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madwax

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  1. ED have gone and do it! FIXED/WORKS NOW ED Bugger me sideways with a pogo stick! You've really gone and done it! You can now get saved games liveries. 1) Create an empty text file : c:\Users\<You know who you are>\Saved Games\edModelViewer2\autoexec.lua 2) Add the line 'mount_vfs_liveries_path("c:/Users/<You know who you are>/Saved Games/DCS.openbeta/Liveries")' & save 3) Open Modelviewer2 (the game version), pick a model you know you have liv's for in saved games, step back and be amazed. Super thanks ED :) madwax....
  2. It's alive ED, Thanks with the latest release the liveries are working again. Thanks madwax....
  3. The standalone modelviewer2 will install from the ftp site (ftp://srv0files.eagle.ru/mods/model_viewer2/) but when I try to run ModelViewer2.exe it fails with a messagebox saying in effect missing rendererUtils.dll is missing. I can't find it in the open beta and I've tried every download from the 3nd or March till to day (the 13th) Think your install scripts might be missing a file. madwax....
  4. Hi SkateZilla, I'd love to but the ftp site only goes back to 1st March and every installer is missing rendererUtils.dll. I looked in the open beta install (patched on the 4th) for rendererUtils but the file is not there. madwax....
  5. I updated the Blender 2.7x plugin a while ago (follow my fork on github) as the file format changed and last time I checked it was all working. The exporter is very limited on what it can do but usable. As for 2.8x I've started something but time is a problem :( madwax....
  6. I've just started to create a bunch of new liveries and ran into the same thing. Come on ED what source control software are you using? If it's source safe/TFS then please move to git because its clear something has gone wrong with your branch management (soz for the coding lang everyone else) madwax....
  7. We have the same problem with one of our maps running on a dedicated server. If the same map is run on a client (acting as a server) every thing is fine. # -------------- 20200307-220104 -------------- DCS/2.5.6.44266 (x86_64; Windows NT 10.0.18363) D:\DCS\server\OpenBeta\bin\Transport.dll # C0000005 ACCESS_VIOLATION at D626B92E 00:00000000 SymInit: Symbol-SearchPath: '.;D:\DCS\server\OpenBeta;D:\DCS\server\OpenBeta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gaming PC' OS-Version: 10.0.18363 () 0x100-0x1 0x000000000006B92E (Transport): woCar::getTargetStateForCar + 0x28E 0x0000000000071988 (Transport): woCar::netSendUpdate + 0x68 0x0000000000856CFA (DCS): uiAsyncNet::onGameStop + 0x20B1A 0x000000000086B439 (DCS): uiAsyncNet::onGameStop + 0x35259 0x00000000006DC09F (DCS): woLA::loadNewInputLayout + 0x303F1F 0x00000000006ED423 (DCS): dDispatcher::InitDatabase + 0xE123 0x00000000006C37C4 (DCS): woLA::loadNewInputLayout + 0x2EB644 0x00000000006C3B89 (DCS): woLA::loadNewInputLayout + 0x2EBA09 0x000000000167F6C2 (DCS): AmdPowerXpressRequestHighPerformance + 0xB056BE 0x000000000089D6CE (DCS): uiAsyncNet::onGameStop + 0x674EE 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 It appears to be something to do with numbers of players attached, we had about 6 people join before it went bang (so its a timing/scheduling thing). The map has no scripting in it unlike deadlyfish's. madwax.... dcs.log-20200307-220104.zip
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