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Branli

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  1. I think this plane would be a nice addition. Also when you see 4th gen is getting more and more the baseline. Even with the F35 F15C and MiG29 released. This would be a nice upgrade from the L39. What RedFor lacks is smart munitions, only the Jeff and the Su25 is capable of deploying those weapons. I thinks its a fun and sleek looking aircraft. Also Aermacchi M-346 Master have their own version, so it wouldnt be to hard to get the documents. The M-346 Master is also the trainer for the F35.
  2. It would be nice to have some drones to saturate or takeout AA defenses so RedFor has some options to engage ground targets from close range. As far as i know current RedFor aircraft doesn't have many SEAD options, this way the MiG 29A / Su 25 and other RedFor FC3 planes have abit more chance to make an impact on the battlefield.
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  3. I totally agree, it will make the map much more attractive. Imagine they will go for Cold War Germany Cities, it will massively increase the immersion. Things need to come alive and give you the feeling you want to walk through it and explore every alley.
  4. I noticed with the new changelog that the map is out of Early Access. What is are the plans? Their is still allot to do to be even on par with Afghanistan and Iraq and Cold War Germany. The desert dunes are very dissapointing at low altitude, no mesh just plain repetative textures. City buildings and infrastructures also feels repetative and not alive. I still regret my purchase...
  5. Any update regarding exporting MFD's for the F4 Phantom?
  6. Any news around this topic? Couldn't find anything in the changelogs regarding the F4 and external monitors.
  7. Well if you pause / menu screen the screen your head movement with for example track ir still registers input and you head will move. At that moment you can also adjust your zoom view.
  8. I've updated the CockpitKeyboardZoomAcceleration = 900.0, but the zoom is still fixed at the default. Only if i pause the screen / menu screen, the zoom works for me.
  9. Sadly doesn't work anymore... Its now only in the menu screen / paused screen.
  10. Is this still an issue? I checked the MGRS but couldn't find anything. The whole area is changed. Please give a Lon Lat or an exact grid. @ctajiuh58 As far i can see / tell all issues are resolved. At least mine are. If you don't find any related to this topic, please mark this thread as resolved. It took a while, but thanks Ugra Media :). I can now properly setup a mission from Golan Heights to Damascus.
  11. I would do it for free to fix the textures if i had the time. Its really a mess and a low effort to make it right. I've got some experience with texturing and UV Mapping and i bet other people in the DCS Community would join / help to fix this if they are invited. There is some amazing talent within the community and in the end its a matter of willing and caring about every aspect of your product.
  12. I agree it would be nice to have better terrain. I also dont like the jagged edges and weird deformation of the terrain mesh. And i think it would be a nice experiment to see if this can also give a boost to ground warfare. The details of the cities in Afghanistan are much better then in te past, but the terrain still an immersion killer on low / ground level.
  13. When i want to start DCS World with the new launcher, i don't see any content or buttons such as my profile and settings. See attached image what i see. Sometimes it shows a bit more, like some text. But mostly it looks like this. I can still click on the yellow orange button and launch the game. But visually everything seems to be hidden. null
  14. Are you sure you are looking at the right spots? As mentioned in the notes, not every part of the Afghanistan map is high-res yet. Go checkout Herat. There is an additional shading technology to make the edges of the mountains much more natural. Still polygon edges are there, but its much less of an issue. Also more polygons will hit performance way more. This image below is taken nearby Herat airfield. Many areas still need some polishing, but what do you expect with such a huge map. I am lost many times when I just go cruising with my camera over this immense map. Also as mentioned by ED, its still in progress and many areas are going to be added with a much higher resolution. null
  15. Love this new feature! Thanks allot. A question comes to mind though, is it also possible to dynamically spawn AI units via this method by script?
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