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MBot

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  • Birthday 01/01/1900

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  1. This has bothered me for many years, but it doesn't seem like this has ever been reported. The AIM-9P missile family (P, P3, P5, RB-24J) forward fin is oversized. Compared to the AIM-9J, which should have the same fins and which seem correct in DCS: For reference here is the a real AIM-9P:
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  2. The new dive bombing routine is flown too slow by AI. In the attached track the WP speed at attack tasking is 540 KTAS. The AI slows down to 380 KTAS to approach the target and roll in. The roll in is performed with breaks extended with a speed at roll out of 310 KTAS. Speed at release is again 380 KTAS. This is dangerously slow to maneuver over the target area. DiveBomb.trk
  3. It is my understanding that this switch only affects the data source for the computer's range calculations. Both in WRCS and in Direct mode, the needles in the ADI will show where the seeker head is looking at regardless. As such this does not affect the fundamental problem that "Heatblur's missile" will see stuff on the launch rail that "ED's missile" will not see after launch.
  4. I did some fresh testing with Mk49 Mod 0 against SA-6: I think a big problem is a discrepancy between the Heatblur model (RWR, weapon seeker pre-launch) and ED model (weapon seeker post-launch). In my testing, the Phatoms RWR and the Shrike seeker did pick up the SA-6 tracking radar regardless of which direction it is pointing. I think that is because Heatblur simulates receiving radar sidelobes. But once launched and the ED weapon modeling takes over, the Shrike will only track the SA-6 when it is within the mainlobe of the tracking radar. It will track when fired 40° off axis and will not track when fired 50° (or more) off axis. So unfortunately a seeker tone/ADI bars in the cockpit is no guarantee that the weapon will track after launch.
  5. Here are some current test results. Tested Shrike with Mk49 Mod 0 seeker against SA-6 STR from various off-axis angles. Methodology: Own aircraft spawned 5 NM from radar in active pause. Own aircraft set to invisible so it is ignored by enemy radar. Friendly aircraft spawned at various locations around the radar to test SA-6 locking it up and pointing its tracking radar at different directions. Results: 40° off axis from the direction the SA-6 STR is tracking: "6" visible on RWR, seeker giving tone, seeker steering cues display on ADI, missile tracks target after launch. 50° off axis from the direction the SA-6 STR is tracking: "6" visible on RWR, seeker giving tone, seeker steering cues display on ADI, missile does not track after launch. 180° off axis from the direction the SA-6 STR is tracking: "6" visible on RWR, seeker giving tone, seeker steering cues display on ADI, missile does not track after launch. Interpretation: It seems that on the F-4E Phantom avionics side of things (RWR simulation as well as Shrike seeker before launch), receipt of radar side lobes is simulated. That is why the RWR shows the SA-6 even when it is tracking in the opposite direction. This also extends towards the the Shrike seeker before launch, which also gives tone on sidelobes. This seems to be because all DCS weapon do not exist prior to launch and are actually part of the aircraft code. But once launched, the DCS weapon code takes over and here ARM only seem to track radar mainlobes. Shrike_SA-6_180°_noTracking°.trk Shrike_SA-6_40°_Tracking°.trk Shrike_SA-6_50°_noTracking°.trk
  6. I know exactly how you feel!
  7. I don't think this is relevant. This chart is probably for frequency pairings of VORTAC stations. But the VOR stations on Kola do not have TACAN. Tuning 121X for ATA will not return a TACAN signal (because it is VOR only).
  8. On the Kola map, Jester TACAN Tune Ground Station lists VORs in addition to TACANs. Note sure if this is a definition problem on the map side or a Heatblur problem.
  9. New ships are extremely rare in DCS and unfortunatly will probably never be added in significant numbers. Based on their gameplay value by offering new interactions with player aircraft, I would prioritise the Kashin DDG (SA-N-1 SAM) and Kara CG (SA-N-3 SAM).
  10. Bumb for dual purpose naval guns on existing ships in DCS.
  11. Bump to make any ship EWR capable with the option to assign the EWR Task. Needed for picked destroyers, carrier fighter direction etc.
  12. Nope. And the submarine bases are too shallow to place your own submarine or ship units as targets. Just ridiculous...
  13. I guess the thought that you can fly over these places never occurred to you...
  14. Ehh... Polyarny submarine base: Olenya Guba submarine base: Gadzhiyevo submarine base: This is the key area of the theater. For a map that is supposed to leave early access on July 22, this still looks ridiculously bad.
  15. So Kola is going out of Early Access with the major Norwegian cities of Tromso, Narvik or Hammerfest missing completely and most of Norway being bare of any villages and infrastructure? Wow. Meanwhile Ugra with their Cold War Germany map...
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