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About Apple
- Birthday 04/28/1969
Personal Information
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Flight Simulators
DCS World::Elite Dangerous
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Location
Germany
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Interests
Many
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Occupation
some
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Website
https://discord.gg/ZJJYkcU8gS
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I see the same problem on our AMD server (latest patches as of yesterday). If I remove the overloaded cores from our highest demanding server instances and add them back, it looks a lot better - affinity setting needs looking into please - in how far this is related to a performance issue with the new Germany CW map running on our 2 most demanding server instances I cannot say. Before 8am below - instances running with "unpatched" GermanyCW map. After 8am new version with re-saved mission. Peaks removed after 9:45 by re-setting affinits on 2 cores which ran with 90-100% load. Me joinign at 11am. @BIGNEWY null
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SEAD/CAS AI flights do not launch ARM
Apple replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
@NineLine Thanks but in all cases the AI had 2 waypoints, after passing wpt one it always ignores wpt 2 and doesn’t even do what AI normally does which is land at some airbase. I also dumbed down the attack profile to sead enroute only, the 1st one has had an attack group with auto weapons, 2 runs and 25ft set originally but the autocome is worse to the auto one task SEAD one. Happy to provide. -
SEAD/CAS AI flights do not launch ARM
Apple replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
@NineLine Sure - Track One and Two, Firing off ONE missile at the SA-3 then ignoring all waypoints and flying straight ahead. No trying to get the TR or the launchers. Only if you spawn it into the sweet spot of 20-10NM from targets, we get some more action. Note - I was lucky with track one and two, more times than not it doesn't fire anything at all. SEAD Example Track Three - SEAD Enroute - within range of SR and TR, which creates more action.trk SEAD Example Track One - F16 Flying off to the edge of the map.trk SEAD Example Track Two - SEAD Enroute only - 1 shot then F16 Flying off to the edge of the map.trk -
SEAD/CAS AI flights do not launch ARM
Apple replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
I guess the point is just - doesn't work until you guessed the entry parameters right and even then it fires one HARM and flies off. Defo defunctional. -
SEAD/CAS AI flights do not launch ARM
Apple replied to Jambock's topic in Aircraft AI Bugs (Non-Combined Arms)
Still looks borked to me. No dice. At best an F16 fires ONE arm then turns around to fly to lala-land -
Rolling back to previous version and it works again, so that is defo an update problem
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@[ED]Ben Ben you need to get this fixed pls
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I just kicked all out, one sec - also no dice dcs.log
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Tried didn't work - but at least the name dupes are gone. ME Template Failure.mp4
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Thanks! That is still there, however when I put one on the map, the ME doesn't do that, ie nothing is put on the map upon clicking the intended position
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I haven't got even the standard ones, like SA-2/3/5/6 any more
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All my ME templates are gone after the last update. The names are still there, but I cannot put them on the map. Any way to restore?
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2025-04-27 11:07:41.325 WARNING LOG (27504): 1 duplicate message(s) skipped. 2025-04-27 11:07:41.325 ALERT LUACOMMON (Main): Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:7131: attempt to index field '?' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:7131: in function 'calc_route_length' [string "./MissionEditor/modules/me_mission.lua"]:7123: in function 'build_route_line' [string "./MissionEditor/modules/me_mission.lua"]:7893: in function 'update_group_map_objects' [string "./MissionEditor/modules/me_vehicle.lua"]:2093: in function 'updateHeading' [string "./MissionEditor/modules/me_route.lua"]:650: in function 'UpdateGroupOnRoad' [string "./MissionEditor/modules/me_vehicle.lua"]:759: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:375: in function <[string "./dxgui/bind/Widget.lua"]:370> This creates a loop the ME cannot exit