

oldtimesake
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When checking this video, I found something interesting: At 3 min 01: At almost sea level, mach 0.83, even at 15deg AOA, the F-16 could not reach 9G. From published data, at CAT I (15 deg limit at 9G), a loaded F-16C-50 (26000 lbs flying weight) could reach 9G at Mach 0.67, with 15 deg AOA. Given the dynamic pressure increases at a power of 2, at M0.83 and 15 deg AOA, F-16 should exceed 9G easily (13.8G theoretically). In DCS it's almost halved. Conclusion: in DCS the F-16 requires much higher AOA to pull a given maneuver than in real life. To DEV team: This paper is very useful for you to generate flight model (TRIMMED lift curve and drag polar are included) Correlation of F-16 Aerodynamics and Performance Predictions with Early Flight Test Results," AGARD CP-242, by TS Webb, DR Kent, JB Webb https://i.postimg.cc/Fs1b1hfh/F16-test-242.jpg https://i.postimg.cc/fTXPk7Sz/F16-test-242-2.jpg (The curves above are trimmed) (to moderator: this is an old article and does not violate rule 1.16)
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When checking this video, I found something interesting: At 3 min 01: At almost sea level, mach 0.83, even at 15deg AOA, the F-16 could not reach 9G. From published data, at CAT I (15 deg limit at 9G), a loaded F-16C-50 (26000 lbs flying weight) could reach 9G at Mach 0.67, with 15 deg AOA. Given the dynamic pressure increases at a power of 2, at M0.83 and 15 deg AOA, F-16 should exceed 9G easily (13.8G theoretically). In DCS it's almost halved. Conclusion: in DCS the F-16 requires much higher AOA to pull a given maneuver than in real life. To DEV team: This paper is very useful for you to generate flight model (TRIMMED lift curve and drag polar are included) Correlation of F-16 Aerodynamics and Performance Predictions with Early Flight Test Results," AGARD CP-242, by TS Webb, DR Kent, JB Webb https://i.postimg.cc/Fs1b1hfh/F16-test-242.jpg https://i.postimg.cc/fTXPk7Sz/F16-test-242-2.jpg (The curves above are trimmed) (to moderator: this is an old article and does not violate rule 1.16)
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How many times do I need to repeat this? At the same altitude the F-16C block50 sustains 0.2deg/sec faster than F-14B with the same loadout drag index. 55600 lbs F-14B can sustains 14 deg at 10000 ft (total weight is 129% * empty weight) 26000 lbs F-16C-50 sustains 14.2 deg at 10000 ft (total weight is 133% * empty weight) So F-16 has the edge
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And most players love to mindlessly pull the stick without paying attention to air speed, making F-16 fight in its weak zone (below 350 kts).
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There are something I need to clarify about Mig's weight: The operational empty weight of Mig-29 (including engine coolant) exceeds 11000 kg by US standard. Proof 1: The Russian Mig-29A flight manual shows that the E-M performance of Mig-29A with 1500 kg fuel is almost the same as the Mig-29A's E-M performance at 13000 kg. https://postimg.cc/1gkty28Q This means the flying weight of Mig with 1500kg fuel, no external stores, is almost 13000 kg. Proof 2: From Russian Mig-29A flight manual, the V-N curve of Mig-29A at 13290 kg (page 23) is almost the same as that with 1500 kg internal fuel (page 203) DCS may mistook the empty weight marked in flight manual (10900-11000kg) as the weight that is ready for flying except fuel.
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Not necessarily if the fight is 2 circle: I think with current FM the viper is already OP in most 2C scenarios, except facing F-15 at high speed or F-18 at medium speed.
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In terms of real world turning performance: I don't know much about sea level performance, but F-16C-block50 should outturn Mig-29 by sustaining 0.8g higher, at 5000m, according to flight test data: http://www.f-16.net/forum/viewtopic.php?f=30&t=53852&sid=bfc4f11d3d4d436549b5c1af43bf573c With the drag polar and thrust curve you should be able to calculate the sustained G easily. To moderator: all these data are from old documentation and do not violate 1.16.
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You should test it with the fuel load for same "afterburner duration". Su-27 should be loaded with 27% fuel; F-15 should be loaded with 35% fuel; M-2000 should be loaded with 34% fuel; Mig-29A should be loaded with 50% fuel; F-14 should be loaded with 33% fuel; F-16 should be loaded with 42% fuel; And remember to disable G effect.
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This may explain why they always complain F-16 is too OP on servers that disables blackout.
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In my case as soon as a jet wants to initiate a 1 circle with me (in the viper), I will roll 180 deg and transit to 2 circle immediately.
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I had the same difficulties. Staying above 400 kts will give F16 advantages, but the final pull requires F16 to ditch energy otherwise it doen't have enough gun lead. After numerous attempts, I finally figured out that if my shots missed, instead of continuing pulling hard to land shots, I should go vertical to store my energy and do a high Yo-Yo. Always wait for your opponent's mistake. Don't be greedy.
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I had the same difficulties. Staying above 400 kts will give F16 advantages, but the final pull requires F16 to ditch energy otherwise it doen't have enough gun lead. After numerous attempts, I finally figured out that if my shots missed, instead of continuing pulling hard to land shots, I should go vertical to store my energy and do a high Yo-Yo. Always wait for your opponent's mistake. Don't be greedy.
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I don't know, but there are tricks to compensate. We note that those who excel at low speed maneuvering (JF17, F18, Su27...) deploy aft flaps automatically at low speed, while F15/16 don't. Try deploy it manually and you will turn better at low speed. This won't solve the problem completely tho, because F18's FCS calculates the best deflection angle while you only have the option "full" or "zero" deflection.
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check the loop starting around 7:21. The viper starts the loop with about 440 kts IAS and finishes the loop with almost the same speed. That is something that other jets lack in this game. Disabling G effect will also help you exploit viper's advantage.
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I think it has been tested before: the DCS F16 sustains less G than a real F16 at low speed. The data may match at corner speed, but below that the DCS F16 is conservative. https://postimg.cc/DSXf471f
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So I suggest you save them when you still can:D:D
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It is interesting that a lot of people who disable G-effect are always complaining that F-16 is too OP in rate fight:
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15000 ft, 60% fuel, 2 amraams, 2 aim9s, F/A-18C-402's sustained rate of turn is 12.3deg/s (source from GAO report), while in DCS it is 13deg/s
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It looks that the weight growth from block 30 to block 50 is about 1300 lbs: https://postimg.cc/9RysWvhf
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From block 32 manual: https://postimg.cc/TpDnNffF
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From block 30 manual: https://postimg.cc/XrrmzZp3
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From block 50 manual: https://postimg.cc/Zvq455DY
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What is the name of this maneuver at 06:59?
oldtimesake replied to oldtimesake's topic in DCS: F-16C Viper
Want more AOA? Try MPO (manual pitch override) -
https://www.bilibili.com/video/av78859339/ Starting from 06:59, you can see a Mig29 on your six and you are low on energy, which is not ideal. Then the OP starts to pull a very tight turn, and at 07:46 he turned the table completely. I wonder is this maneuver useful in PVP?