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Apple

ED Closed Beta Testers Team
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About Apple

  • Birthday 04/28/1969

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  • Flight Simulators
    DCS World::Elite Dangerous
  • Location
    Germany
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    Many
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    some
  • Website
    https://discord.gg/ZJJYkcU8gS

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  1. I see the same problem on our AMD server (latest patches as of yesterday). If I remove the overloaded cores from our highest demanding server instances and add them back, it looks a lot better - affinity setting needs looking into please - in how far this is related to a performance issue with the new Germany CW map running on our 2 most demanding server instances I cannot say. Before 8am below - instances running with "unpatched" GermanyCW map. After 8am new version with re-saved mission. Peaks removed after 9:45 by re-setting affinits on 2 cores which ran with 90-100% load. Me joinign at 11am. @BIGNEWY null
  2. @NineLine Thanks but in all cases the AI had 2 waypoints, after passing wpt one it always ignores wpt 2 and doesn’t even do what AI normally does which is land at some airbase. I also dumbed down the attack profile to sead enroute only, the 1st one has had an attack group with auto weapons, 2 runs and 25ft set originally but the autocome is worse to the auto one task SEAD one. Happy to provide.
  3. @NineLine Sure - Track One and Two, Firing off ONE missile at the SA-3 then ignoring all waypoints and flying straight ahead. No trying to get the TR or the launchers. Only if you spawn it into the sweet spot of 20-10NM from targets, we get some more action. Note - I was lucky with track one and two, more times than not it doesn't fire anything at all. SEAD Example Track Three - SEAD Enroute - within range of SR and TR, which creates more action.trk SEAD Example Track One - F16 Flying off to the edge of the map.trk SEAD Example Track Two - SEAD Enroute only - 1 shot then F16 Flying off to the edge of the map.trk
  4. I guess the point is just - doesn't work until you guessed the entry parameters right and even then it fires one HARM and flies off. Defo defunctional.
  5. Still looks borked to me. No dice. At best an F16 fires ONE arm then turns around to fly to lala-land
  6. Rolling back to previous version and it works again, so that is defo an update problem
  7. @[ED]Ben Ben you need to get this fixed pls
  8. I just kicked all out, one sec - also no dice dcs.log
  9. Tried didn't work - but at least the name dupes are gone. ME Template Failure.mp4
  10. Pic attached - Spot 4 on the map
  11. Thanks! That is still there, however when I put one on the map, the ME doesn't do that, ie nothing is put on the map upon clicking the intended position
  12. I haven't got even the standard ones, like SA-2/3/5/6 any more
  13. All my ME templates are gone after the last update. The names are still there, but I cannot put them on the map. Any way to restore?
  14. 2025-04-27 11:07:41.325 WARNING LOG (27504): 1 duplicate message(s) skipped. 2025-04-27 11:07:41.325 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:7131: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:7131: in function 'calc_route_length' [string "./MissionEditor/modules/me_mission.lua"]:7123: in function 'build_route_line' [string "./MissionEditor/modules/me_mission.lua"]:7893: in function 'update_group_map_objects' [string "./MissionEditor/modules/me_vehicle.lua"]:2093: in function 'updateHeading' [string "./MissionEditor/modules/me_route.lua"]:650: in function 'UpdateGroupOnRoad' [string "./MissionEditor/modules/me_vehicle.lua"]:759: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:375: in function <[string "./dxgui/bind/Widget.lua"]:370> This creates a loop the ME cannot exit
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