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ouky1991

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Posts posted by ouky1991

  1. 1 hour ago, Art-J said:

    Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure!

    Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods.

    Yea, I'm definitely interested what might those guys do with this

  2. On 3/22/2023 at 1:09 AM, SkYwAlK3R-_ said:

    i got a small question... really love this setting but in my VR its a bit to i guess thin or not bright enough  atleast the HMD has this were i cant see anything and the HUD Pitch Ladder is almost invisible when beeing in clouds.

    I Read your editing comments but iam not sure what to edit for those two things... could someone help me?

    Try to add luminosity, it's very low in this mod

    for F18 go here:


    materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
    *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
    Symbology can be edited on the line 23  ->  MDG_materials[MDG_SELF_IDS.HUD]
     

    or F16 here:


    materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
    *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)
    Symbology can be edited on the line 24  ->  materials["HUD"]
     

    Edit the last (fourth) number to something higher, by default it was around 300 I think (around 50 in these mods), if it doesn't help, the only thing left is more thickness.

    • Like 1
  3. 3 hours ago, Cougar133 said:

    nice and very realistic ! 

    so you managed to modify these data , do you think it is possible to change colors of some local values ? 

    thanks !

    By local, you mean specific part on thr HUD, or other displays? In case of HUD it's impossible AFAIK, it's all one font. Other displays could be edited though, check out the materials.lua  and you can tweak colors for MFDs, DEDs, RWR and so on... 

  4. This mods add more variety of brightness intensity, thickness and color of the HUD

    Download here:

    F-16C Viper HUD Improvement 

    More Info on the .lua files in case you want to tweak the HUD to your preference:
    Using Notepad++ you can edit folowing:

    SYMBOLOGY thickness:
    StrokesDefs.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\Common\indicator
    There are just two lines, edit both numbers

    FONT thickness:
    fonts.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
    line 14 and 15 (thickness / fuzziness)

    SYMBOLOGY / FONT colors and luminosity:
    materials.lua in F-16_HUD\Mods\aircraft\F-16C\Cockpit\Scripts
    *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)

    Symbology can be edited on the line 24  ->  materials["HUD"]
    Font on the line 54  ->  materials["CMDS_GREEN"]
    *In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "CMDS_GREEN" material.

     

    F/A-18C Hornet HUD Improvement

    More Info on the .lua files in case you want to tweak the HUD to your preference
    Using Notepad++ you can edit folowing:

    SYMBOLOGY thickness:
    MDG_strokesDefs.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator
    lines 3,4 and 18,19 not sure all 4 need to be edited, did all of them to be sure

    FONT thickness:
    fonts.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
    line 64 and 65 (thickness / fuzziness)

    SYMBOLOGY / FONT colors and luminosity:
    materials.lua in F-18_HUD\Mods\aircraft\FA-18C\Cockpit\Scripts
    *There are usually 4 numbers, the first three are RGB values and the last one is luminosity (keep in mind the luminosity is also influenced by the thickness)

    Symbology can be edited on the line 23  ->  MDG_materials[MDG_SELF_IDS.HUD]
    Font on the line 31  ->  MDG_materials[MDG_SELF_IDS.HI]
    *In the vanilla game the font and the hud uses the same material, here I separated them, creating font from "MDG_SELF_IDS.HI"

     

    F16.jpg

    F18.jpg

    f16_.jpg

    f18_.jpg

    • Like 4
    • Thanks 5
  5. DOWNLOAD HERE:

    https://www.digitalcombatsimulator.com/en/files/3328194/

     

    This mod adds a bit of bloom and uneven brightness intensity to the HUD and HMS targeting system.
    It contains 2 files, one for unmodded BS3 (BS3 Improved HUD) and one for english version (BS3 Improved HUD_English) - compatible with Devrim's DCS: Black Shark 3 English HUD, Shkval & PUI800 Mod

     

    Instalation:
    JSGME ready, choose the version you prefer and place in your _MODS folder. In case of the english version, install Improved HUD AFTER the English HUD.

     

    MOD2.JPG

    MOD4.JPG

    MOD6.JPG

    MOD.JPG

    MOD5.JPG

    MOD3.JPG

    • Like 1
    • Thanks 2
  6. Awsome, Nice job!

    I found some minor bugs though, first when you push the hardpoint selector switch to engage with Iglas, the timer shows seconds as "C" (In the HUD missile page lua) - "CONNECT MSL PWR", "READY %02dC", "%02dC"  --> "READY %02dS", "%02dS" should fix that

    And in the INU status (HUD NAV COMMON page lua)  - "INU\FW", "INU\NW", "CALIB 180", "CALIB 0"  -   should be    - INU\nFW", "INU\nNW", "CALIB 180", "CALIB 0" - to corectly show on the HUD as INU/FW instad of INUFW/

    • Thanks 1
  7. 1 hour ago, SlipHavoc said:

    FWIW, the manual says (page 443) "НАКОЛИ НИП" means "CONNECT MSL PWR", "ЗПС" means "rear aspect", and "ППС" means "front aspect" or "head on".  A bit more on that first line:

    I think I would translate "НАКОЛИ НИП" as "CONNECT NIP", "CONNECT PWR", "ACTIVATE PWR", or "ACTIVATE MSL", something like that.  "ЗПС" could be "REAR" and "ППС" could be "FRONT" or "H-O".

    Disclaimer: I don't speak Russian, and am only guessing here based on the manual and what I've tested so far by flying around a bit.

    I forgot about the manual, so they're all abbreviations, right? Because translator didn't pick it up. Would CNCT MSL PWR make sense? Thanks, this helps a lot BTW

     

  8. I'm working on the English HUD and Skhval mod, since the old one by Devrim doesn't work for me anymore, but there are some things that can't be dirrectly translated using google translator. It would be great to have some more info about the new igla HUD.

    I have already reworked most of the stuff that was present in Devrim's mod, but had to take some guesses here and there.

    In this video, Wolfpack345 talks about nitrogen coolant bottlest being punctured, The two worded message above "IGLA 4" on the hud is likely that info but I'm not 100% sure, so if anyone knows more, please let me know.

     

    DCS 2022-12-19 20-11-47.jpg

    • Like 3
  9. 10 minutes ago, Raz_Specter said:

    the tree maps are all hand painted, however sometimes we use colour selection to select an area to paint, sometimes this needs some tweaking 🙂 but we are working through the map to correct stuff

    Thank you, that's very good to hear, looking forward to check today's update

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