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Admiral_ZIPANGU

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Posts posted by Admiral_ZIPANGU

  1. As stated in the title, AI aircraft that are set to "Late Activation" or "Uncontrolled" are unable to perform CAP task.


    In the attached trk file, "Uncontrolled" aircraft is started using the "Start" task and successfully takes off, but it does not execute the assigned CAP task and simply returns to base.
    Aircraft that are active from the beginning of the mission perform CAP tasks without any issues.


    This bug is causing significant problems in mission creation, and I would greatly appreciate it if you could take a look.

    CAP_Task_TEST_2025-5-16.trk

    CAP_Task_TEST.miz

  2. 33 minutes ago, Raven (Elysian Angel) said:

    And yet the FAQ says it will be JTIDS 🤷‍♀️

    This topic and the documents cited indicate that only a few aircraft received legitimate JTIDS terminals, and if it is possible to reproduce JTIDS-equipped aircraft, of which there were only a very few, that would be a great thing.
    The majority of aircraft, however, were equipped with MIDS, and the panels related to Datalink on those aircraft are still labeled “JTIDS”.

    • Like 2
  3. Quote

    What version of the F-15C? 
    As with the Flaming Cliffs version, it will be an F-15C Multi-Stage Improvement Program (MISP) II as operated by the US Air Force in the early 2000s. This will feature either the AN/APG-63(V)1 or AN/APG-70 radars (TBD which one), Programable Armaments Control System (PACS), the JTIDS datalink with Situational (SIT) Display, and Joint Helmet Mounted Cuing System (JHMCS) with AIM-9X.

    There is a mention that the F-15C MSIP-2 will be replicated, and after some research, I found that this upgrade will include MIDS-LVT(3).

    Therefore, I believe it will be the FDL that will be installed.

    • Like 2
  4. I am testing AI_A2G_DISPATCHER as part of learning Moose, but for some reason, the aircraft set to BAI and CAS return to base immediately after spawning without attacking, even though the attack target is recognized.

    I have been dealing with this problem for half a day and it is too difficult for me as a Moose newbie. I am attaching the settings and the mission file so that you can advise me what I am missing.

    Quote
    DetectionSetGroup = SET_GROUP:New()
    DetectionSetGroup:FilterPrefixes( { "Recce" } )
    DetectionSetGroup:FilterStart()
    Detection = DETECTION_AREAS:New( DetectionSetGroup, 10000 )
     
    A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
    A2GDispatcher:AddDefenseCoordinate( "HQ", GROUP:FindByName( "HQ" ):GetCoordinate() )
    A2GDispatcher:SetDefenseReactivityMedium()
    A2GDispatcher:SetDefenseRadius( 200000 )
    A2GDispatcher:SetTacticalDisplay( true )
     
    A2GDispatcher:SetSquadron( "BAI", AIRBASE.PersianGulf.Bandar_Abbas_Intl, { "BAI" }, 10 )
    A2GDispatcher:SetSquadronBai( "BAI" )
    A2GDispatcher:SetSquadronGrouping( "BAI", 2 )
    A2GDispatcher:SetSquadronOverhead( "BAI", 0.25 )


     
    A2GDispatcher:SetSquadron( "CAS", AIRBASE.PersianGulf.Bandar_Abbas_Intl, { "CAS" }, 10 )
    A2GDispatcher:SetSquadronCas( "CAS" )
    A2GDispatcher:SetSquadronGrouping( "CAS", 2 )
    A2GDispatcher:SetSquadronOverhead( "CAS", 0.25 )

    Moose_DIS_CAS_BAI_TEST.miz

  5. More weapons are being implemented and payloads are becoming richer these days, but I have a hard time selecting what I want from the F-15E payload screen.

    image.jpeg

    Currently, all guided and unguided bombs are classified in the Bomb category, but I would like to see this classified into categories such as guided and unguided bombs to make it easier to see. The more categories there are, the easier it will be to see and understand.

    • Like 12
  6. F-15E.lua in CoreMods, lines 568 and 620.
    Change "weapons.bombs.GBU-31V3B" to {4, 5, 36, 92} and it should appear correctly. Perhaps the numbers are not quoted properly.

