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Mainly Phantom, Hornet and Huey. Own a few more modules I would love to fly. However... if a day had few more hours...
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Regarding the force of the Moza Base, I am quite happy with it so far. Of course, more force would be welcome at high speeds, but I don't see the need to go for another base.
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Well said.
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That's what I use: https://mozaracing.com/products/ab9-base Price may differ depending where you live. In Europe it is about 600 €
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It's not just about shaking. It also lets you feel the speed by raising the forces you need to move the control surfaces accordingly when you you're getting fast. In the opposite, when you are getting slow, the forces relief and the stick starts to shake when you're close to stall. And, as said before, trimming gets much easier. To trim the speed, you just trim the forces out of the stick. Of course, you can feel the weapons, the afterburner and you can even feel when flaps and gear are extended or raised. However, in regards of immersion, hand tracking is so much more relevant. At least for me. You don't need to move the mouse anymore. Everything is done just by pointing with your index finger. By the way, I wear a half gaming keyboard on the right thigh and a num-pad on the left thigh that have some important functions mapped, that can't be done by hand tracking. Furthermore, I forgot to mention Vaicom Pro, which is a DCS related plugin to Voice Attack. It lets you do all the radio messages by voice, which adds additional immersion to single player missions. I like to use in particular when doing AAR and carrier ops. Cheers
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Oh Man... it seems you just stepped into the huge pit of immersion addiction. I know what I am talking about Here are a few more things that can drive one much deeper into that particular addiction. 1. Hand tracking 2. Force feedback 3. 6 DOF motion platform 1 and 2 I have in place already. 3 will come some day. For hand tracking I use an Ultraleap Leap 2 tracking camera mounted to the Pico 4 Headset. Can you imagine to flick switches in the cockpit just with your fingers? That's what I do with my left hand, e.g. to enter frequencies via the UFC. On the right hand I wear a finger mouse and get a small cross where I point my finger. The finger mouse allows the use of the mouse wheel for rotary controllers such as the DDIs brightness knobs . And with both mouse button one can switch forth and back on rotary switches like the radar mode switch. DCS provides some options to set it up accordingly. There is just one issue. Sometimes your hand is tracked and something gets activated, but you don't know it. And suddendly you are bailed out of the Hornet, because you rested your hand on your thigh... And, your simpit should be rather spacy to prevent that you throw your hand into something. After the first flights with the brilliant Heatblur F4 Phantom module, I felt the need to be able to trim as it works in real analog planes. With no feedback a proper trim is rather hard to achieve. So I bought a Moza AB9 force feedback base. Now, I can feel the planes behaviour. And, it rumbles pretty well, so I dont feel the need for a shaker. Furthermore, flying helos is so much easier now. Next level and already planned is a 6 DOF motion platform... Just need to find some arguments for my wife why I can't live without Cheers
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Den Warthog Stick nutze ich, aber wie gesagt nicht die A-10C. Mit dem Stick selbst habe ich aber keinerlei Probleme.
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That particular style of air racing was developed not before 2003 => Wikipedia. So, it doesn't fit at all to a Cold War scenario. And furthermore, air racing at all was never, and still isn't, popular in Germany. So, removing all of those racing circuits before 2003 should be the correct setting. And after 2003, it shouldn't pop up in such many places. Actually just one, because it is completely related to Red Bull Air Racing. Another point, that does not fit to Germany, are the motorways which are lighted at night. There was only one country in western europe were this would be realistic for all motoways. And that is Belgium. In Germany, as far as I can remember, it was applied just around Cologne until the early 2000's. Also, there are many roads visible that were build after 1990, in particular in the former GDR , but also in the western part. That is bit of an immersion break for me personally. However, thats just incorrect for those who know about it. And, I guess, its hard to avoid, when using available digital geographical data. It would be great if that could be corrected, but I fully understand that this wish is actually unrealistic.
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Zur A-10C kann ich leider nix sagen. Hab das Modul nicht.
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Ja. Zumindest in der Phantom kannst du die Kräfte raustrimmen wie in echt. Der Stick bewegt sich und die Mittenlage verschiebt sich dabei. Bei der Huey ist ähnlich. Bei der F-18 ist es nicht so. Denke aber, das die FBW-Flieger das ohnehin nicht tun. Es hängt aber auch scheinbar von der FFB-Implementierung des Entwicklers ab. Bei MiG 21 und L39 sollte sich die Mittenlage auch spürbar verschieben, tut sie aber nicht. F-14 hab ich noch nicht getestet.
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Wow, that's something different! Rolls, in particular, are much more what someone would expect to be rolls. What I like most is the fact that the Phantom seems not to be that ressource hungry anymore. Everything feels much smoother now. Thanks a lot HB!
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Am Anfang ging es mir durchaus ähnlich. Zum Beispiel bei Luftbetankungen. Hatte aber nicht daran gedacht, dass ich mir die Kurven auf den Achsen neu einstellen muss. Aber nun gehts wesentlich besser, da man sehr feinfühlig im Centerbereich steuern kann. Weiß jedoch nicht, wie groß der Unterschied ist, wenn man eine Virpil Base hatte. Ich komme vom TM Warthog und da ist das schon eine große Verbesserung. Auch das Helisteuern geht nun wesentlich feinfühliger und ist somit auch einfacher geworden. Ich würde mir die Moza Base durchaus wieder kaufen. Gruß Patrick
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Das freut mich sehr für Dich! Ja, das Fliegen geht auf einmal viel einfacher von der Hand, wenn man ein entsprechendes Feedback bekommt. Den " Sim that shall not be named" hab ich bisher noch nicht mit FFB ausprobiert. Aber die Helis dort fühlten sich immer derart furchtbar künstlich an, dass ich gar nicht daran gedacht habe. Vielleicht ändert sich das ja mit dem morgigen Tag.... Die Base ist bei mir fest im Rig montiert. Gerade beim Huey gehen die Vibrationen derart durch das Rig, das ich mir den Buttkicker sparen kann. Im Verbund mit VR ist das einfach der Hammer. Und da ich eigentlich eher Fläche fliege, mit FFB nun am liebsten die Phantom, muss ich auch mal heftig dran ziehen können. Ist schon erstaunlich, wieviel Kraft das Teil aufbringen kann. Gruß Patrick
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Kann ich so bestätigen. Deswegen benutze ich Integrated FBB. Da werden sowohl Direct Input und Telemetry FFB gleichzeitig genutzt. Gruß Patrick
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MOZA force feedback base AB9 How to get started?
Patgun replied to hannibal's topic in Input Devices
That's partially correct. It applies to general feedback, such as spring, damper, and inertia. But not to event triggered feedback such as afterburner or weapon release. To check those settings, you need to go back into DCS. I've hadn't experienced any CTD's of Moza cockpit. Cheers Patrick