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Make In Mission DTC files available for Dynamic spawn slots for MP servers
Jself replied to Jself's topic in DTC Wish List
This gets me to the DTC menu, but the file I created in the MIZ is not available to load for the dynamic span slots In the ME I have a file called Hornet DTCtest: No file is available to load in the in game menu: I"m trying to get radio presets for Dynamic spawned units without everyone having to have the DTC file saved locally -
Should reshade survive a DCS update or do you have to reinstall after each DCS patch?
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Jself changed their profile photo
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Please give us the option to set a maximum angle of bank on AI units. This would be helpful for having the AI act a s flight lead and also with tanker orbits.
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The at least need to have a toggle control.. Its super obnoxious for MP groups that use Human Marshall and LSOs to have flares shot at everyone trying to land. Or to make everyone do all the AI comms so they don't get shot at
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as some mentioned earlier, please give us a toggle on the flares its incredible distracting for multiplayer when we have live controllers
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There should be a parts list in the google drive folder. I needed some pots (axes) so I had to use 2 Leos in each console anyways, so no need for the 64s
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Please build in an option to keep deck crew for launches, but turn them off for recovery.. for large groups doing carrier practice having to go back and park before being able to launch again wastes time.. need to be able to come off a wire and taxi straight to a cat
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Enforcing deck crew via mission settings doesn't work
Jself replied to Ahmed's topic in Bugs and Problems
we couldn't enforce deck crew in options either -
we had similar issues tonight. Had 10-12 hornets spawning in together, seems like once the logic hangs up, the only way to clear it is to have the pilot its hung on to de-spawn
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The stored heading countdown is taking about 45 seconds to start now after the most recent update.. was this intentional? This was on the carrier in CV mode
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bumping this one.. any response form Devs?
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I'm using the "VR_allow_MFD_out_of_HMD = true" line in my monitor config lua, but the controls overlay will only show on VR mirror (monitor) not in the headset. If I comment out that line then the controls overlay shows in the headset MFDs exported to winwing MIP - Using Open XR and HP reverb G2. PC specs - AMD 7900X3D / 4090 GPU / 64GB DDR5
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I added the "VR_allow_MFD_out_of_HMD = true" line to my monitor lua and got everything working great. Just noticed today that causes the controls overlay to only display on the VR Mirror (on monitor) but doesn't show in headset. If I comment out the VR_allow_MFD line then it work inside the headset just fine. Anyone know of a way to force the controls overlay to the VR headset?