    Quote
    CFT_Rack_Bombs("{CFT_L_GBU_31V3B_x_2}", "GBU-31(V)3/B",     "weapons.bombs.GBU-31V3B",      981.0,  0.00170,    CFTL_2StaL, "GBU31_V_3B_BLU109",    "GBU-31V3B.png")  --Line 568
     
    CFT_Rack_Bombs("{CFT_R_GBU_31V3B_x_2}", "GBU-31(V)3/B",     "weapons.bombs.GBU-31V3B",      981.0,  0.00170,    CFTR_2StaL, "GBU31_V_3B_BLU109",    "GBU-31V3B.png")  --Line 620
     
     
    CFT_Rack_Bombs("{CFT_L_GBU_31V3B_x_2}", "GBU-31(V)3/B",    {4, 5, 36, 92},      981.0,  0.00170,    CFTL_2StaL, "GBU31_V_3B_BLU109",    "GBU-31V3B.png"
    --Line 568
     
    CFT_Rack_Bombs("{CFT_R_GBU_31V3B_x_2}", "GBU-31(V)3/B",    {4, 5, 36, 92},      981.0,  0.00170,    CFTR_2StaL, "GBU31_V_3B_BLU109",    "GBU-31V3B.png"
    --Line 620

    image.jpeg

    F-15E.lua

    • Thanks 2
  7. 2023/11/15 : Fixed a bug that prevented MirageF1's R530 series from being used after applying the mod.

    On 11/12/2023 at 8:36 PM, Admiral_ZIPANGU said:

    There have long been requests for additional armament for the MiG-21bis. However, I was surprised to find that even the mods that complement it are not substantial enough, so as part of my self-education, I created a mod that adds the Matra Magic SRM, which was installed in the Iraqi Air Force.

     

    "Matra R550 Magic For MiG-21bis" Mod  Download Link

     

    Adding weapons to the MiG-21bis itself is not very difficult, but the problem was that some missiles do not show rail launchers and attach directly to hardpoints, making them look very uncool.

    I have therefore succeeded in making the rail launcher appear by creating a payload that includes the rail launcher. I am not very familiar with DCS internals so I spent almost a day to achieve this, but I think it turned out well enough. At the moment we are using the method of directly rewriting multiple files in the CoreMods folder, but eventually we will be able to register weapons in saved games to reduce the number of files to be rewritten directly to a minimum.

    If there are requests for other weapons, we will try to implement them as much as possible. This is the first step in that direction.

     

    image.jpegimage.jpeg

     

    • Like 1
    • Thanks 1
  8. There have long been requests for additional armament for the MiG-21bis. However, I was surprised to find that even the mods that complement it are not substantial enough, so as part of my self-education, I created a mod that adds the Matra Magic SRM, which was installed in the Iraqi Air Force.

     

    "Matra R550 Magic For MiG-21bis" Mod  Download Link

     

    Adding weapons to the MiG-21bis itself is not very difficult, but the problem was that some missiles do not show rail launchers and attach directly to hardpoints, making them look very uncool.

    I have therefore succeeded in making the rail launcher appear by creating a payload that includes the rail launcher. I am not very familiar with DCS internals so I spent almost a day to achieve this, but I think it turned out well enough. At the moment we are using the method of directly rewriting multiple files in the CoreMods folder, but eventually we will be able to register weapons in saved games to reduce the number of files to be rewritten directly to a minimum.

    If there are requests for other weapons, we will try to implement them as much as possible. This is the first step in that direction.

     

    image.jpegimage.jpeg

  9. Hi,

    I don't know if this is due to my environment, but in single player the F10 map when set to Fog of war does not correctly show enemy aircraft detected by EWR. I have not tried it in multiplayer.

    When I query the picture from EWR with an aircraft, EWR seems to be able to detect enemy aircraft reliably, but even in that state, they do not show up in F10.

    I have attached the mission and track files used for verification here for your review.

    TacCMDR_F10bug.trk TacCMDR_F10bug.miz

  10. The AAM-3 is compatible with the AIM-9L. If the DCS:F-4E classic era can be equipped with the AIM-9L, I would like to see the AAM-3 as an option. Captive is good enough.

