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PiratexCore

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Posts posted by PiratexCore

  1. I limited myself to 5 total out of the votable options. I went with the F-105, AMX, SF-260, F-102, and the C-27J.

    The F-105 for how iconic it is in the Vietnam War, as well as helping to flesh out that particular era in the game.
    The AMX looks like it would be a fun light ground attack plane, we could always use more and they can help make fun scenarios in which you don't use the highest tier planes.

    SF-260 as I've actually flown in one once(Air Combat USA) in a mock dogfight and it'd be a nice addition to the COIN plane roster.

    F-102, I've always had a fascination for American delta wings, the F-102 and F-106 respectively. It's be very cool to fly the Delta Dagger (or a Delta Dart for that matter)

    And finally the C-27J, really this comes down to a lack of sub-Hercules sized logistics aircraft currently in the game. (C-160 or C-123 as similar options).

    • Like 1
  2. 1 hour ago, gnomechild said:

    Not to "well akshually", but well, actually the F1M did not have the capability to launch Exocet missiles. The upgraded IVM radar had a sea search mode, but none of the necessary modifications were made to the airframe for actually using them. And Spain never bought Exocets or intended to use them for the F1 considering they were already operating F-18s for a number of years by the time the M came around. The only F1 variant actually capable of using Exocet missiles that I know of are Iraqi EQs. Maybe the fancy Ecuadorian ones can now but idk much about those. 

    I said "capability" not that they actually did.

  3. 1 hour ago, Mike Force Team said:

    Yes, we want the F-1. We want it now. We want to use our exocet missles to sink the bad guys' ships.

    MFT 

    You're going to be waiting quite a long while then. The only variant of the 4 they are making that even had Exocet capability is the F1M, which is the last variant they are doing and the one that will take quite a bit longer due to the various newer technologies in it as opposed to the other 3 variants.

    • Like 3
  4. 2 hours ago, VFGiPJP said:

    What worries me is the lack of update on the progress. I know, IFE does not owe us anything.

    Dino said it quite plainly a month ago:
     

    Quote

    As for a release date, we are still aiming for Q1 2022, but the final release date may be affected by the testing process, and in any case our policy is "it is done when it is done".

    When it's done, it's done. No need for worry.

    • Like 3
    • Thanks 1
  5. 1 minute ago, VFGiPJP said:

    Looking at the tease of Mirage F1, I have some bad feeling about the progress of MB-339...

    Dude seriously, relax. It's in ED's hands, and it'll be out when they're ready for it to be out. We all want to get it, believe me, but you need some patience.

    • Like 6
  6. On 1/20/2022 at 7:13 AM, PD919 said:

    South Atlantic might be interesting but it doesn't have the same pull as Persian Gulf or Syria for the average person.  Sorry if you're personally a huge fan, but there is a reason most of the maps are basically in the Middle East including Caucasus.

    Where do you get the idea that it doesn't have the same pull? I didn't buy the Syria map primarily because it was Syria, I bought it primarily because of what types of terrain the map offered. I'm going to buy the South Atlantic for the same reason. Have you looked at the blockout of what the map is going to offer? The possibilities of the types of missions and campaigns on the South Atlantic map are going to be numerous. Hell with the increase in carrier based aircraft we're getting over the next couple of years will make this map that much more desirable(A-6, A-7, F-8[maybe even naval F-4] on top of the F-14, F/A-18, and A-4 already available).

    • Like 5
  7. 44 minutes ago, FlankerKiller said:

    That's good for you, but not everyone has hundreds of dollars just lying around to buy DCS modules. And the Apache is going to be one hell of a popular module. It's going to bring things to DCS that it doesn't currently have, a d it's the first western attack helicopter in game. While it will be cool the F-15E brings nothing new. Any mission it can fly can also be flown by the F-18, or the F-16. So for someone choosing they may very well choose the Apache especially if they own one of the fourth generation jets. Razbam know this. I believe it would be wise to let the hybe die down a bit after the Apache release then release the F-15E. Also I suspect they plan to release it in a pretty polished state. That takes time and testing. It took HB five years to get the Tomcat out on the market. A d the F-15E is a much much more complicated jet. But I bet when it dose finally release it's going to be amazing. 

    People are still going to buy whatever modules they want whenever they have the means to do so. Releasing them at the same time or at different times changes nothing. I think you'll find that quite a lot of people here buy many aircraft that overlap with each other. I own both the F-16 and the F/A-18. They both can essentially do the same things, so why didn't I just stick with one? Because I like both jets and I like to switch things up every so often. I don't exactly have hundreds of dollars laying around either, but I did buy everything I own over time by saving up.

    I don't get this belief that having modules come out at the same time will somehow cause people to not buy one of them? If they want both modules they'll get them. If they only want one then they'll get the one they want.

    • Like 11
  8. I'm not sure how new these are as I haven't really paid close attention to callsigns in the ME(I'm lazy I just plop planes down), but I assume Schilling is referring to these:
    F-16C has Viper, Venom, Cowboy, Lobo, Python, Panther, Rattler, Wolf, Weasel, Wild, Ninja, and Jedi.
    F/A-18C has Hornet, Squid, Ragin, Roman, Sting, Jury, Joker, Ram, Hawk, Devil, Check, and Snake.

     


     

    • Like 6
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  9. FARPs are already in the game.

    In the Mission Editor go to Add Static Objects > Category = Heliport > Type = FARP and place it.
    Then go to Add Static Objects again > Category = Structures > and add a FARP Ammo Storage, a FARP Fuel Depot, and a FARP Tent in close proximity to the FARP itself(or on it).
    Those give you rearm, refuel, and repair respectively. You can then attach 4 helicopters onto the 4 pads respectively. There are also single pads, as well as an invisible FARP. There are also a couple of vehicles that can give some of the same functionality as the FARP structures, you can look down in the Mission Editor section of the forums for more info.

    • Thanks 1
  10. You can see all the modules I own down in my sig. The Harrier is probably the plane I have the most stick time in. Out of all my modules it's easily in my top 3 favorite (AV-8B, F-14, F-16). She can carry an absolute boatload of ordnance, you get naval ops through the included Tarawa, and you can do STOL/VTOL off roads or FARPs. One of my favorite things is to do SEAD; fly very low and as fast, use as much terrain masking as possible, and pop those SAMs with the AGM-122 Sidearms and follow up with whatever other ordnance you prefer.

    She's quite unique and a lot of fun. Hopefully you'll enjoy testing the module.

    • Like 2
    • Thanks 1
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