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Furiz's post in Why does an offset of a steerpoint affect all waypoints? was marked as the answer
@d0ppler
Cause the sensor point of interest at CZ is at the steerpoint, you don't move the steerpoint (you notice that when you press CZ your SPI is then moved back to STPT) but you move the SPI and the aircraft does that by creating an offset from currently selected STPT. So when you change STPT without performing cursor zero, thus zeroing the offset, next STPT will show with that offset applied as well.
It doesn't show it to you visually but that's what happens. You can check that by pressing 4 on the ICP, you will get STPT info showing coordinates and then move your TGP around you will notice that those coordinates don't change, that's cause STPT is not being moved, SPI is moving.
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Furiz's post in Targeting Pod, looking at ground with A-A loadout was marked as the answer
You can slew TGP in Nav mode, and you'll see SPI move, that is where the TGP is looking.
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Furiz's post in High waypoint INS problem was marked as the answer
That is because steerpoints from 1-25 are used for navigation, 26-30 for markpoints, 31-55 geographic lines etc...
Reffet to Manual page 198 for more info.
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Furiz's post in TGP Question / Steerpoint question was marked as the answer
Hi,
In the F-16 manual it says about Snowplow - Slewing is disabled; however, it is possible to ground-stabilize by pressing TMS-fwd. This will exit SP mode and
enter a normal AREA track.
It is possible to make a markpoint, steerpoints 26 to 30 are reserved for markpoints, it is explained on the page 118 of the F-16 manual.
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Furiz's post in I think I met The guy .... :) was marked as the answer
That reminds me when Chuck Norris once chased 2 guys, and on the crossroads one guy goes left and the other guy goes right, Chuck follows both of them 🤣
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Furiz's post in HUD completly off - Mission: King of the Hill was marked as the answer
Hey @PlaceboC6, I have to correct myself, I don't do auto start but when I tried it I noticed it now confirms coordinates, anyways please read he manual first when you have issues cause it can help a lot.
You didn't do the alignment properly, you have to wait till ALIGN on the HUD starts flashing and RDY on the DED flashes as well. Then you have proper alignment, all described in the manual.
I did the same mission with auto start and waited till it was flashing, all is good. Cant believe in 2 years flying this sim you still have issues with alignment.
Here is my track:
F16 do proper alignment.trk
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Furiz's post in Attack multiple targets at once by using GBU-38 was marked as the answer
Hey,
F-16 doesn't have similar function like F-18 where you store coordinates in each bomb, but instead you can create mark points with TGP for example or make steerpoints in mission editor or in the jet, then when dropping the bombs you need to switch those points.
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Furiz's post in HUD Symbology Question was marked as the answer
That is medium ranged missile AA mode, you need to go back to Nav mode.
To do that press the AA button on the ICP just below the HUD, or if you used DGFT Switch then DOGFIGHT Missile Override Switch - MISSILE/OVERRIDE CENTER,
or DOGFIGHT Missile Override Switch - CENTER
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Furiz's post in New fuze option - editor and cockpit was marked as the answer
You can edit in cockpit but it will not change anything on the actual bomb, unless you have FMU-152 on the tail. The edit options in cockpit is to tell the onboard computer what configuration you have on the bombs so it knows what symbology to show and when.
This is why we need these kind of updates to be followed with manual update. People get confused.
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Furiz's post in Bug or WLI? After any AG attack with a powered up TGP, I must enable TGP and TMS down to get STPs in the Nav Mode was marked as the answer
Hey,
every time you move a sensor cursor, TGP in this case the SPI(Sensor Point of Interest) moves, so every other sensor is looking at the SPI too. This creates offset from STPT so if you don't reset the offset with Cursor Zero (TMS AFT on TGP while TGP is in INR mode) and Nav mode is selected STPT will still have that offset, STPT will be there but on a offset location.
As far as I know it is not a bug.
Posting a short track so we see what you did would help us help you 😉
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Furiz's post in DCS: Afghanistan What can I do? was marked as the answer
Balkans has much to offer in DCS, just the right timeframe for out modern era jets and equipment.
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Furiz's post in Assistance Needed: Mysterious Additional Reticle Appearing During F16 Cold Start was marked as the answer
@mpaps Hey,
Set HUD Depressible Reticle Switch to OFF, it should fix the problem.
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Furiz's post in HUD symbology seems to lag after update was marked as the answer
Saw your track,
you didn't align the jet properly even tho you autostarted,
when Norm Alignment is being done you have to wait 8min and until ALIGN on the HUD starts flashing and RDY on DED starts flashing. Then your aircraft is aligned and HUD wont lag.
F-16C Early Access Guide page 172 - Normal Alignment.
also
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Furiz's post in Lasing target for wingman + weird TGP symbology was marked as the answer
yes, you can lase for other aircraft. Laser code of the lasing aircraft needs to be the same as bomb code on the aircraft that is dropping bombs. You can also send points to another F-16.
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Furiz's post in Is there a way to make the HMCS not to disappear when overlapping the hud. was marked as the answer
Yes there is,
press LIST - M-SEL - RCL and you enter JHMCS page on the DED.
First 2 lines are HUD BLNK and CKP BLNK, you can select and deselect them with M-SEL.
HUD Blanking. Displayed in highlighted text when enabled using the 0/M-SEL button. When enabled, the
HMCS will blank when the helmet LOS is within the boundaries of the HUD blanking area
Cockpit Blanking. Displayed in highlighted text when enabled using the 0/M-SEL button. When enabled,
the HMCS will blank when the helmet LOS is within the boundaries of the cockpit blanking area.
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Furiz's post in F-16 TGP pod not powering on? was marked as the answer
If you rearmed on the ground you need to set RIGHT HDPT to OFF and then ON again, then wait for TGP to power up.
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Furiz's post in F16 Guard Channel was marked as the answer
In the manual UHF guard freq for F-16 is 243.0, and VHF 121.5 so AWACS needs to be tuned to the same frequency for you to hear it while you listen to guard channel.
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Furiz's post in How to spread out contacts on the radar was marked as the answer
@jungleboy123 You can use Expand/FOV Button Depress, or the NORM/EXP osb button.
Early Access guide page 250.
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Furiz's post in Can't use datalink in F-16C Red Flag 21-1 campaign (mission 1)? was marked as the answer
This seems to be bad alignment,
did you do Stored or Normal alignment? if Normal you need to confirm coordiantes in first two minutes of the alignment,
also aircraft can not move, not even rearm cause it may shake the jet and fail the alignment.
anyway, post a track of this happening so we can see whats going on.
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Furiz's post in CRS knob speed and bindings was marked as the answer
You can press and hold right mouse button on the knob and use mouse movement to fine tune your course. You can do that with all other knobs.
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Furiz's post in Is this an F-16 BUG, or am I doing something wrong? was marked as the answer
You have to switch to Mark Point, starts with STPT 26, or while in mark page press M-Sel to select that mark point as steerpoint.
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Furiz's post in Waypoints drift after mark was marked as the answer
Hey, watched your track, please when doing bug reports don't use headtracking or VR it is a pain to watch, and make short track as possible.
I never noticed you verifying coordinates, when doing Norm alignment you need to verify coordinates within first 2 min of the alignement. That is most likely the case here.
I don't have problems with mark points or steerpoints.