    Personally, I would appreciate it if you could work on an early F-4E without the front edge slats someday.

    • Like 1
  11. 2 hours ago, Kalasnkova74 said:

    I stand corrected on the JDAM. My source was this article from TWZ, and they usually do their homework on such matters. 
     

    https://www.thedrive.com/the-war-zone/37742/so-long-samurai-japan-bids-farewell-to-its-final-frontline-phantoms

    The JDAM and Paveway were introduced to the Air Self-Defense Force in 2015. And the F-4EJ upgrade began in 1989. It is hard to believe that Japan would modify a soon-to-be retired fighter jet to be JDAM-compatible.
    If JDAM-compatible modifications were to be made, flight tests would be conducted at ADTW in Gifu. However, the Phantom has never flown equipped with JDAM.

    I often see images of Phantom with JDAM on the ground, but JDAM is not available at TER.  Additionally, a Phantom with JDAM was also displayed at the 2018 Gifu Air Base Air Festival with JDAM installed, but that aircraft was an unmodified EJ (37-8318). Just because EJ kai had JDAM on the ground does not mean that it can even be operational.

    As a Japanese, I could not overlook this misunderstanding.

    • Like 1
    • Thanks 1
  12. 1 hour ago, F-2 said:

    JASDF allowed recording for ace combat 04 too. Is there a Japanese dcs community? I’m mean I’m sure there are Japanese dcs players but is there a place they gather online? I’m interested in their plight.

    There are a certain number of Japanese communities. If you look at the multi-server, you can see that the Japanese community has multiple servers.

    For a long time, we had no choice but to put Japanese skins on similar aircraft. If it's still an F-86F, it's not much different from Japan's, but there's no F-104 or F-4, and the F-15J has no choice but to use the FC3's F-15C, and the F-2 is the F- 16 is substituted.
    Even in WW2, there is a current situation where the development of even the famous Zero fighter is postponed because the Japanese manual cannot be read. In the first place, JASDF's materials are strictly managed even if they are old, and they are rarely available, so detailed simulations are extremely difficult. There are not many Japanese programmers, so it will be difficult to form a team.

    That's why the possibility of the F-4EJ is so exciting to us. The F-4EJ is the JASDF's longest-running aircraft, and the first aircraft continued to fly for 50 years from 1971. It is also a familiar model for us Japanese. Without a doubt, when the F-4E is released, most of us Japanese will be flying in JASDF skins.

    I would appreciate it if you could at least include the JASDF skin from the beginning of the release for Japanese people.

    • Like 1
    • Thanks 1
  13. 1 hour ago, DSplayer said:

    Not going to lie, I would absolutely love a DMM collaboration with HB to create an authentic, true to life simulation of the F-4EJ and EJ Kai. Since DMM was able to basically provide a lot of the information regarding the EJ/EJ Kai’s weapons and systems for WT’s basic model, I think something can be done to make one for DCS.

    To be honest, I can't expect DMM, who is the Japan contact for WarThunder, to accept that proposal, but it's true that we need a contact in Japan for coverage. Japan is too far for the developers of HeatblurSims. And the unique language is one of the factors that raise the hurdles. (Conversely, many Japanese have difficulty with languages other than Japanese.)

    JASDF has a history of cooperating with interviews if it determines that they do not intrude excessively on defense secrets and that it contributes to its own public relations activities. My guess is that with the F-4EJ, there is the possibility of covering all aspects, including avionics, but on the other hand, the F-4EJ Kai shares some equipment with the active F-15J. In addition, since the J/APR-6 RWR is still a highly confidential piece of equipment, I believe they will refuse to provide the materials necessary for detailed reproduction. We won't know until we actually talk about this, but if we can propose it as a valuable tool for public relations activities for the Air Self-Defense Force, which is having trouble securing personnel, the possibility may come into view.

    • Like 2
  14. On 2/4/2023 at 5:29 AM, Cobra847 said:

    Personally I find the F-4EJ to be one of the coolest aspects of DCS: F-4E!

