post in HUD - Altitude ALT = 500 ? was marked as the answer   
    I think that‘s the low alt warning height. Press 2 on the icp and change the ALOW value
  10. _SteelFalcon_'s post in TMS not switching AMC modes in dogfight mode. was marked as the answer   
    check your slew deadzone on the RDR cursor axis, maybe it doesnt properly center and thus instantly engages ACM Slew mode.
  11. _SteelFalcon_'s post in Problems with inserting cordinates was marked as the answer   
    Remember on longitude, you must add a leading 0 (e.g. E012 34 567)
  12. _SteelFalcon_'s post in Navigation data on HUD was marked as the answer   
    Wild guess: your INS alignment is faulty.
  13. _SteelFalcon_'s post in AGM-65 Boresight - retaining was marked as the answer   
    Currently you dont need to re-boresight after rearming. Although i‘m not sure if that‘s correct.
  14. _SteelFalcon_'s post in TGP Zoom was marked as the answer   
    pretty sure it's labeled as "MAN RNG Knob" in the Axis bindings.
  15. _SteelFalcon_'s post in F-16 - never seen this HUD thing before ... any ideas? was marked as the answer   
    Someone in an f-16shared a SPI over link-16. Comm switch IFF in long press
  16. _SteelFalcon_'s post in HSD tagging known SAM threats was marked as the answer   
    Yeah. Prebriefed threats should be some type of steerpoints. There was a post about that on the forums some time ago.
     
  17. _SteelFalcon_'s post in CRUS page TOS time potential bug was marked as the answer   
    Sounds like it‘s an issue if local and zulu are on different dates then?
  18. _SteelFalcon_'s post in Countermeasures, when in AUTO, which program executes? was marked as the answer   
    You can find the CMDS Programs in the CMDS_ALE47.lua and you tecnically could change it. but it will break IC on servers that require pure scripts
    Semi and Auto cannot be changed in the cockpit on the CMDS DED page
    Also: none of the SEMI/AUTO programs have Flares in them. 
    The Programs for Semi and Auto are the following:
    -- Auto presets
    -- Threat type 1
    programs[ProgramNames.AUTO_1] = {
        chaff = {
            burstQty     = 1,
            burstIntv    = 0.02,
            salvoQty    = 4,
            salvoIntv    = 1.5,
        },
        flare = {
            burstQty    = 0,
            burstIntv    = 0,
            salvoQty    = 0,
            salvoIntv    = 0,
        },
    }
    -- Threat type 2
    programs[ProgramNames.AUTO_2] = {
        chaff = {
            burstQty     = 1,
            burstIntv    = 0.02,
            salvoQty    = 6,
            salvoIntv    = 1,
        },
        flare = {
            burstQty    = 0,
            burstIntv    = 0,
            salvoQty    = 0,
            salvoIntv    = 0,
        },
    }
    -- Threat type 3
    programs[ProgramNames.AUTO_3] = {
        chaff = {
            burstQty     = 1,
            burstIntv    = 0.02,
            salvoQty    = 8,
            salvoIntv    = 0.5,
        },
        flare = {
            burstQty    = 0,
            burstIntv    = 0,
            salvoQty    = 0,
            salvoIntv    = 0,
        },
    }
  19. _SteelFalcon_'s post in Why does the kneepad time and in-plane time never match? was marked as the answer   
    Manually enter local time using either the hack line on the time ded or you overwrite the zulu time with local time on the time ded
     
    or some quick maths in your head
  20. _SteelFalcon_'s post in BUG: AGM-65D Mavericks was marked as the answer   
    I tried to replicate, but it seems to work fine. hint: if targets are too close together, the missiles shot very short after eachother will blow eachother up. looks fine to me tho
    AGM65D.trk AGM65H.trk
  21. _SteelFalcon_'s post in WPN page question was marked as the answer   
    That‘s done on the SMS page, not the WPN page. Make sure you have the correct weapon selected (sms page right row of OSB buttons, 2nd from the top button i believe)
  22. _SteelFalcon_'s post in Control setting was marked as the answer   
    Instead of module-bound it is now in the UI Layer section and universally useable so you dont have to bind it for every plane separately

  23. _SteelFalcon_'s post in No SPI when INS aligned in 'NORM' mode was marked as the answer   
    Do you even have coordinates for the selected steerpoint? does the HSI show a red flag top left?
    even if you have aligned correctly (in NORM, dont forget to confirm the LAT / LONG / ELEV within the first 2 min by pressing ENT on each line in the INS page) if you dont have coords for the selected STPT, it'll show a red flag on the HSI
  24. _SteelFalcon_'s post in Dual Target Track? was marked as the answer   
    Rws -> bug guy 1, move cursor to guy 2, tms up on him too. Now swap primary target back and forth with tms right.
    if target gets within 5 nm, guy 2 is dropped and guy 1 will be STT‘d automatically
  25. _SteelFalcon_'s post in SAM behaviour with own flight members was marked as the answer   
    Are your flight members within 5nm? If so, a SAM contact closer than 5nm automatically becomes an STT track
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