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Everything posted by Multiplayer team
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Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
At a glance this options seems to be possible only as separate server, why not.. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Check Syrian server and report if it is allowed now. Thank you! PS this server will be very much competitive in terms of statistics and economy in future, so we will be keeping our eye on this and think how to approach this. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
1) You will not have good drop messages, because it is not extinguishing any fire. So basically drop anywhere in front of fire to contain it in future. After it is contained you drop water directly on fire. That way you will be able to put it out drop by drop without its getting away from you. 2) For now water is eternal, but it is adjustable in future plans when different kind of stuff can be used like "retardant" As for proposal we have something like that in plans to try if it is possible architecture and API wise. Thank you and happy fire fighting! Also for the news, we have finished new fires type. Those will be randomly set random buildings in towns on fire and generate mission for putting this fire down. These missions will be more suitable for single or pair flights to tackle. We are currently editing missions to accommodate changes etc. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
We are preparing all missions rebuild and adding new features of buildings fires and maybe traffic accidents if it will make it in time. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Fixed -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Server is up and people are connected -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Uploaded new mission with adjusted clouds. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Ouch! Indeed, my bad! We have applied a few updates and one fix went the wrong direction. Sorry for that, should be fixed again! To make up for that, you can now adjust the maximum weight you want to load in firefighting helis! Please let us know if you have any problems. In regards of time, it really helps if you specify hour and minutes + timezone. As of now I can only see it happened 6 hours ago - which is better than nothing, but it's easier to just scroll to the exact time, you know -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Have a look at JSGME. It's a rather old pice of software, but makes adding and removing your mods painfree. Not only usefull if you want to fly on servers that require a pure client, but also if you just want to install an update. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Hey CyclicNL! Glad to hear you guys are liking it this much Regarding firefighting it is really about how you do it. Le me give you a very quick recap: do not drop the water onto the fire. While you will eventually stop individual fire cells from burning, the cells left and right of the extinguished cell will still continue to spread. So really - just like in real life - the only way to stop the fire is to cut off it's way to spread by dropping the water in front of the fire. Now where is the front you may ask? In our implementation the wind blows the fire across the map, so the front of the fire is where the smoke is blowing to! Do so at high speed, so you draw a line as long as possible. The fire will not be able to cross this line. It is best to do this from the sides of the fire. While you can do it from the center, you will end up splitting the fire in two, and then you'll have 4 edges to fight, which will grow back together if not being actively fought. Hope this helps, let us know! -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Looking into that, thank you! We are currently working on new mission types and hover logic for SAR changes. New mission types will include some fires that are easier t obe dealth with alone or in pair (for instance warehouse fire) and we are checking possibility of random car accidents on roads. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
it unfortunately only works in single player. the trigger action is only executed on the client side, but the scripts run on the server. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
we absolutely agree with you, and if it was possible we would already hav it this way. as soon as there is a change in the api that allows us to do it, you will have it! that's a promise. same with big smoke -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Hey Grievo! Sorry for that experience, we've fixed this shortly after you posted, it was indeed an oversight which left the hospitals with too little capacity. Please keep reporting issues like these as we try to improve balance as pilots fly. Depending on how many people fly we may need to make adjustments here and there, and it's easier for us to make the more reports we receive on how thigns are going for you guys! Also thanks for your feedback, we really value all of it. Of course as you guys know there are certain limitations as to what the API allows us to do and what not. For instance of now we are very limited with smoke. While the big smoke effect looks amazing and we'd really love to use it, but unfortunately as of now there is no API to remove it once we pop it, plus a few other issues that make it very impractical. The other smoke colors we can pop are green, red, orange and blue. We have decided that white is the most suitable. We are constantly monitoring API changes and try to keep improving things as DCS matures, in the meanwhile we'll keep adding more features like more transport and ferry missions, car accidents etc. Please keep posting your thoughts and ideas! -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Additional Server Search and Rescue Syria launched and available. Please check briefing for information. Bear in mind that Beirut Hospital roof landing pad doesn't have collision yet (will be fixed in next Syria update), so land near the hospital and if you bring cargo on sling load try to put it in hospital zone which you can find in briefing pictures. For now we are launching only SAR and factories with med supplies. Later we will launch fire fighting zones. Weather rotation is two options for now, clear starting at dawn and one with the dust fog. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Sorry for that, there was nothing you did wrong! It was indeed a bug deep in our system that would only really surface after the mission was already running for a very long time and make some units disappear. It was a bit tricky to track down but it is finally solved! Sorry for the inconvenience! -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
If you don't have any feedback when you getting close, most likely there are no units there and just smoke left. Just follow to other location. SOmetimes missions bugs that way, we need to catch why. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Launching additional Syrian server soon. When we finalize all gameplay mechanics we will start thinking about economy and map landscape will change. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Check that you have DCS open beta. Maybe you have installed stable version... -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Server is online and there are people on it. New open beta update will be applied to it in next 12 hours -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
We thought about it and so far stuck at how much water it can really realistically take. Maybe something like crop dusting is more real (yes we had crop dusting in our roadmap as possibility too). -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Did not reproduce it yet. Probably better to wait for upcoming patch and check after it. We have added some bad weather missions back in rotation with less time to mission change in them. What is your ping? Which VR mods are not passing IC? -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
We are reviewing some discord options. As for frequencies, we can put some in briefing, but general assumption was that people can choose their own. Also in-game DCS voice comms with aircraft radio implemented are coming.. -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Dont worry! When in the air you need to also press Alt to open the Radio Menu! It is called F10 Radio Menu because all mission relevant functions are within F10 after you openend the menu -
Helicopters and civilian ops project
Multiplayer team replied to Multiplayer team's topic in Multiplayer
Hello all! We're glad you like our server this much! Based on your feedback we are adjusting a few values here and there. In one mission we have very hot conditions (40°C) which makes the huey struggle with 1500kg of additional weight. So the huey's max load will be reduced a little bit to 1300kg, at the same time we are extending the time it takes to unload all water. This means despite having less water loaded the Huey should still be more effective than before! We plan to add a feature for the pilot to select the maximum amount of water to be loaded individually so you can adjust the difficulty yourself. We have also adjusted fire growth by artificially limiting the fires ability to grow once it has reached a certain size, also if there is no fire fighting helis around the fire will grow even slower. This should help getting the fire out quicker and also those who's machines struggle with too much smoke. Please let us know how those adjustments work for you so we can tweek them even further.