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Posts posted by ouky1991
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45 minutes ago, Mainstay said:
@ouky1991 Hey! the mod is broken... The new sniper pod has no labels in the MFD.
Thanks for the info, I'll give it a look and try to fix it
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First page edited with new version + some fixes
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On 5/28/2025 at 12:43 AM, OhNoMyHookBroke said:
Hello, sorry if this is off topic and seen as disrespectful, but are you using ReShade in the screenshots?
Yes
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Haven't checked it out yet, but big thanks for making the Marianas WWII free for all!
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7 hours ago, Papamiraculi said:
Hi I love the mod, this actually looks much more like summer in Germany.
But I think I have found a bug:
I get blue cobblestones, like for example at the Hercules Bergpark in Kassel (the castle on the hill).Thanks for the info, I'll have a look
Edit: Strange, it looks normal for me, a bit darker due to the gamma, but not THAT blue. Try to re-download the mod and deactivate any other mod and reshade, etc. and see if it still looks like that.
Looks like this on my side:
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1 hour ago, Urbi said:
Now, everyone can decide for themselves whether they break the IC with this mod. What I noticed is that the two texture zip files offered for download contain no changes at all. The timestamp of all included textures is the same as that of the original. So, your work only consists of changing the shadingOptions.lua. Just explain what you're doing. I would call that cheating. Both the contents of the download folder and the original folder can be compared by unzipping them.
Dude, I don't get what you're about. You can just delete those two extra texture zip files and see for yourself the textures of the fields will get darker
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6 hours ago, Urbi said:
More than superfluous. With ED's settings, you can create your own color scheme. Gamma can be adjusted individually. ED also offers a color gradation LUT option with 15 options.
This is not just gamma edit though. Some of the fields textures are completely different mate. More than superfluous? Devour feculence
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Noticed something similar, going to another page like settings for example and back to main menu solved it. Or it could just take a bit of time to appear on itself maybe?
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A "late summer look" for Cold War Germany map. Works best with gamma setting around 2.2, depending on your display.
In case you prefer brighter surface, increase surface gamma in "Mods\terrains\GermanyColdWar\shadingOptions.lua" (currently 0.7, original value is 0.78). Same can be done for trees and objects (buildings)
Probably breaks IC
Update 03.07.2025 - v2
- Simplified the mod, only increased brightness of existing textures instead of swapping them
- Fixed missing wheat textures
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4 hours ago, atomsic said:
Can you share your texture preset?
I hope Barthek doesn't mind. Here are edited textures, keep in mind I'm also using his "OPTIONAL SNOWLESS WINTER / LATE AUTUMN" mod, (see the first page) as AUTUMN textures. So the autumn textures provided here are meant for his snowless option, wheather you use it for winter or autumn.
Either way you need to manually extract content of CloseupTexturesSpring.zip folder from his mod, then overwrite the fields textures from this post and compress back to zip folder called CloseupTexturesSpring.zip. Repeat this for the rest of seasons and that should do it.
CloseupTexturesAutumn.zip CloseupTexturesSpring.zip CloseupTexturesSummer.zip
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Got this masterpiece today and so far I think it's the best map in DCS. I have been a bit critical of the other maps by these guys in past, mainly the colors seemed off, but this one hits the nail. Thank you UGRA, great job!
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15 minutes ago, draconus said:
It's not even released and you want to mod it?
Affirmative
It's a sickness, I know...
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I'm considering this iconic plane, but I wonder about the .lua encryption, is it for the 3D model only? Are we gonna have access to the main folder containing textures, scripts for HUD modding etc?
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New version added to the first page, tried to make it as close to the previous one as possible.
Currently there's a small problem with F-16's HMD, when zoomed out to maximum, the cross at the center disappears. The HMD symbology is tied to the HUD symbology and for some reason can't be edited the same way as F-18's HMD. Workaround is to increase "stroke_fuzziness" in StrokesDefs.lua from 0.32 to something over 0.4 (vanilla value is 0.6)
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OK. They've definitely changed something about how the HUD renders, I'll rework this in the future
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1 hour ago, Mainstay said:
There were always two colors, but the difference should be barely noticeable. It's possible they've changed the way it's rendered on the glass. You can fix it by lowering the first and third number in the material lua to something like this
materials["HUD"] = {2, 255, 15, 70}
materials["FONT_DED"] = {121, 255, 19, 255} -- {251, 220, 0, 255}
materials["FONT_PFLD"] = {121, 255, 19, 255} -- {251, 220, 0, 255}
materials["MASK_MATERIAL_PURPLE"] = {255, 0, 255, 30}materials["MFD_BACKGROUND"] = {0, 0, 0, 255}
materials["MFD_FONT_BKGND_WHITE"] = {255, 255, 255, 255}materials["LMFD_MATERIAL"] = {255, 255, 255, 255} -- Default color for all MFDs
materials["RMFD_MATERIAL"] = materials["LMFD_MATERIAL"] -- Default color for all MFDs
materials["MFD_BLACK"] = {0, 0, 0, 255}materials["TGP_STBY_BLACK"] = {0, 0, 0, 255}
materials["TGP_STBY_DGRAY"] = {5, 5, 5, 255}local HUD_mat = materials["HUD"]
materials["HUD_GREEN_FOV"] = {HUD_mat[0], HUD_mat[1], HUD_mat[2], 100} -- used for FOV lens rendermaterials["UHF_RADIO"] = {179, 198, 85, 255}
materials["UHF_RADIO_CHANNEL_MAP"] = {0, 0, 0, 250}materials["EHSI_BACKGROUND"] = {0, 0, 0, 255}
materials["EHSI_BLACK"] = {0, 0, 0, 255}
materials["EHSI_WHITE"] = {255, 255, 255, 255}
materials["EHSI_GRAY"] = {200, 200, 200, 255}
materials["EHSI_RED"] = {255, 0, 0, 255}
materials["EHSI_BLUE"] = { 23, 140, 255, 255}
materials["EHSI_YELLOW"] = {255, 255, 100, 255}
materials["EHSI_GOLD"] = {255, 250, 173, 255}
materials["RWR_STROKE"] = {0, 255, 0, 230}
materials["CMDS_GREEN"] = {5, 255, 25, 999}
-- HMD
materials["HMD_SYMBOLOGY_MATERIAL"] = {2, 255, 20, 255}-
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2 hours ago, unmar said:
The text on the Hornet HUD is yellow and on the Viper HUD it is white (pictures are up). The RGB color code is set correctly. I am using the latest version downloaded from DCS user-files.
