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Posts
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Community Answers
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_SteelFalcon_'s post in Home Point / Initial Point was marked as the answer
WP 0 is sadly not a thing, so you'll have to manually plug it in on the DED if the mission maker hasn't put down a waypoint at your starting position/airfield
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_SteelFalcon_'s post in f-16c radar - tsd datalink correlated? was marked as the answer
there used to be a bug report linked in here:
but that has apparently been removed or relocated. it's weird how currently you lose all Link info when your radar picks up a contact that was previously already marked as friend or foe.
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_SteelFalcon_'s post in HUD display missing .... was marked as the answer
This sounds like you have an axis bound to that HUD Brightness knob that automatically resets the brightness if you let go of the mouse button.
check the axis binds and unbind whatever is set to the ICP
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_SteelFalcon_'s post in Question about HUD symbology after last AMRAAM is fired from the aircraft... was marked as the answer
aaaah it's been a while 😉 see here:
the tag is sadly misleading, since it wasnt fixed in oct 2022
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_SteelFalcon_'s post in STPT Navigation - has something changed? was marked as the answer
remember for full alignments you must confirm LAT/LONG on the INS page within the first 2 min of starting the alignment, else it wont align properly
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_SteelFalcon_'s post in HUD - Altitude ALT = 500 ? was marked as the answer
I think that‘s the low alt warning height. Press 2 on the icp and change the ALOW value
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_SteelFalcon_'s post in TMS not switching AMC modes in dogfight mode. was marked as the answer
check your slew deadzone on the RDR cursor axis, maybe it doesnt properly center and thus instantly engages ACM Slew mode.
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_SteelFalcon_'s post in Problems with inserting cordinates was marked as the answer
Remember on longitude, you must add a leading 0 (e.g. E012 34 567)
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_SteelFalcon_'s post in Navigation data on HUD was marked as the answer
Wild guess: your INS alignment is faulty.
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_SteelFalcon_'s post in AGM-65 Boresight - retaining was marked as the answer
Currently you dont need to re-boresight after rearming. Although i‘m not sure if that‘s correct.
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_SteelFalcon_'s post in F-16 - never seen this HUD thing before ... any ideas? was marked as the answer
Someone in an f-16shared a SPI over link-16. Comm switch IFF in long press
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_SteelFalcon_'s post in HSD tagging known SAM threats was marked as the answer
Yeah. Prebriefed threats should be some type of steerpoints. There was a post about that on the forums some time ago.
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_SteelFalcon_'s post in CRUS page TOS time potential bug was marked as the answer
Sounds like it‘s an issue if local and zulu are on different dates then?
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_SteelFalcon_'s post in Countermeasures, when in AUTO, which program executes? was marked as the answer
You can find the CMDS Programs in the CMDS_ALE47.lua and you tecnically could change it. but it will break IC on servers that require pure scripts
Semi and Auto cannot be changed in the cockpit on the CMDS DED page
Also: none of the SEMI/AUTO programs have Flares in them.
The Programs for Semi and Auto are the following:
-- Auto presets
-- Threat type 1
programs[ProgramNames.AUTO_1] = {
chaff = {
burstQty = 1,
burstIntv = 0.02,
salvoQty = 4,
salvoIntv = 1.5,
},
flare = {
burstQty = 0,
burstIntv = 0,
salvoQty = 0,
salvoIntv = 0,
},
}
-- Threat type 2
programs[ProgramNames.AUTO_2] = {
chaff = {
burstQty = 1,
burstIntv = 0.02,
salvoQty = 6,
salvoIntv = 1,
},
flare = {
burstQty = 0,
burstIntv = 0,
salvoQty = 0,
salvoIntv = 0,
},
}
-- Threat type 3
programs[ProgramNames.AUTO_3] = {
chaff = {
burstQty = 1,
burstIntv = 0.02,
salvoQty = 8,
salvoIntv = 0.5,
},
flare = {
burstQty = 0,
burstIntv = 0,
salvoQty = 0,
salvoIntv = 0,
},
}
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_SteelFalcon_'s post in Why does the kneepad time and in-plane time never match? was marked as the answer
Manually enter local time using either the hack line on the time ded or you overwrite the zulu time with local time on the time ded
or some quick maths in your head
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_SteelFalcon_'s post in BUG: AGM-65D Mavericks was marked as the answer
I tried to replicate, but it seems to work fine. hint: if targets are too close together, the missiles shot very short after eachother will blow eachother up. looks fine to me tho
AGM65D.trk AGM65H.trk
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_SteelFalcon_'s post in WPN page question was marked as the answer
That‘s done on the SMS page, not the WPN page. Make sure you have the correct weapon selected (sms page right row of OSB buttons, 2nd from the top button i believe)
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_SteelFalcon_'s post in Control setting was marked as the answer
Instead of module-bound it is now in the UI Layer section and universally useable so you dont have to bind it for every plane separately
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_SteelFalcon_'s post in No SPI when INS aligned in 'NORM' mode was marked as the answer
Do you even have coordinates for the selected steerpoint? does the HSI show a red flag top left?
even if you have aligned correctly (in NORM, dont forget to confirm the LAT / LONG / ELEV within the first 2 min by pressing ENT on each line in the INS page) if you dont have coords for the selected STPT, it'll show a red flag on the HSI
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_SteelFalcon_'s post in Dual Target Track? was marked as the answer
Rws -> bug guy 1, move cursor to guy 2, tms up on him too. Now swap primary target back and forth with tms right.
if target gets within 5 nm, guy 2 is dropped and guy 1 will be STT‘d automatically
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_SteelFalcon_'s post in SAM behaviour with own flight members was marked as the answer
Are your flight members within 5nm? If so, a SAM contact closer than 5nm automatically becomes an STT track
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_SteelFalcon_'s post in Steerpoint issue. was marked as the answer
0 ft could be below ground, make sure to use the correct elevation for your steerpoint. 0ft doesnt mean AGL / „on the ground“ but 0ft MSL and thus your tgp might be looking „below the ground“ and as result it seems that the pod is off
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_SteelFalcon_'s post in GBU 12 Quick Question in the F16? was marked as the answer
Yeah, set RP to 6 if you drop singles, or set it to 3 if you drop pairs. Just like you would for a stick of Mk82SE
it‘s advisable to also change the impact spacing to more than the default 10 ft. But that depends on your desired effect on target