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Posts posted by ouky1991
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1 hour ago, Art-J said:
Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure!
Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods.
Yea, I'm definitely interested what might those guys do with this
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This is only .lua edit to make the Normandy 2.0 map a bit more darker, no new or edited textures. I thought I'd upload it, since none of the big names made this yet.
I used the same aproach as Taz1004 in his Better Trees for Syria mod, so credit goes to him.
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Can you share any info on DLSS? Is it tied to vulkan or we'll get it before? ET in Q3, Q4 or next year perhaps?
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Man, you're a legend, thanks! I hope you'll do South Atlantic trees some day...
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On 3/22/2023 at 1:09 AM, SkYwAlK3R-_ said:
i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds.
I Read your editing comments but iam not sure what to edit for those two things... could someone help me?
Try to add luminosity, it's very low in this mod
for F18 go here:
materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
Symbology can be edited on the line 23 -> MDG_materials[MDG_SELF_IDS.HUD]
or F16 here:
materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
Symbology can be edited on the line 24 -> materials["HUD"]
Edit the last (fourth) number to something higher, by default it was around 300 I think (around 50 in these mods), if it doesn't help, the only thing left is more thickness.
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Well done on the color fixes, looks awsome!
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3 hours ago, Cougar133 said:
nice and very realistic !
so you managed to modify these data , do you think it is possible to change colors of some local values ?
thanks !
By local, you mean specific part on thr HUD, or other displays? In case of HUD it's impossible AFAIK, it's all one font. Other displays could be edited though, check out the materials.lua and you can tweak colors for MFDs, DEDs, RWR and so on...
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This mods add more variety of brightness intensity, thickness and color of the HUD
Download here:
F-16C Viper HUD Improvement
More Info on the .lua files in case you want to tweak the HUD to your preference:
Using Notepad++ you can edit folowing:
SYMBOLOGY thickness:
StrokesDefs.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\Common\indicator
There are just two lines, edit both numbers
FONT thickness:
fonts.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
line 14 and 15 (thickness / fuzziness)SYMBOLOGY / FONT colors and luminosity:
materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
Symbology can be edited on the line 24 -> materials["HUD"]
Font on the line 54 -> materials["CMDS_GREEN"]
*In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material.F/A-18C Hornet HUD Improvement
More Info on the .lua files in case you want to tweak the HUD to your preference
Using Notepad++ you can edit folowing:
SYMBOLOGY thickness:
MDG_strokesDefs.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator
lines 3,4 and 18,19 not sure all 4 need to be edited, did all of them to be sure
FONT thickness:
fonts.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
line 64 and 65 (thickness / fuzziness)
SYMBOLOGY / FONT colors and luminosity:
materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
*There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
Symbology can be edited on the line 23 -> MDG_materials[MDG_SELF_IDS.HUD]
Font on the line 31 -> MDG_materials[MDG_SELF_IDS.HI]
*In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "MDG_SELF_IDS.HI"-
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11 minutes ago, Devrim said:
I now remember an old Ka-50 HUD footage on YouTube. A very old video. Your mod is the same as it.
Thanks Ouky.
Thank you, was it this one? That was one of my sources. And thanks again for letting me use one of your files
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DOWNLOAD HERE:
https://www.digitalcombatsimulator.com/en/files/3328194/
This mod adds a bit of bloom and uneven brightness intensity to the HUD and HMS targeting system.
It contains 2 files, one for unmodded BS3 (BS3 Improved HUD) and one for english version (BS3 Improved HUD_English) - compatible with Devrim's DCS: Black Shark 3 English HUD, Shkval & PUI800 ModInstalation:
JSGME ready, choose the version you prefer and place in your _MODS folder. In case of the english version, install Improved HUD AFTER the English HUD.-
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I'm enjoying the upgrade so far. MWS brings a whole new gameplay aspect to it, and the 3D model is simply fantastic. I wish the Iglas wouldn't be so useless though. 10 dolars is fair price and I definitely recommend BS3
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Awsome, Nice job!
I found some minor bugs though, first when you push the hardpoint selector switch to engage with Iglas, the timer shows seconds as "C" (In the HUD missile page lua) - "CONNECT MSL PWR", "READY %02dC", "%02dC" --> "READY %02dS", "%02dS" should fix that
And in the INU status (HUD NAV COMMON page lua) - "INU\FW", "INU\NW", "CALIB 180", "CALIB 0" - should be - INU\nFW", "INU\nNW", "CALIB 180", "CALIB 0" - to corectly show on the HUD as INU/FW instad of INUFW/
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While uploading my mod I noticed Devrim already updated his old one for the BS3
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1 hour ago, SlipHavoc said:
FWIW, the manual says (page 443) "НАКОЛИ НИП" means "CONNECT MSL PWR", "ЗПС" means "rear aspect", and "ППС" means "front aspect" or "head on". A bit more on that first line:
I think I would translate "НАКОЛИ НИП" as "CONNECT NIP", "CONNECT PWR", "ACTIVATE PWR", or "ACTIVATE MSL", something like that. "ЗПС" could be "REAR" and "ППС" could be "FRONT" or "H-O".
Disclaimer: I don't speak Russian, and am only guessing here based on the manual and what I've tested so far by flying around a bit.
I forgot about the manual, so they're all abbreviations, right? Because translator didn't pick it up. Would CNCT MSL PWR make sense? Thanks, this helps a lot BTW
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I'm working on the English HUD and Skhval mod, since the old one by Devrim doesn't work for me anymore, but there are some things that can't be dirrectly translated using google translator. It would be great to have some more info about the new igla HUD.
I have already reworked most of the stuff that was present in Devrim's mod, but had to take some guesses here and there.
In this video, Wolfpack345 talks about nitrogen coolant bottlest being punctured, The two worded message above "IGLA 4" on the hud is likely that info but I'm not 100% sure, so if anyone knows more, please let me know.
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A minor gug, but this new animation seems to work only if you are stationary, so even if you are cold and dark on the ship, they will not open.
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10 minutes ago, Raz_Specter said:
the tree maps are all hand painted, however sometimes we use colour selection to select an area to paint, sometimes this needs some tweaking
but we are working through the map to correct stuff
Thank you, that's very good to hear, looking forward to check today's update
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So the answer to this question seem to be
mid march 2023TODAY!!!! -
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I'm betting on 14th or 21st. We might get one or two more videos on MWS and maybe updated start up if there's gonna be any changes to that.
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Will there be english HUD when selecting the english cockpit? Also US marines skins we currently have for BS2?
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It's great so some progres with this, wish it would be more frequent. I'm not sure if I uderestand this correctly, but is there gonna be any noticeable performance gain for lightly populated missions?
VIVID NORMANDY 2.0 by Barthek
in Texture/Map Mods for DCS World
Posted · Edited by ouky1991
Not only this looks a milion times better than the original, but you also managed to fix the forests and their way to obvious tiling visible from higher altitudes. It's incredible!
Do you have ETA?