Can you please uplout your personal material.lua?
this is default settings for Hornet:
MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 70}
--MDG_materials[MDG_SELF_IDS.HUD] = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI] = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI] = {25, 255, 40, 999} -- MDI original
But text is yellow for hornet...
OK updated the game. Nothing in the materials was changed. so it should still work, my .lua file is the same as above. Are you using any other mod that changes colors of symbology parhaps?
2 hours ago, unmar said:The text on the Hornet HUD is yellow and on the Viper HUD it is white (pictures are up). The RGB color code is set correctly. I am using the latest version downloaded from DCS user-files.
Can you please uplout your personal material.lua?
this is default settings for Hornet:
MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 30, 70}
--MDG_materials[MDG_SELF_IDS.HUD] = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI] = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI] = {25, 255, 40, 999} -- MDI original
But text is yellow for hornet...
If you still see the same problem try lovering some of the numbers to something like this:
MDG_materials[MDG_SELF_IDS.HUD] = {2, 255, 15, 70}
--MDG_materials[MDG_SELF_IDS.HUD] = {5, 255, 76, 400}
-- {94, 202, 0, 255} -- MDI original
-- {57, 224, 32, 255} -- MDI test
-- {69, 224, 45, 255} -- MDI test 2
--MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 255} -- MDI original
MDG_materials[MDG_SELF_IDS.LMDI] = {94, 202, 0, 350} -- MDI original
MDG_materials[MDG_SELF_IDS.RMDI] = MDG_materials[MDG_SELF_IDS.LMDI]
MDG_materials[MDG_SELF_IDS.HI] = {5, 255, 30, 999} -- MDI original-
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On 4/23/2025 at 7:04 PM, unmar said:
Today I tried deleting user data, uninstalling and reinstalling the module (F-18), but the mod still doesn't work well. Reshade has no effect on this either. I can't think of anything else I could try.
Sorry man, still didn't find time to update, What exactly isn't working?
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20 hours ago, unmar said:
@ouky1991Hi, can I ask you for help? There are more of us who are having problems with the mod. Are you planning to update it or is it already dead? thanks.
Hi I haven't checked last update of DCS, but it worked normally before. I'll have a look
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I was guessing something like 100gigs, but over 200? Thats one huge map. We really need some improvements to the updater, so it's capable just adding the new parts of the map and not re-downloading the whole thing each time new stuff is added. I cant imagine downloading over 200 gigs everytime they add 10 airfileds
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43 minutes ago, SharpeXB said:
The ME is just a realm of complexity I have no time for and no interest in. This game already consists of modules with 600+ page manuals and aircraft that consume hundreds of hours of gameplay time. That’s where the entertainment is for me. The ME is a tool for content creators and not players.
This all points towards DCS being somehow targeted at unemployed or retired computer programmers.Not people with full time jobs. Just imagine the possibilities of selling a game to people who actually work for a living
I wonder how many people see it this way. I on the other hand think mission editor is practically the best thing about DCS, I can't imagine having to count on other people for content. ME gives you infinite amount of possibilities and it's not that complicated to learn.
This new feature seems like a good start, but I agree with others that at this point it has very limited use. Hopefully we'll get more options soon, like including the whole aircraft state and advanced waypoint support, then it would be a complete game changer. Either way, work on core is very much appreciated!
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2 hours ago, VFXBLENDER said:
Does anyone know approximately how many GBs the map is going to be?
We can only guess at this point. Normandy, which is done by same team and the same tech is 43GB. This seems something over twice in the size, but since it's not sat textures it can't be easily deduced. I'd say no more than 100GB, either way it'll be smaller than comparable sat texture maps.
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23 minutes ago, CommandT said:
From the material shown so far this map is on completely different level to Kola or SA.
A different level, but because it's completely different environment that needs a different approach. Its makes sense to use texture tiles in part of the world that's almost entirely fields with some town/cities in between. Kola, SA and Afghanistan have a lots of mountains and uninhabited places, it would look more like Caucasus with repetitive texture tiles if those maps would be done the same way as Fulda Gap. Or they would have to be something like 1TB each to match the same texture quality as tiles. I'm convinced they chose the best possible way to do those maps.
That being said, it certainly must take far more time to make this type of heavily populated map compared to sat textures with a few tiles here and there. It seems they've done brilliant job, can't wait so see this.
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Hornet & Viper HUD Edits + info how to tweak to preference
in Utility/Program Mods for DCS World
Posted
New version uploaded, fixed HUD for F-16C, it should now work with sniper pod.
Download the new fixed version, extract the files and before applying the mod, open materials.lua and edit lines 24 (symbology colors) and 54 (font colors) - recommend using notepad++. Pick one of those two lines and change the second number to make the color slightly less green. For example font - from this:
materials["CMDS_GREEN"] = {0, 240, 10, 999}
to this:
materials["CMDS_GREEN"] = {0, 220, 10, 999}
You might have to do some trial and error before finding what you want.
The yellow MFD mod question has been already discussed here