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bitboy

ED Closed Beta Testers Team
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  • Flight Simulators
    DCS
  • Location
    United States
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    DCS

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  1. Regarding the output a sound file based on a clients agl. While it can be tedious based on the number of players in your mission the following has worked well for me, with DML riding along just fine: 1) Create Switched Triggers based on a Unit in Zone and Unit AGL 2) In the conditions for the trigger setup the AGL above or below that you want to track/check for. 3) In the actions you can set a flag (for additional actions later), or output text, sound, as you see fit. As noted this can be tedious (as it's per unit), but it works well.
  2. cfrag, Had some feedback from some of the guys in my group and they think it's outstanding. The exact quote to me was, "perfect mix of rescue and enemy fire". Well done.
  3. Most excellent, some very interesting features/fixes! Keep up the great work.
  4. cfrag, Still no joy, sent the "care package" over to via DM. Thanks
  5. Yeah no worries I think I may have the Loading order of scripts incorrect, let me do some additional testing/troubleshooting and if needed I'll shoot the message. Thanks
  6. Hey cfrag, Happy Wednesday, running into a strange error when testing Persistence. Basically start the mission with Persistence set to autosave for every 5 minutes using the default path (so basically saving in the Missions folder). Running in verbose mode and all the indications in mission and in the folder are that Persistence is working fine. So I run it intially in the Mission Editor, let it roll so that there are a couple of saves. Then exit the ME and relaunch in just regular DCS using the "mission" menu option. It loads then I get the error message below, once I clear the error it continues to load and the "saved state" appears to be just fine, but no activity from any RED zones and no previous RED units have been saved. ?? Not sure what's happening here. I can send you the mission if you like. Thxs
  7. cfrag, With your release of DML 2.0.3 I had a quick question. Is there a recommended upgrade path with DML? For example, should I swap out DML modules in a mission under development with DML 2.0.2 to newer DML 2.0.3? (I understand that not all modules are necessarily updated when you do a release). I'm just curious if you have a "recommendation" or if the old "if it ain't broke don't fix it" rule applies here. I know that anything that I've started working on since DML 2.0.3, has had that version (and associated modules) as part of the development cycle. Thxs
  8. Excellent, solid work thanks! Still waiting on that DML module that let's us land a Helo inverted on top of the Pyramids.
  9. Ahhh the Pulser, good point, never thought of that, interesting. Wiring for each airframe....yes unwieldy, but that would encourage a limited number of aircraft. I'll investigate, thanks for the insight.
  10. cfrag, Any means of running a StopWatch type of function with DML? I'm looking at delayFlags but they seem to be countdown oriented. The scenario I'm trying to implement, would be a race course with gates (trigger zones), Start a timer, get a lap time at each gate, then total elapsed time at finish. Possibly some penalty for exceeding a specified altitude. The use of the messenger module seems well suited for this as well. As always any insight is appreciated. Thxs
  11. Thanks! Yeah my whole life has been a series of OR gates. I will check it out. Have a good weekend.
  12. cFrag I a quick question. Is it possible to have two different flags for an input attribute? So for example, let's say I have a spawn? for a cloner or an activate? for a pulser, could there be two or more possible flags listed? (Just comma delimited?) This way having multiple options to start a cloner or pulser. Thxs
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