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winz

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Posts posted by winz

  1. The same. This is the second mission in a row I cannot complete, because of some core DCS bug.

    Some months ago there was question-form about the decreasing interest in custom campaigns - this is the main reason for me. If I have limited gaming time, then dedicating 2.5h to something that I have past experience of being broken more often than functioning is hard, becasue it is not fun.

    Don't take me wrong, I know that this is something very much out your control, and you work very hard to maneuver around the issues. It's also frustrating for me, because I see the effort that went into this campaign, and it is trully great when it works. And I want more of these narrated campaigns... it is just hard for me to buy them, when I know how temperamental DCS core functionality is...

  2. On 2/13/2024 at 5:41 PM, NavalAV8TR said:

    I'm having an issue with mission 2 that I don't see any info on.  I launch before Smoke as I'm supposed to, but he never joins on my wing, he simply launches off, eventually makes a turn southeast, then drones along at 2,500' indefinitely.  On the F-10 map it shows his callsign as Springfield 71 while mine is Springfield 21.  I would think his should be Springfield 22.  Anyway, this makes the mission unplayable.  I've tried in both Multithread and single thread DCS versions.  I have no mods of any sort and do not use any voice control.  Any help would be great, thanks.

     

    For me it happens when I manage to reach WP1 before Smoke takes-off. As it looks like the follow order is given at WP1, if smoke is still on deck, the command will not register.

    So if it it looks like you will reach WP1 before Smoke launches, take the scenic route to WP1 🙂

    • Like 1
  3. DCS World Theme Randomizer

    This is a small app that I wrote. It selects a random module theme, from installed modules, and then runs DCS, adding little bit of variety to the DCS 'menu experience' 🙂

    It also allows you to select which modules should be used for the random selection.

     

    The app can be downloaded from gitlab: https://gitlab.com/winzarten/dcsworldthemerandomizer/-/releases

    Instruction and Source Code is also available there https://gitlab.com/winzarten/dcsworldthemerandomizer

    • Like 4
  4. I'm also struggled a little bit with mission 12. The way I feel it, playing cat and mouse with MANPADs is not really fun. Getting into their WEZ on purpose and hopping flares and maneuvering will work,  is just something that imho doesn't work in a sim like DCS. If Davy was more pro-active in spotting those threats before they fire, then maybe. But if you have to react to a missile being fired on you, that means you messed up somewhere, and you're more-or-less rolling dices.

    Very quickly, I, the player, start to game the mission. Learning the threats, working around them, or even changing the mission load-out, and destroying them. Threats I would have no idea exists if I didn't play the mission two time before. This quickly takes the fun out of flying those missions.

    And TBH, I feel for the four man team on the ground, but no sane ROE would allow A-10s below a hard decks if manpads are expected to be in the area.

    I enjoy the campaign overall a lot, and is great to fly A-10 outside of the typical COIN missions.

    • Thanks 4
  5. I've tried to merge mustang changes with the latest OB state. I've managed to do it for some changes, but some are beyond my shader knowledge, so the result is a subset of the original changes.

    It should contain the atmospheric, cloud and dust changes. 🙂

     

    I'm also uplading another file that might be of use to someone, it is an extraction from the VR Shader Mods from Kegetys, and its purpose is to disable bloom, which can get annoying (atleast for me), especially during night missions.

    DisableBloom.zip Mustang Shader Edits.zip

    • Like 2
    • Thanks 2
  6. One the lates beta (2.7.9.18080), on Mission 13, I start the mission normaly, start-up, taxi at the given time, my wingman is following me as usuall. Everything looks fine until the moment I take-off. My wingman gets stuck on the the Rwy threshold, refusing to line-up, behaving like the runway was occupied.

    I tried to replay Mission 3, to see if it just a random mission behaviour, but the same thing happened there, the AI refused to takeoff. It looks like another issue with AI taxi and take-off behavior got introduced in the latest patch, rather in a single mission bug.

    But as It is the place I experienced it, I'm reporting it here.

    I'm attaching the screenshot of the stuck wingman

    Screen_211231_141848.jpg

  7. Yep, the mission is broken. Your wingman spawns at different location than is shown in mission planner and get blocked by a tanker truck. As is it the first AI to taxi the rest of AI waits until it moves beyond the conflicting taxiways... so he effectively blocks all AI.

     

    I was able to fix it by editing the starting possitions in the missions, but the file is too large to upload here.

    Even with the mission working I had to skip it, because (mission spoiler)

    Spoiler

    With the recent changes to Aim-120 and AI being able to fullly utilize TWS, my whole flight (including two friendly F-16) gets dismantled at range by a pair of enemy F-16, armed with 8xAim120C in total. AI Mirages don't stand a chance and get obliterated. I might evade a single 120, but then I'm fully defensive, without much chance againt another. While the second F-16 is picking up the Sead flight...

     

  8. Your comparison is flawed.

    ED is the publisher of HAWK (according to STEAM). It's like saying EA is not responsible for Battlefield to run on newer platforms, because the game was developed by DICE.

     

     

    edit: I feel like ED wanted to build the relationship with 3rd parties on goodwill, and got royaly #@! once VEAO pulled the plug (along with the customers ofc). I think 3rd parties can expect a new paragraph in their contracts just for situations like these.

  9. Hi all stuck on the first lesson.... no matter what I do...

     

    I get repeat Lesson

    Flaps 25

    maximum Rpm

     

    tried everything following the briefing to get this right... never went into the max rpm and hit the flaps on both take off and landing in the right spots.. need some documentation on where in the flight I may need to fix my flying or is this a bug?

     

    any help appreciated Cheers

     

    The instructor makes you do two patterns in the first mission. So what you're experiencing is normal, just set half flaps and set full thrust and fly the pattern again.

  10. I'm currently on third mission, so I'm most likely not the most competent to answer this question, but the first two missions were great, workedy without a problem and were very well explained in the briefing and completely understandable. Voiceovers are in english.

     

    The second mission was one of the best training experience I've had in a sim. The first two missions really set the bar high for the expections of the rest of the campaign. :)

  11. Nope, makes total sense - for the campaign it was first used in, which was the Georgian Oil War for the Ka-50. ;)

     

    Like I said, story-driven campaigns should use the system in a slightly unintended way in order to prevent back-tracking, just like BD said. It's a bit of extra-work, but shouldn't be too difficult to implement once a campaign designer is aware of it.

    I wouldn't say it's unintended. The Ka-50 shipped with Deployment campaign, which is a story driven campaign. That campaign uses exactly this method to prevent replaying old mission.

    • Like 1
  12. Thank you all for your input. I thought in the real world there were taxi markers pointing to the different runways...that's what I wanted to know about.

     

    I've known about the editor, F10, F11 from day 1, I just felt it wasn't real world to use it.

    I have the charts in my kneeboard, just didn't realize that the start point was always the same when a mission started. I will start taking note of my locations.

     

    Thanks again!

    IRL there are taxi markers that will mark the TWYs in intersections. They are used in combination with ground charts to navigate to RWY/Gate etc.. The thing is IRL the ATC would give you path in instructions like "Rwy 04, taxi via Alpha, Charlie". The ATC we have in DCS is very simplistic and doesn't give this information, so you need to find the way yourself.

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