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bitboy

ED Closed Beta Testers Team
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  • Flight Simulators
    DCS
  • Location
    United States
  • Interests
    DCS

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  1. Yeah it sounded and looked ugly when they announced it, IMO ED is using this a beta test for further Dynamic Campaign development. Not exactly how I would do it. Not even touching for now, needs a lot of work, plus there are already community/author developed means of persistence or saved state that are far better.
  2. And DML just keeps getting better and better, thanks for your work as always!
  3. Outstanding, the work/development of DML rolls on, thanks for sharing your most excellent efforts. Take the rest of the day off.
  4. Most excellent update as always, many thanks!
  5. Hmmm I like where the heloTroops amd groundTroops are headed for, (sorry bad pun Wednesday I guess). The new functionality sounds cool.
  6. LOL Men without Hats. I would call them a "one hit wonder" but they actually had another hit as well. The video for this was so goofy!
  7. Outstanding, thanks for the continued development. Intrigued and curious, looking forward to poking around the new undocumented stuff. Laughing nervously and slightly scared after your comment here: - wingTaskHelper - ugly. undocumented. You don't want know how the sausage is made.
  8. All these years raised in the English language and I still don't get it. Thanks for the second set of eyes, works like a charm now.
  9. Possible Issue with objectSpawner? cfrag, Happy Saturday, building out a new mission and using the objectSpawner to create bullseye rings. I've specified "Container red 1" as the type of marker for the spawn. However whenever I run the mission the the objects default to the "Mark Tyre White" ??? Currently working with DML 2.2.2b, I've tested with older versions of the objectSpawner LUA, in case there was something weird with the latest code, but it's not working. It might be something in dcsCommon? (Other missions where I have the objectSpawner running seem to work fine?) Let me know if you need me to send over the mission. Here are screenshots of the loaded DML libraries and objectSpawner zone config. Thanks!
  10. Regarding the output a sound file based on a clients agl. While it can be tedious based on the number of players in your mission the following has worked well for me, with DML riding along just fine: 1) Create Switched Triggers based on a Unit in Zone and Unit AGL 2) In the conditions for the trigger setup the AGL above or below that you want to track/check for. 3) In the actions you can set a flag (for additional actions later), or output text, sound, as you see fit. As noted this can be tedious (as it's per unit), but it works well.
  11. Version 2.2.0 very slick new features, well done!
  12. cfrag, Had some feedback from some of the guys in my group and they think it's outstanding. The exact quote to me was, "perfect mix of rescue and enemy fire". Well done.
  13. Most excellent, some very interesting features/fixes! Keep up the great work.
  14. cfrag, Still no joy, sent the "care package" over to via DM. Thanks
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