    We'll be introducing a Japanese pilot option post-EA release as well 🙂

    The Japanese users around me are very excited about your comments. They are very excited because Japanese aircraft are unique and hard to find someone who can reproduce them. Some are willing to provide photos if you need them. I am in Hamamatsu and can go see the world's last production aircraft (#440) every weekend, so if you need cockpit photos, I'll be there in a heartbeat.
    Among the existing EJs, #301 at Gifu Air Base is kept in very good condition. He should still be in the hangar.
    In addition to the Air Park in Hamamatsu, EJ Kai is scheduled to be exhibited at the Kakamigahara Air & Space Museum in Gifu in the future, and both are displayed in almost perfect condition.

    The Air Self-Defense Force has previously agreed to record audio for a game called WarThunder. There may be room for negotiation. For your information.

     

    • Like 3
    • Thanks 2
  15. 14 hours ago, DSplayer said:

    Damn pretty hard to find good imagery of the cockpits of the EJ/EJ Kais. Btw anyone know what that display to the top right was for in the WSOpit of the EJ?

    Screenshot_2023-02-07-20-29-56-37_f9ee0578fe1cc94de7482bd41accb329~2.jpg

    I believe you are referring to the display shown on the right side of this image, which is probably one of the equipment used for armament testing. This aircraft spent most of its time from commissioning to retirement in the Air Development and Test Wing (ATDW) and participated in numerous test programs. In particular, a missile-shaped camera pod was used during the testing of the original Japanese AAM-3 missile, and I suspect that this display may be intended to show that camera image.

    800px-JASDF_AAM-3_Camera_Pod.jpeg

    I will eventually talk to someone who has been involved with that aircraft.

    • Like 2
    • Thanks 1
  16. 23 hours ago, JOYFUL_CLOVR said:

    I'd love to see some JASDF liveries even though we are getting a US version (like how the f16 has the JASDF blue liveries in game).

     

    8dd909d25e7331722ab7aa5f8211b8b9.jpg

     

    JASDF Air Development and Test Wing (Gifu AB)
    Gifu Air base festival 2017 Special marking

    As a Japanese I also like this liveries.

    • Like 2
  17. If you want to know more about F-4EJ Kai or F-4EJ, I recommend you to visit the actual aircraft in Japan, EJ Kai (17-8440) is preserved at Hamamatsu Air Park and the first EJ (17-8301) is preserved at Gifu Air Base.

    In particular, 17-8440 is worth a visit as it was the last Phantom produced in the world.

    • Like 2
  18. I would like to create a script to implement a function that measures the time from when someone enters a zone to when they exit and displays a message, but I am inexperienced with scripting and cannot quite put it together.
    I know that I can measure the time spent by subtracting the time that someone leaves from the time that he/she starts the measurement, but I have no idea how to script it.
    Can you give me some advice or examples if you don't mind?

  19. As a JF-17 enthusiast, there was no reason for me not to buy this campaign. My impression is that many missions are unique to JF-17, especially destroying many ground vehicles using guided weapons such as the BRM-1 and GB-6, which I felt was very typical of the JF-17. As I rarely fly at night, the night missions were quite difficult for me, but it was good training for me. The radio communication was very realistic, and the Russian-accented English was a nice touch. But I am not an English speaker by nature, so the Russian accent made it more difficult for me to understand...

    Personally, I think it would be better to add SPJ pods when equipped with air-to-air. If there is a sequel, I thought it would be better to equip the player aircraft with probes since the AI JF-17s cannot remove them, so that they can get refueling support from Russian or Chinese tankers when needed. Thanks for a good campaign.

    • Like 1
    • Thanks 1
  20. I have long been concerned about the inability of AI aircraft to perform "follow" actions on enemy aircraft.

    In fact, the Air Force in my country seems to have fighter jets intercepting unidentified aircraft almost daily, yet we have never shot down an unidentified aircraft since the founding of the Air Force.

    We are not always in a state of engagement. We would like to be able to have an AI aircraft that scrambles against an unknown aircraft to act such that it continues to track the unknown aircraft without attacking it.
    As soon as we can set the follow task to track the enemy, we will be able to reproduce the interceptor aircraft of the enemy camp that tracks the player aircraft approaching a border without attacking it. This would make missions more exciting.

    https://www.youtube.com/watch?v=pYjmYgsCfZ8&ab_channel=satitarou007

    • Like 1
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