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RealDCSpilot

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Posts posted by RealDCSpilot

  1. It kind of amazes me everytime when Facebook pulls off stuff like this. First the simple renaming into "Meta" to get rid of "we all know what you did in the past years", now this "branding" of an Android OS version to Meta Horizon to make it sound like it's "their" operating system. This "open ecosystem" is nothing else than Subway or any other franchise system that will lock you in. If they really wanted to open up, the apps in their store would be 100% OpenXR conform and running on any other mobile Qualcomm VR device (like Pico or HTC) without any tinkering (which is easily doable, they just need to flip a "switch" it's all Android...).

  2. Could it be sound vibrations? Had this with directly attached off ear speakers. The sound vibrations can interfere with the gyro sensors in the headset if certain frequencies are at high levels.

  3. What? It's working well, just like in ED's helicopter modules. You might have missed to make this special setting:

    You should also disable trimming for pedals, because this could cause the most disorientation when it works in insta trim mode, while your cyclic is working realistic with FFB. Better get used to holding it in place with your feet everytime you trim.

    • Like 1
  4. 18 hours ago, AngleOff66 said:

    I would seriously consider a PSVR2 so as not to meta anything.

    Yeah, the PSVR2 has great potential to be the new leading headset for PCVR. Feature rich on a low price. Can't wait to try it out soon. OLED, HDR, eye tracking, great controllers, reasonable resolution per eye. All rumors say it will be directly connected via adapter box to display port. Nvidia compability was just confirmed...

  5. 17 hours ago, ackattacker said:

    In some ways I feel the 2D players are actually kind of cheating.

    Well, in fact, they are most of the time. With TrackIR set to exponential head turning, they can look at their six and would have broken their necks a thousand times in real life already. It's the same with the VR tool called "Necksafer". xD

  6. 22 minutes ago, Hiob said:

    Then it's metaphysics?

    Why all the fancy dancing around the matter? In VR options you can force IPD. Simply try 40mm vs 80 mm and check what happens. (Hint: one will transform you in a toddler and the other one into a giant.)

  7. Your hardware is ready... 😎

    Ever tried VR already? Basically, you have to check if you are sensible to motion sickness. "good enough" is the next thing, the expectations about "sharpness". Simply don't expect monitor replacement here. This point is currently what is expected to change the most in the next years. Current "normal" generation is having panel resolutions between 2000 - 3000 pixels, next gen is above 3000. From my experience since 2014, i will stop caring about VR panel resolution when we reach 3800x3800 at reasonable price ranges. Your first headset will not be your last headset. 😉
    However, VR is delivering on so much other important factors where monitors will never be able to shine.

    • Thanks 1
  8. On 1/20/2024 at 2:54 PM, zaelu said:

    now I have 4080 and I can tell you is just another mediocre but super expensive garbage. But... it does 40FPS with everything on max and Godlike resolution. Maybe a 4090 is better a little but most probably a 6060ti would be a low end but good performer in 4 years... I tell you this so you have a correct mind set all things considered.

    Didn't see this post until now... I don't know what you are doing there, but only 40fps with a 4080 means that something isn't right on your machine. You may have overtinkered with stuff you don't know much about or simply misconfigured Windows or whatever. In December you should have got your fps close to this:

    and after the latest patch it should even improve close to this:

     

    • Like 1
  9. VD quality setting sets the main resolution per eye. DCS's PD setting can be used as a multiplicator for that main resolution for fine tuning.
    As an example, on my end i use "godlike" (3120x3120) and PD of 1.2 to push the super sampling resolution to 3744x3744. Then DLSS takes this resolution and puts it down to 2496x2496 to rescale it back to 3744x3744. Sharpening on 1.0 and it looks pretty crisp, absolutely zero aliasing.

  10. 13 minutes ago, karasinicoff said:

    Broken module

    It's definitely only something on your side and not related to the module. I reconfigured all my inputs yesterday and have not the slightest idea what you are talking about. Everything works well, as expected. You should check your system much deeper for control issues that come with your hardware, double bindings and driver/firmware settings.

    • Like 3
  11. On 1/10/2024 at 5:34 PM, mobile83 said:

    My question: how can you like DLSS?

    Because it's the best VR anti aliasing option since... years? The super sampling from 2496x2496 -> 3744x3744 per eye works really well for me. Thanks ED!

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